WarKirby
Arty person
Another of the features that made me transition to FF, was the alignment system. I made a thread over here lamenting the lack of depth in FFH's alignment system. Kael took the time to respond with plenty of arguments that, though well written, I would disagree with, specifically on his notion of what things are not fun for the player.
But regardless, the general gist, is that he doesn't like the idea of improving the alignment system, and didn't plan to change it.
Then someone mentioned that FF has a system more like what I'm looking for, and so I came here to try.
FF's Broader Alignment system is pretty nice, but it feels incomplete. I like that buildings and civics change the alignment, but there are many things which don't, even though they seem like they should.
Most notably, is the random events. There are frequently events where you have to be good, or evil, to get a certain outcome. I think it would be good to allow the player to choose any option they wish in most (not all) of these situations, and instead have an alignment change as a result of certain choices.
One thing I really like though, is that little "broader alignments" tickbox in the game options. Because it instantly nullifies all arguments against improving the broader alignments system. "you can just turn it off if you don't like it", so I'm hopeful that adding some more depth to the system is a reasonable thing in FF.
A few other examples of things that would be nice to affect alignment:
1. Declaring war on anyone, would push you a little towards evil. Perhaps there could be a reduced alignment push if the person you're declaring war on is evil, and perhaps even a push towards good instead if the person you're attacking has AV as their religion.
2. Changing religions, rather than just setting your alignment to some value, could give a large positive or negative change. The idea being that you could theoritically be evil and still follow order. And also, that redemption shouldn't be so easy, and that someone like the Sheiam for example, shouldn't just be able to become good immediately upon changing to order, but require some good actions too.
3. Taking care of your people.
A positive alignment bonus would be nice whenever a city celebrates We Love the King day. And perhaps an alignment penalty if a city sits in a state of unhappiness or unhealthiness for too long.
4. Actions that normally raise the AC, could also penalize your alignment. Things like razing cities, building the pillar of chains/purge the unfaithful, etc. Maybe it would be a good idea to have it drop a little when AV spreads to one of your cities too. maybe not.
5. Abusing your people, for example by sacrificing population to hurry things, or drafting them into the army, should have a negative alignment modifier too. Maybe the Crusade civic could allow drafting without alignment penalty or unhappiness though.
Just some general thoughts. what does everyone think ?
But regardless, the general gist, is that he doesn't like the idea of improving the alignment system, and didn't plan to change it.
Then someone mentioned that FF has a system more like what I'm looking for, and so I came here to try.
FF's Broader Alignment system is pretty nice, but it feels incomplete. I like that buildings and civics change the alignment, but there are many things which don't, even though they seem like they should.
Most notably, is the random events. There are frequently events where you have to be good, or evil, to get a certain outcome. I think it would be good to allow the player to choose any option they wish in most (not all) of these situations, and instead have an alignment change as a result of certain choices.
One thing I really like though, is that little "broader alignments" tickbox in the game options. Because it instantly nullifies all arguments against improving the broader alignments system. "you can just turn it off if you don't like it", so I'm hopeful that adding some more depth to the system is a reasonable thing in FF.
A few other examples of things that would be nice to affect alignment:
1. Declaring war on anyone, would push you a little towards evil. Perhaps there could be a reduced alignment push if the person you're declaring war on is evil, and perhaps even a push towards good instead if the person you're attacking has AV as their religion.
2. Changing religions, rather than just setting your alignment to some value, could give a large positive or negative change. The idea being that you could theoritically be evil and still follow order. And also, that redemption shouldn't be so easy, and that someone like the Sheiam for example, shouldn't just be able to become good immediately upon changing to order, but require some good actions too.
3. Taking care of your people.
A positive alignment bonus would be nice whenever a city celebrates We Love the King day. And perhaps an alignment penalty if a city sits in a state of unhappiness or unhealthiness for too long.
4. Actions that normally raise the AC, could also penalize your alignment. Things like razing cities, building the pillar of chains/purge the unfaithful, etc. Maybe it would be a good idea to have it drop a little when AV spreads to one of your cities too. maybe not.
5. Abusing your people, for example by sacrificing population to hurry things, or drafting them into the army, should have a negative alignment modifier too. Maybe the Crusade civic could allow drafting without alignment penalty or unhappiness though.
Just some general thoughts. what does everyone think ?