smeagolheart
Monarch
Thanks for pointing out the upgrade path issue, I'll look into it. IIRC, jet fighters don't upgrade to stealth fighters so you can have both at the same time so the 'stealth' version is a different version. So that might explain the stealth / regular destroyers being separate. I'm not looking at their stats and roles at the moment, but Advanced Jets to fighter squadrons might work.
Yeah I'm into immersion, I'd like the experience of playing the mod to not feel so different than the regular game. So that's why I've spent a lot of time on things like trying to make the Art match in spirit the original game art. getting voiceovers for the new techs so they don't stick out as much is part of that too.
I'm still working on a new version of the mod, I've been stuck for a while as I've wanted to get the Great Doctor unit in but there have been issues with getting him in that I've been working on for several days. I'd say the Great Doctor (and his plague ability), a couple more additional higher level promotions and a bit of play testing and I'll be able to release a stable new version of the mod.
Yeah I'm into immersion, I'd like the experience of playing the mod to not feel so different than the regular game. So that's why I've spent a lot of time on things like trying to make the Art match in spirit the original game art. getting voiceovers for the new techs so they don't stick out as much is part of that too.
I'm still working on a new version of the mod, I've been stuck for a while as I've wanted to get the Great Doctor unit in but there have been issues with getting him in that I've been working on for several days. I'd say the Great Doctor (and his plague ability), a couple more additional higher level promotions and a bit of play testing and I'll be able to release a stable new version of the mod.