SargontheGreat2
Modder




Encyopedia got its ability from the Internet, but the Interent was at the end of the game making it balanced. Was it Zappara of Afforess?
Slick said:That would be way too powerful Thunderbrd. Unless it went obsolete quite quickly perhaps
Maybe something like 3 tiles max per city or something, but even that would be too strong i feel.
Personally I would prefer Maui be national wonder again.
The Moai were made unique since they were only found on Rapa Nui (aka Easter Island). We could always give the benefit of it to a new national wonder and give the Moi some other benefit.
Additionally, I would suggest an early Hut - the Driftwood collection hut, that gives +1 hammers in the city's coastal water spaces. This would water down the vast impression that a more wide sweeping Maui statues would appear to have.
All religions are the same and equally valid.
Please remember to put in obsolete techs for wonders. Many ancient/classical wonders have none.
Unfortunately this is not the case - at Modern Physics both the Nature Circle of Power and Invocation Hut (Druidism and Shamanism buildings, required to build missionaries) obsolete. As do other missionary providing monasteries. The difference with the Druidic and Shamanistic buildings is that even if you have the civic "State Church", which is supposed to allow you to build missionaries without requiring their building, and you can carry on building most of the other missionaries, that does not include missionaries for all religions.
Thus even with State Church civic (which gives you the supposed ability to build missionaries without their monastery) - this doesn't include Druidism, Shamanism, Tengrii, Ngaii... might be a few others - if you have State Church civic you still need to build a building to make missionaries for some of the 'old religions', and once you get to Modern Physics those buildings are obsolete, then you can't build those missionaries in cities where you hadn't already built the Nature Circle of Power or Invocation Hut or whatever other building. That is a form of obsolescence. I am against it, because I live in the 21st C and my entire family are modern druids, and I was raised as a pagan - I would rather have a different set of modern buildings to represent the differentiation between ancient druidic/shamanistic religion and modern day neo-pagan religion, than have those old religions cut off at any particular tech - which to an extent they are, because after that point you can't build new missionaries in but a few of your oldest cities, and you can't build any of those religious buildings or missionaries in your newer post-obsolescence cities, regardless of religion civic.
They are not all the same and equally valid, some of them go obsolete and you are unable to spread them using missionaries even if your religious civic is State Church which should still allow you to build missionaries without their special building but doesn't, at least not across the board, and even if Druidism is your state religion - it is dead in the water after a while.
Unfortunately this is not the case - at Modern Physics both the Nature Circle of Power and Invocation Hut (Druidism and Shamanism buildings, required to build missionaries) obsolete. As do other missionary providing monasteries. The difference with the Druidic and Shamanistic buildings is that even if you have the civic "State Church", which is supposed to allow you to build missionaries without requiring their building, and you can carry on building most of the other missionaries, that does not include missionaries for all religions.
Thus even with State Church civic (which gives you the supposed ability to build missionaries without their monastery) - this doesn't include Druidism, Shamanism, Tengrii, Ngaii... might be a few others - if you have State Church civic you still need to build a building to make missionaries for some of the 'old religions', and once you get to Modern Physics those buildings are obsolete, then you can't build those missionaries in cities where you hadn't already built the Nature Circle of Power or Invocation Hut or whatever other building. That is a form of obsolescence. I am against it, because I live in the 21st C and my entire family are modern druids, and I was raised as a pagan - I would rather have a different set of modern buildings to represent the differentiation between ancient druidic/shamanistic religion and modern day neo-pagan religion, than have those old religions cut off at any particular tech - which to an extent they are, because after that point you can't build new missionaries in but a few of your oldest cities, and you can't build any of those religious buildings or missionaries in your newer post-obsolescence cities, regardless of religion civic.
They are not all the same and equally valid, some of them go obsolete and you are unable to spread them using missionaries even if your religious civic is State Church which should still allow you to build missionaries without their special building but doesn't, at least not across the board, and even if Druidism is your state religion - it is dead in the water after a while.
Can't you create a new building type for the missionary-providing buildings that aren't monasteries, and have state religion allow units from those as well?The problem is those that come before Meditation (Druid and Shaman) and those that use non-monastery buildings to build their missionaries (Ngai, Tengrii and Mesopotamian; plus Jain or Sikh). For the former I could make building of missionaries the same as the core ie not available until Meditation but this would be a big change to game play.
The alternative is to change the Civics code so we can specify which units can be built without their prerequsite building.
Can't you create a new building type for the missionary-providing buildings that aren't monasteries, and have state religion allow units from those as well?
this thread digressed a bitI have no objections about religion etc It is only about wonders/projects and how crazy their stats are. Playing in mp games we have to agree not to build them, but then if AI builds it and you take their city you end up owning it, leads back to original problems. A very good example is hellenism statue of zeus, +100 war weariness is a game breaker when you are at constant war with your human enemy. There's no peace making and soon the person without statue of zeus has 10-15 unhappiness in his cities and that continues to grow as war goes on -> game over in a stupid way due to a broken wonder.
I played RAND before (c2c mp games were constant oos, v23 seems so far work well), so this an example from rand with my changes
https://github.com/gdambrauskas/anewdawn1.74Hspinoff/commit/59cafdd40535e96a5bdffd873eb5c61903d8a76f
at the bottom i kept a changelog of what exactly changed(i kept refining values in the mp games)
I like ton of things in a mod, but it's painful to skip buildings in mp games due to how unbalanced they are.
Also many of the Wonders have been completely changed from RAND.
And for Via Appia, perhaps make it upgrade them all once, that would make it still incredibly useful but not overpowered.