Air Force

*Updated to v0.3 (sep 15, 2007)*
Inspired by TheLopez air forces mod, it includes more air promotions, 6 new unit types, and 60+ planes for diversity. And pedia entry are filled (english text mostly).
On above picture, you can see from left to right :
Fighter, light bomber, bomber, early jet fighter, strategic bomber, jet fighter, strike fighter, attack aircraft, stealth fighter and stealth bomber.
(up to down are US, russian, french and middle-east style)






(click for full size)
-- Installation instructions --
Spoiler :
extract using 7zip directly into to your "Sid Meier's Civilization 4\Beyond the Sword\Mods\your_mod_name" folder.
Ethnic air style for vanilla BTS or Civ specific artstyle are included in zip files in "Assets\Modules\Air Forces\XML\Airforces". Extract the one you want to use in this folder.
You'll have to do some copy/paste to make civ specifics air forces, the vanilla style can be use directly.
ask here for more details
all units artdefines are XML-ed and ready to use
all planes are animated, and have been rescaled using nifviewer when needed.
Ethnic air style for vanilla BTS or Civ specific artstyle are included in zip files in "Assets\Modules\Air Forces\XML\Airforces". Extract the one you want to use in this folder.
You'll have to do some copy/paste to make civ specifics air forces, the vanilla style can be use directly.
ask here for more details

all units artdefines are XML-ed and ready to use
all planes are animated, and have been rescaled using nifviewer when needed.
modular XML loading must be set ON in the INI file, see the "How to Use Plug and Play Mods" by purplexus for complete installation instruction of modules.
Download on Database : [BtS] Air Forces module (5,45 MB)
Spoiler SDK Modifications & configuration :
The AirForces_GlobalDefines.xml file in "..\Assets\Modules\Air Forces\XML" is used to define some of the SDK change.
MAX_INTERCEPTION_PROBABILITY : from vanilla BTS, was 100. At 200 fighter can use promotion to gain more than 100% interception probability. That means a fighter can still intercept incoming aircraft, even if it is badly damaged. So before adding interception promotion to a plane, you'll better add it some strenght.
MAX_EVASION_PROBABILITY : from vanilla BTS. Was used to cap promotion, now is also used to reduce total evasion probability if superior to the value here to insure a minimal chance of interception (5% is mod default). ie : stealth fighter has 50% chance of evasion, on recon it gain 50% more, total is 100%, making it totally un-interceptable. With MAX_EVASION_PROBABILITY = 95, the total evasion chance is reduced to 95%. Cruise missile are also affected by this value.
EXTRA_MAX_AIR_DAMAGE_TO_SEA : new value, adding max damage to sea units, unitclass with iAirCombatLimit+EXTRA_MAX_AIR_DAMAGE_TO_SEA>=100 can sink ships. (mod default is 30 allowing light bomber, strike fighter, attack aircraft and stealth fighter to sink ships)
REDUCED_MAX_AIR_DAMAGE_FROM_PLOT : percentage of plot defense value used to cap maximum damage to ground units. example with 50% (mod default) : a ground unit on a clean spot can get a maximum damage of 90% from attack aircraft, but in a city it will get 50% of the city defense value to reduce the max damage. If the city is at 100%, then the attack aicraft can do only 90 - (50/100 *100) = 40% max damage to the ground unit.
RECON_EVASION_PROBABILITY : evasion probability added to planes on recon mission. (mod default = 50)
REBASE_EVASION_PROBABILITY : not used yet
PARADROP_EVASION_PROBABILITY : evasion probability added to paratroops. (mod default = 25)
RESUME_MISSION_ON_KILL : (0 or 1) set to 1 it will allow a plane to continue it's mission after being intercepted if the interceptor has been killed. (mod default = 1)
REBASE_RANGE_MODIFIER : Air units can rebase at AirRange * this value. (mod default = 2)
REBASE_MINIMUM_RANGE : minimum range to rebase mission. mod default is 12, to reflect the fact that cruise missile are transported from a city to another and not using their own range value of 5.
-- Version history --
*Updated to v0.3* (Sep 15, 2007)
+ added sdk change
--- ability to sink ships for unitclass with iAirCombatLimit >= 70
--- rebase mission at 2x air range
--- recon mission can be intercepted (50% evasion probability)
--- hilly terrain, jungle, forest and city defense reduce the max damage you can do to ground unit
--- 25% evasion probability to paradrop
+ small change on stats to reflect sdk changes
+ moved promotion icons out of module, small icons working now
*Updated to v0.2b* (Aug 23, 2007)
+ fixed gameplay issu where some promotions where not available because of the way BtS managed interceptions.
+ added some interceptions promotions to ground-air and sea-air units.
+ reworked stats to be clearer to read
*Updated to v0.2* (Aug 21, 2007)
+ fixed bug with promotions
+ added anti-aircraft artillery unit (optional : if you don't want to use it just remove the AA Gun Folder in your Assets\Modules\custom units\ folder) model by sharick
-- known issues --
- plane icons blurred with Low Resolution Textures turned ON.
-- Credits --
Special thanx to all units maker, especially snafusmith, asioasioasio and Nautil
