1585 AD (0) - Back in power so soon??! Charis O'Saebert was quite surprised.
It seems like only days ago when he was rolling over and wiping out the
Kent Island. Who now was our enemy that came a beggin' for justice??!
Well durn!! Someone gets a big pat on the back, look at that worker army!!!

This does his heart very glad indeed

61 workers digging
them new roads. 52 rifles and 23 cav - a bit on the offense, but we have
just come through many years of war. The whole world is at war now, with
one exception, Briton. We're just at war with Cornwall, who is at war with
almost everyone. Theory of Evo due in two turns and we're set to snag
Atomic and Electronics followed by a quick Hoover??! And we're prebuilt for it??
Woot!!
![Party [party] [party]](/images/smilies/partytime.gif)
The AI may not yet know it, but... they're toast. Their end
is near. It may be far, and yet, it is near! (Does that make ANY sense?!)
(Exactly 50 shields production at Enfield? My heart be still, nice)
Looks like Wales just went poof recently, and Cornwall only has six
cities. Did you say it might be rougher because Cornwall has infantry?
Well, ya know what... with our offense THIS low, cavalry only and not many,
and with us now with a huge tech lead, their demise can wait for tanks.
Build up infrastructure, science, cash lead now and as SOON as we get the
tanks, whoever we set our sights on is history. With each of the lesser civs
having only 6-10 cities, it won't take but one players turn to knock out the
whole civ. Two if we're frisky and have tanks

With seven mainland cities
and one city right next to our colony, and with a Trade Embargo against us,
Briton comes to mind as a potential target at that time.
Hmm, currently tech seems at parity though. Briton has Refining, and once
we're one turn from TOE we'll swap that for sci method. Hmm, full world
wide tech parity, everyone has it. Hmmm, where IS our offense anyway.
OMG!! Look at that naval stack of doom!??? Do you guys know how to come up
with an invasion armada or what??? Wow! Second thoughts already, given
their state of readiness! Hmm, but... we have the tech for infantry and have
zero?? Wonder if we JUST got it - must be, no artillery either. Not gonna send
those boys out to die as mere riflemen. Gonna upgrade them to infantry and
canon to the HUGELY more efficient artillery (with their range of 2).
There is merely one small but repeated instance of weed visible...
With Hoover Dam about to arrive we're building (and almost have complete)
about 8 COAL plants??? We swap off the early ones and on Hatfield, almost
done, we switch to Police Station, others to infantry. (Hoover and Hydro
plant replace, do not add to, Coal Plants.) We also call off the dogs on
worker production, such as Southampton with its 46 shield production rate.
Hrmmm... is this a bug Shaitan??! Cavalry upgrades to tanks????
This can't be right? (Or is it?) The AI will be using it, so it's a "rule"
that's "ok" as far as this game, and I start cranking out more cav, something
I would avoid like the plague usually this close to tanks. Coal Mtn Valley
shifts to Granary, then will switch for a few turns to food, and perhaps
eat a few workers later

I think I'll send one Galleon of workers down
to the colony too. Another bug, or maybe intended, but the berzerkers
follow the pikeman upgrade chain not the swordsmen. So one day they
will be mech infantry

Right now, infantry are in every way better and
so when/if we get cash, we'll do that. (Keep one for historical purposes
Wake up a rifle, Shift-U, bam! 33 are updated to infantry for 660 gold.
The rest must be sitting in non-barracks cities and so next turn I
will have to do the "RAX Shuffle!" [dance]
1590 AD (1) - Expensive upgrades, glad we're running zero science at the moment
and have surplus 380 gold per turn!
1595 AD (2) - Sussex doesn't so much like the incense for wines deal.
Ha!! Who needs them?! We're a HAPPY people and we can use the money to make
upgrades of troops to overrun your scrawny neck someday!? How 'bout dem apples!?
Although, we'll let you addicted to OUR stuff at 200 gold and 24 gpt!
In other news, Briton and Ireland have allied vs Isle of Man (this is GREAT!
these clowns are going to fight each other and keep each other weak, with
no victor emerging, while we amass HUGE production bonuses with 100% railroad
coverage and the Dam!

) (Example: Southampton, our FP went from
54 to 64 shield output by finally filling up his radius with rails - due to
both shield bonuses and a food bonus allowing to shift off one more 'food'
square' to work a 'shield square')
The ToE arrives and we snag Atomic and Electronics, and start on Sanitation.
With our superious landworking we can handle much larger cities now.
An iron source of ours near London disappears and moves next to Salt Lake City.
Enfield switches from placeholder to Hoover Dam, due in 11. No, make that 9
after we switch tiles between cities to give it the very best squares.
(Thought prebuild was higher, but the 'Palace' showing #shields bug prevented
seeing how close it was)
Now that ToE built, we broker SciMethod to our Sussex (make him pay the most)
and see he'll give BOTH Steel and Refining for it... *AND* 550 gold
Try to sell it to all other civs, but... wow... they're poor as church mice!
When they can afford to pay through the nose, we'll sell.
Ah, those new techs mean.. oil. Two source on mainland, NONE in the colonies.
And that tiny island next our colony. Briton has oil there 8-\ And that
tiny Irish city-island to the north they just barely stole from us? It too, oil.
They also have it at home as does Cornwall. Everyone has it at home. I plunder
one square that has oil on it to avoid a very unlucky double-loss of oil.
We're not working the square now anyway. If you want to trade oil (and
no one needs it), reconnect.
1600 AD (3) - Intelligence agency completed in Salsbury. (We'll probably want
to prebuild UN at some point)
1605 AD (4) - More movement of Workers (MMOW)
1610 AD (5) - Cornwall and Ireland sign a peace treaty. On our colony island
I note a 'gap' both in border and in coverage of good squares, and pop out
a settler.
1615 AD (6) - That settler founds "Enefelde". New source of coal discovered near
Enfield. (Don't confuse the two names

)
1620 AD (7) - Saltpeter dries up!!

But it reappears right nearby at Hemel.
We readjust squares to hit 60 in Salsbury, 40 in Bradeford.
The workers from mainland are now on the rail task in the colonies. The
two galleons are heading to Hastings to be able to assault Vannes of
Britton on their own power, whenever it comes time to take down Briton.
That'll due me for now, it's taken a while already.
With Hoover Dam due in 4 turns and Sanitation in two, I would think the current
buildup of infrastructure and cash-producing power will work very well for us
until the right conditions appear for a war. Besides, the AI has to build some
rail for us to better blitz them once we land

So we can do hospitals in
several cities soon. With sanitation, and with rail ALL done at home, we can
absorb several workers into some towns to grow them a little more quickly.
Just leave a healthy stack around to fight pollution, and plan on taking over
about 8 to build rails when we do an invasion.
Good luck!
Charis