[BtS] Amra's Modpack v3 for Beyond the Sword

@Amra

First of all, thanks for the update.

About merging RevolutionDCM, I'd love to be an early tester like kwarriorpoet. I may suggest that you have a look in CivFusion of Ripple1. Most probably his python merged files would work for you or at least save you some time. Also there have been a couple of glitches when merging BUG + Revolution that I helped fixing them for him you may like to get them as well.

Good luck and thanks for your hard work.
 
@Amra

First of all, thanks for the update.

About merging RevolutionDCM, I'd love to be an early tester like kwarriorpoet. I may suggest that you have a look in CivFusion of Ripple1. Most probably his python merged files would work for you or at least save you some time. Also there have been a couple of glitches when merging BUG + Revolution that I helped fixing them for him you may like to get them as well.

Good luck and thanks for your hard work.
Thanks. I've been checking out CivFusion & it has helped.

I downloaded the latest version of RevolutionDCM with Revolution 1.4 in it but have gotten python errors when testing it with AIAutoplay so I went an alternate route and have merged Revolution 1.42 with Amra v3.02 Basic first. I like the ability to turn Revolution on or off via the Custom Game menu.

So far, the only glitch I've come across is that the Autologging component of BUG isn't set up to log the new Revolution events and will give python errors if it is turned on so I've defaulted it to off for now.

Do you remember what glitches you helped Ripple with so I can look for them in his code? I've noticed the Buildings list on the left side of the City Screen needs to be adjusted due to the new bar at the bottom for revolutions, but I'm sure I've overlooked other things.

Thanks again for your help. :goodjob:
 
Amra
hey buddy,

in addition to kalimakhus post,

ive used the entire civfusion code with mine, my overlord 1.4 , is a free ctd version - tested alot - not a single crash.

ive merged civfusin code to mine, the game tuns fine for some turns , but theres a random ctd i couldnt trace,
so, i decided to add all of ripple code part after part,

-revolusion
-bug
-unit statistics
-scolloble civic screen
-super spies

i started with inquisition, i ran with the dales ai, not ripples about 1000 turns - all worked fine.

then i merged bug mod....then...i began to expirience a crash,
someone in my thread said theres indeed a random crash within bug.

just wanted you to know,
if you wish you can use my overlord code, ive included an extanded main screen view,
also the sdk code has many usful mods there,

as always,
if you need help ..:)
 
Thanks. I've had a few requests to do that & to merge it with the Revolution mod so I am looking at merging it with the RevolutionDCM mod found HERE.

My modding time has been limited lately but I plan on trying to merge things together this week & then do some testing before posting it.

I'm sure kwarriorpoet will be happy to help test, right? :D

I love RevolutionDCM! A merge with your mod, Amra would be like Death by chocolate, and I'd love every minute of my self induced demise, lol!

I will be more than happy to test!

So, test parameters would be Terra Large with only 6 civs to start, then let the merged mod do its work :) I've done this before with the RevolutionDCM merge, and the world fills up via chaos and settling barbs, it's allot of fun actually, but you do end up with only a few power house civs. Anyway, it's still allot of fun fealing like History is unfolding around you. I even had one game where I had to fight off a civil war against a third of my empire.

I used to like Archer Bombard from DCM, but now, I wish it had some dynamic scaling, as it makes Longbowmen and Crossbowmen incredibly powerful (I have had Galleons sunk by Longbowmen, lol!)

It's all good :)
 
@Keldath,
Thanks for the offer, I appreciate your help. I'll download the latest version of your mod tonight (I'm at work now) and check out what you've done.


@Kwarriorpoet
:D I thought you'd like to test it out. I'll let you & kalimakhus have first crack at testing it when I get to that point. Thanks in advance. :goodjob:
 
Dear AMRA, just wait for RevolutionsDCM to be updated please (also Civfusion has the same problem).
For now it has revolution 1.4 which has wrong pathfinding method (in CvPath.py) thus not allowing the game to be played with custom civ folder (not default), I can't play it for example :(.
The Revolutions mod by itself is already updated to 1.42 fixing this error (and hosts some new nasty bugs), but not the RevolutionsDCM which is unplayable for some part of the community.
 
Keldath, if you're toying with the mighty Civfusion, please notice my previous post.
[EDIT] Oops, it's yours - OVERLORD mod =). Then I've already notified you.
And by the way all you need to do is to take the CvPath.py from the Revolutions 1.42, so it's not that hard.
 
Hmm, I'm already having interface error (3.02). I hope you'll change the cvpath.py (please) :).

P.S. I solved the problem. The installation in the russian windows makes different registry path.
Also it's the problem in the complete edition.

Why not to use
Code:
def _getInstallDir():
    civ4Dir = os.getcwd()
    return civ4Dir
This will solve the problem with ANY registry error.
 
@Amra

Taking it a step by step is of course a good idea. The problem is as others mentioned Revolution 1.42 may have a number of problems.

The glitches I mentioned are:
- The BUG advanced layout for the scoreboard won't take minor civs i.e. City States into account so their entries get mangled with other civs.
- The building list spills over into the Revolution Status bar in city screen.

As I said they are just glitches rather than serious errors. I will forward the fixed files to you if you like.

The problem with Auto-Log seems to be the converse of the VPath.py problem. Simply the BUG mode changed VPath.py so the Autolog comp can work. Changing VPath.py back causes Autolog to malfunction and spams exceptions because it can't find the directory where it keeps the log file. I think you need to sacrifice this component all together if you want to have an error free merge. IMO the Autolog is not that essential. Others may have their own opinions about that however.

Edit: I attached the fixed files. If you have a screen shot for the exception you get with Autolog please post it.
 
@Kalimakhus
Thanks for your help with the merged coding issues. I've actually gotten BUG v2.22, Revolutions 1.42 & DCM v1.5 appearing to play nice together.

I've got to finish defining RebelTypes for the new civs and some minor (but time consuming) xml work on the UnitInfos file but I'm hoping I can get you & kwarriorpoet a testable version this weekend. I've run two AIAutoplay games on a standard map without any errors so far. I'll work my way up to testing a large map eventually but I'm sure that will still cause an MAF. :rolleyes:

Anyway, thanks again for the help & for offering to help test.


@Deon
Thanks for the heads up on the CvPath issue. I'd already seen some of your other posts and have made that change in the Full Version that I was telling Kalimakhus about above. If I release another patch for the Basic version that is already out, I will be sure to include the revised CvPath file.


@keldath
Thanks for the offer of your code but as you can see above, I think I've gotten the three mods to play nice together (famous last words, I'm sure). Many thanks to glider1 for his efforts that helped show me the way. :goodjob:


@Everyone
As you can probably tell, I've started work (ever so slowly) on the Full version. It is based on Amra v3.02 Basic and will include the Revolution mod & DCM for initial Beta testing. Because of this I will not be releasing a new version of "Amravolution" which would be somewhat redundant since the Revolution mod will be included in the Full version of Amra's Modpack.

For those players who don't want either the Revolution or DCM mods, the Revolution mod components can be turned ON or OFF via the Custom Game menu as well as the DCM components via an xml file prior to starting the game.

Just thought I would post a small status report. :D
 
These are wonderful news man! I am glad you got it to work (Not that I had any doubts of course :) )

I am also pleased that you decided to have Revolution and DCM in your official full version rather than in an optional side pack. As you said both mods can have their component enabled or disabled easily so a player is free to have what he likes and leave whatever he is not comfortable with.

This is a good step forward. Keep up the good work :goodjob:
 
You plan some Very nice additions!
I like Revolutions very much (because if I'm bored with standard gameplay it adds some spice and is nice), and I like your custom races and additions you've made.
A lot of other big modpacks modify tech tree and stuff making the game very different from the original, but I want that original with stuff, so your modpack is one of my favourite! Keep your good work, thanks!
 
Wow! I can see the light! I can't wait to test this new pack for you. I must shamefully admit that I began to have some doubts when I began considering the mountain of xml work facing you, but then a few not so minor miracles came and bam! I am constantly amazed by the capabilities of the Civ modding community! The modders here have kept me in love with Civ to the point that it and Oblivion are the only games I have installed!
 
Hey mate. After a slight break from civving, I'm back up and aroond. Enjoying your latest, and revolution. Glad to see you're planning on having it in your final.
Let me know when you need testing done, I'm up for helping with that again.
 
Hey mate. After a slight break from civving, I'm back up and aroond. Enjoying your latest, and revolution. Glad to see you're planning on having it in your final.
Let me know when you need testing done, I'm up for helping with that again.
Check your PM. :D
 
I like secret societies and future screw the people victory from the "Saints and Sinners". I hope when they will hit the full release, the Isau will let you merge some modcomps. I can barely wait for this =).
 
Back
Top Bottom