[BtS] Destiny Mod

okay... i think i found the problem...
the download-link in the main post (unlike the one in the "newest ver" post right here on page 5) leads you to an old version: 1.00b... (which i was playing)

downloading now the new version, i think that was the problem
 
okay... i think i found the problem...
the download-link in the main post (unlike the one in the "newest ver" post right here on page 5) leads you to an old version: 1.00b... (which i was playing)

downloading now the new version, i think that was the problem


Aye, I'd put out the newer version but was hoping for a bit of feedback on it before updating the main download.

I think overall, the newer one is better so I've made them both for 1.05g.
 
It's not a savegame issue. It's an animation issue. Pessimus Dux has animations disabled for nonselected units- it's the default idle animation. The only way to fix it is to include files named:

<Unit Name>_idle<animation number>.kf
Yes, its a quite strange.
I turned "animations frozen" option OFF, so now units appears as normal.
But just in case,
how and where should I add this command?
 
It's not a command. It's a file that has to be either included with the animations or has to be removed from the KMF/NIF files- otherwise they'll default to the "stock" idle animations. Chances are, the model is named "tank.nif" or something similar.
 
@smeagolheart
It took some time for me to figure out which command helps to remove MAF errors, it appears that is this one for Win XP Pro, 32-bit system:
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Pro with /3GB" /3GB

Thank you very, VERY MUCH.:hatsoff:
I loaded my current game, and then tried to load the other one (without exiting the game), and it worked - I loaded the first one after that (again), and there is still no "bad memory allocation" instruction, YEA!:D

It's not a command. It's a file that has to be either included with the animations or has to be removed from the KMF/NIF files- otherwise they'll default to the "stock" idle animations. Chances are, the model is named "tank.nif" or something similar.
Oh, I see. Unfortunately, I'm not familiar with civ4 system - I was with civ2 and civ3, but 4 is just a bit too much for me...
 
New version of WolfRevolution out. I know you had some problems with the 1.2.x, but 1.3.x should be good to go for you. Check it out.
 
Hey all, have uploaded a new version. See the 1st post for download link.

Changelist:
Version 1.10g:
  • Added Colonist Unit. The upgrade path is now Settlers > Colonist > Urban Planner
  • Removed Active City Resistance. AI was not compensating for this effect.
  • Added Theodore Roosevelt LH
  • New tech: Tracking, from FfH: Age of Ice (BtS), required to build scouts, prereq for archery
  • Added Inquisition National Wonder. Removes non-state religion + buildings (non-holy city). Check Civilopedia for more details. Tsentom1's, Smeagolheart code.
  • Added Enhanced Tech Conquest. When you take a city, you might gain research points (or when they take yours they could gain some of your secrets!)
  • Bugfix for "icon size mismatch"
  • Bugfix for Public Works
  • Tweaked civics
 
Hey all. I've been hard at work on the Destiny Mod. I've really added a WHOLE lot to it. Don't take my word for it, see the changelog below. I'm currently looking for a good place to upload the mod, I am compiling it and I think it will be over the 500 mb limit most sites seem to have.

Well as soon as it is up, I'll post a link on the first page, it'll take some time to upload, even after I find a suitable host, what with filefront closing and all.

Anyway, I'm quite proud of the way it's turned out so far.

Here are a couple of "highlights" from the revised future ear before the (mostly) complete changelog below in the next post:

Code:
Bring doomsday to the Earth with the Doomsday Machine that will bathe 
the entire planet in radiation - every cold war's worst nightmare!

Expanded Future Era:  Fight or build yourself Mutants, Supermutants, 
Sentinels and Reavers.  Hide in your Fallout Vault or build the Reality Matrix
 if you are the "one" to build this world wonder first :)

Don't worry the ancient - medieval and modern eras got a lot of love too.

So don't panic! Enjoy the game (once it's up) and I appreciate the feedback.
 
Code:
[B]Version 2.0a:[/B]
[LIST]
[*]Compiled New Dll resulting in these features
    [*]Support for up to 50 Civs
    [*]Influence Driven War by moctezuma
    [*]Unofficial Patch 0.21, Dresden, Solver et al
    [*]AiAutoplay (ctrl-shift-x) jdog
    [*]Secret Technology by Grave, moctezuma
    [*]PieceOfMind's Advanced Combat Odds v0.4
[*]New Top Civs Splash Screens MOD COMP v0.1 by 
    Zebra 9 (Navy, Air Force, Nuclear Arsenal)
[*]Manhattan Project moved to National Wonder.  Completed 
    this wonder grants "Nuclear Weapons Technology" that allows
    construction of Nukes.  This technology may be traded, 
    but not researched.
[*]New Empires
    [*]Hittite Empire from CivIII (Conquest), by Chiyu, tsentom1, ripple01
    [*]Judean Empire, from Greek World (Vanilla)
    [*]Swedish Empire by Chiyu, tsentom1
[*]New Wonders
    [*]Theatre of Dionysus, from Peleponessian War (Warlords)
    [*]Arc de Triomphe, from Road to War (BtS)
    [*]King Richard's Crusade, from CivII, CivIII, CivRev by tsentom1
    [*]Himeji Samurai Castle, from CivRev by tsentom1
    [*]Tsukiji Fish Market by GIR
    [*]Machu Picchu by GIR
    [*]Royal Tomb (National Wonder) from Chinese Unification (Warlords)
    [*]SETI Program, from Civ, CivII, CivIII
    [*]Theory of Evolution from CivIII
    [*]The Great Labyrinth by me, python from tsentom1
    [*]Herc Factory from tsentom1
    [*]Reality Matrix
[*]New Techs
    [*]Ceremonial Burial, from Civ, CivII, CivIII, CivRev
    [*]Metallurgy, from CivII, CivIII, CivRev
    [*]Navigation, from Civ, CivII, CivIII 
    [*]Map Making, from Civ, CivIII
    [*]Espionage, from CivII, CivIII
    [*]Sanitation, from CivIII
    [*]Globalization, from CivRev
    [*]Invention, from CivII, CivIII, CivRev
    [*]The Automobile, from Civ, CivII, CivRev
    [*]Trade, from Civ
    [*]Improved Formations, from Peloponnesian War (Warlords)
    [*]Crop Rotation, from Chinese Unification (Warlords)
    [*]Stirrups, from Alexander's Conquests (Warlords)
    [*]Chivalry from Civ, Civ II, CivIII
    [*]Nanotechnology
    [*]Neural Implants
    [*]Artificial Sentience
[*]Updated to BUG v. 3.6
[*]Added voiceovers for some new techs, mainly from SMAC and LibriVox
[*]New Promotions
    [*]Pillage I, Pillage II, Pillage III
    [*]Antibiological II
    [*]Regeneration I, Regeneration II
[*]New Future Units: Robot Reavers, Sentinels.  Mutants, Supermutants
[/LIST]
 
The new version has been uploaded to Atomic Gamer. Check the first post for the link.

MarineCorps @ http://www.stormoverciv.org/ has generously offered to host the mod at a place that doesn't have the wait times, I'll post a link to this mirror once it is all set up.

EDIT: The link is up for the mirror on the download link. Thanks again MarineCorps for hosting!

Enjoy!
 
After trying More Stuff Mod of Daryl95, this Destiny Mod 2.0a version seems really good ;)

So, i expect find an earth map with all the civs of this mod

But, we must give a chance to everybody even if one or two is going wrong, isn't it ?
 
Thanks for the compliment on the mod.

No one has yet raised any Vista issues in this thread. Please let us know how it goes for you!

I don't run Vista myself, I'll give Windows 7 a shot when it comes out. But for those of you that have Vista, I'd check this link: link "Why do mods crash on Windows Vista but not on Windows XP ? "
 
There are different chariots for different civs, which one are you talking about? And the flavour textures are from the wolfshazne mod. I'll try to clean it up if you can be more specific.

Nevermind, I thought I saw the sumerian chariot all blue (without textures) but now it seems fine. Good job on the mod by the way.
 
I can't download at all from Atomic Gamer. :(

I'll go give this a whirl from the alternate link. Really the first post itself should have the link in bolt, not just the download page itself.
 
Back
Top Bottom