Bad news on Askia/Tamerlane for the moment. I apparently have yet to grasp the intricacies that is the latest Blender, if you really want to see how far the Capo has fallen you can check out Ekmek's tutorial, I posted what the result of my work on Askia was, its pretty bad so prepare yourself.
I will learn though, I learned Blender with no technical knowlege at all so I'm sure I'll grasp this one eventually. I have great "stuff" made for Tamerlane though; an awesome helmet, and some more Turkic/Mongolian looking armor for him to don as well, but I am still going to use your base model. If you could bear with me for a few days (weeks?
![Frown :( :(](/data/assets/smilies/frown.gif)
) he'll be ready to go. As far as Harun goes I am going to alter him quite a bit to make him look a little more regal and ornate, although the same base will be used (Idris). I also like your BG much better than the one I had originally.
On a more positive front; Bakuel is going to help me out with some of the Assyrian and Phoenician units, while he isn't going to make a whole set for me he is going to give me a lot of things to work with so I can put them together myself and make them look more unique. As a fan of ancient middle-eastern history I am really looking forward to my Hittite, Assyrian and Phoenician civs. In fact one of the mini-scenarios I have planned for the Deluxe edition of my mod is going to be an ancient near-east scenario. It won't be set to necessarily accomplish a certain goal but you will start out with different civs on a map with some minor nations thrown in. The civs will be Sumeria, Babylon, Assyria, Phoenicia, Hatti, Minoans, Israel, Nubia and Egypt. Just to clarify, it won't be that in-depth in that it will use the regular game engine of my mod, so there won't be any special religions or units added, but I still think it will be a fun little wargame to play. There are a few others I have planned that will be similar, and I am going to try and recruit a few of the scenario makers out there to make a few world map scenarios for me too, which I think will be pretty fun and increase the replay value of my mod.
@ Madman; don't worry about Askia just yet, I still have a lot to learn on this new Blender program, and right now I can't say with any certainty when I will get him finished, although I am going to try my quickest. Having said that a lot of the LHs are going to have to be delayed. Which basically means that it won't be until after the base mod is finished (and sent to you guys to playtest) that the new LHs will be added. So when you get the beta version for playtesting the only new leaders added will be ones either already made (like Logan, Hiawatha, Basil etc.) or ones that are still works in progress but are useable (like Kamehameha). I think the best thing for me to do at this point is to get the base mod finished with as many LHs as I have finished and get the beta out to you guys to playtest for me. This will result in a quicker playtesting period but will also help me see things I may not have noticed on my own.