[BtS] Destiny Mod

Yes this mod features a "frickin' 'uge" fpk. The majority of the space is I believe from the leaderheads, many are not optimized and feature excess files from the modmakers. I replaced all the wondermovies with static images and that shrunk the mod a bit but not enough.
the shrink is good, as the download at atomicgamers always takes about 2hours or more for me :cry:

The benefit of running the mod with the fpk files and not extracted are that the mod loads much much faster that way. There are some troubleshooting steps in the first post to deal with MAFs.
correct, i noted that too, when the extra-mod switched to that packing mechanism.
however, the difference is not crucial for me anymore, as i am running civ and the system on an intel postville ssd. the starting-to-mainmenu times exceeded one minute by far before the SSD was here and no fpk. the fpk thing cut it in half, the ssd launches like instant in both ways :p.

I'm open to suggestions to make the mod more friendly, hopefully without cutting features.

Hope you're likin' the mod.

as long i can decompress the files im happy. or anyone may tell me, how not to have the fpk files mapped to virtual memory.

and yes, we like it. (in case you ever worried ;))
 
Nice like the mod if u want your Terrain Features so show up on your maps try this to see in CIV4FeatureInfos u need to play around with
<iAppearance>250</iAppearance>
<iDisappearance>1000</iDisappearance>
can be
<iAppearance>100</iAppearance>
<iDisappearance>500</iDisappearance>

these numbers can be any thing u want 50 10 or 500 500 i hope u get the ideal
and u got to add TerrainBooleans like this to make it work

<TerrainBooleans>
<TerrainBoolean>
<TerrainType>TERRAIN_GRASS</TerrainType>
<bTerrain>1</bTerrain>
</TerrainBoolean>
<TerrainBoolean>
<TerrainType>TERRAIN_COAST</TerrainType>
<bTerrain>1</bTerrain>
</TerrainBoolean>
<TerrainBoolean>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<bTerrain>1</bTerrain>
</TerrainBoolean>
</TerrainBooleans>

FEATURE_HURRICANE try this on it to get your ideals on how to add your new Terrain Features

The features work the way they are now. I didn't really want them out there for more than one turn which you get from the idisappearance tags in my experience. As is, they are just a "visual reminder" that an event occured and are placed from events files xml and python.

They show up if say you had the forest fire event and don't pay to fix the problem, you'll see a small fire for that turn. There is no effect other than the visual one and the small fire is gone the next turn.

edit: Feel free to test them out. I'll post a screen shot here in a sec...
 
Here's a couple screenshots of the new weather event effects in the mod.

You're notified of the event (ie Volcano, Forest Fire, Hurricane)
forestfire-1.jpg


Then the new visual Feature is plopped on (in this case a burning forest)
forestfire-2.jpg


Next turn it's gone....
turn3.jpg



So it's really just visual effects instead of just text ("oh it says there's a volcano that destroyed some stuff"), there's a real frickin' volcano to see.
:)
 
Done. I'm not sure it caught everything, as the game crashed before I could actually get from launch to a gameplay screen. Still, it caught quite a bit.

Have you tried different maps? It seems yours crashed on "full of resources", I haven't tested that map ever and I'd just like to rule it out as being an issue.
 
Have you tried different maps? It seems yours crashed on "full of resources", I haven't tested that map ever and I'd just like to rule it out as being an issue.

The problems began long before that. As I mentioned above, I couldn't get the Civopedia or Advanced Options screens to come up from the main screen. I kept getting log messages of Python errors even as the mod was loading from WinXP. That was before I'd chosen the huge map.
 
The problems began long before that. As I mentioned above, I couldn't get the Civopedia or Advanced Options screens to come up from the main screen. I kept getting log messages of Python errors even as the mod was loading from WinXP. That was before I'd chosen the huge map.

Ok I'm looking through them more.. This jumped out:

in xml.log, last line...
Code:
[97918.906] info type SPECIALUNIT_SPELL not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml

I opened my copy of gameinfo/civ4espionagemissioninfo.xml and do not see any mention of specialunit_spell. Perhaps something went wrong with your install? I'd suggest try uninstalling the mod, making sure the mod folder is deleted, and reinstalling.

You can try opening this file (bts/mods/destiny/assets/xml/gameinfo/CIV4EspionageMissionInfo.xml with a text editior to see if you can find that line in there.

We can see if we can dig deeper but please take a look
 
Ok I'm looking through them more.. This jumped out:

in xml.log, last line...
Code:
[97918.906] info type SPECIALUNIT_SPELL not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml

I opened my copy of gameinfo/civ4espionagemissioninfo.xml and do not see any mention of specialunit_spell. Perhaps something went wrong with your install? I'd suggest try uninstalling the mod, making sure the mod folder is deleted, and reinstalling.

You can try opening this file (bts/mods/destiny/assets/xml/gameinfo/CIV4EspionageMissionInfo.xml with a text editior to see if you can find that line in there.

We can see if we can dig deeper but please take a look

You're right: specialunit_spell is not in that file. I just used Notepad on it, and couldn't find it. I'll try uninstalling, and reinstalling.
 
Uninstalled, and reinstalled. I also watched the installation process this time. It was supposedly completed successfully. Made sure all files were removed before reinstalling, but the same problems exist.

Nice opening music, by the way. That was there the first install, too.
 
No problem installing or playing (I´m on Windows 7).

Did get annoying repeating messages on screen every single turn stating `Failed writing INI file ... Autolog.ini´ (running from the top of the screen) when running the mod on the Civ4 18 civ map. Any way this can be turned off or corrected?

Otherwise, great mod! :goodjob:
 
No problem installing or playing (I´m on Windows 7).

Did get annoying repeating messages on screen every single turn stating `Failed writing INI file ... Autolog.ini´ (running from the top of the screen) when running the mod on the Civ4 18 civ map. Any way this can be turned off or corrected?

Otherwise, great mod! :goodjob:

@ Jeelen - That error will go away if you run the mod as an administrator. (see posts here) (Check under the properties/compatability tabs of the icon you use to start the game.)

@ Soro - You as well are running the mod as administrator? Hmm. All we can do is troubleshoot some more. Try running the mod, but don't go into the game. So get to the main menu, quit, then post the logs, I'd like to see if there are any errors given before starting the game. I'd like to see as soon as you get errors. In the logs you posted it seemed most the errors were map related, al though there was that specialunit_spell error which sounds like somehow some Fall From Heaven files got mixed in somehow. Your standard BTS works fine right?
 
@ Soro - You as well are running the mod as administrator? Hmm. All we can do is troubleshoot some more. Try running the mod, but don't go into the game. So get to the main menu, quit, then post the logs, I'd like to see if there are any errors given before starting the game. I'd like to see as soon as you get errors. In the logs you posted it seemed most the errors were map related, al though there was that specialunit_spell error which sounds like somehow some Fall From Heaven files got mixed in somehow. Your standard BTS works fine right?

BtS works fine, as do the various mods that come with the game. (I've also got one of the big ones, like yours, installed--Fall from Heaven II--and it works without issues.) I've done as you suggested, and grabbed the logs loading up to the Destiny main menu screens. They're attached. Thanks for your help!
 

Attachments

BtS works fine, as do the various mods that come with the game. (I've also got one of the big ones, like yours, installed--Fall from Heaven II--and it works without issues.) I've done as you suggested, and grabbed the logs loading up to the Destiny main menu screens. They're attached. Thanks for your help!

@Soro

I see in your pythonerr file that the problem seems to be with CVpath not being able to find your civ 4 folder. cvpath is common in a lot of mods actually, I think if you download Quot Capita or other mods with it you'll get the same problem.


Here's someone with the problem in FFHII
http://forums.civfanatics.com/showthread.php?t=171398&highlight=fall+from+heaven&page=180

What folder do you have BTS installed into? The program mainly looks for your install in
standard folders such as:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\destiny

If anyone has no interface this is likely the problem. Other threads may have more info, I'll keep looking report back if you are able to get it going.
 
@Soro

I see in your pythonerr file that the problem seems to be with CVpath not being able to find your civ 4 folder. cvpath is common in a lot of mods actually, I think if you download Quot Capita or other mods with it you'll get the same problem.


Here's someone with the problem in FFHII
http://forums.civfanatics.com/showthread.php?t=171398&highlight=fall+from+heaven&page=180

What folder do you have BTS installed into? The program mainly looks for your install in
standard folders such as:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\destiny

If anyone has no interface this is likely the problem. Other threads may have more info, I'll keep looking report back if you are able to get it going.

My folder is:

D:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword

Now, when I launched your executable, it correctly echoed this back, and stated it would drop Destiny in the mod subdirectory for this path. I didn't even have to browse to find it. I'm also running WinXP, rather than Vista, which the person who had the FfH2 problem was using. I've got FfH2 installed without problems. Very odd.

I can't say what I should do, at this point, since your mod states the correct path for the install. Is it stating one thing, but then doing another? I'm not implying your mod is broken; just trying to solve this. I've tried uninstalling and reinstalling, again: no difference.
 
Holy cow, it seems maybe an old bug has got back in the mod *oops*. Go to ...\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Destiny\Assets\Python\DESTINY\CvGreatGeneralsFromBarbarianCombatEventManager

and delete file cvpath

That did it! :)
 
regarding the seafaring trait: did you allow it sailing to be given to those leaders when advanced start is enabled? or was there another problem?
 
I put a link up to 3.41c in the first post.

* Not a big change from 3.41b only deleted some excess backup files.
* Removed second cvpath from CvGreatGeneralsFromBarbarianCombatEventManager python folder
* Fixed bug with Seafaring trait

Yes, it's still using Atomic Gamer sorry! Can't find another consistent site that accepts mods this size.
 
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