What languages can you speak?
I also know enough French and Russian to only -slightly- get lost when visiting either country. ...And to complete a form in order to get a soviet url (.su), only get get denied for it. Not that bad, considering I just wanted it because the idea of a soviet website made me laugh.
Because Irish-English just sounds cooler, duh.What's wrong with Irish Irish?
Although not fluent: Hindi, Mandarin, Thai, Scots Gaelic. I also know enough French and Russian to only -slightly- get lost when visiting either country. ...And to complete a form in order to get a soviet url (.su), only get get denied for it. Not that bad, considering I just wanted it because the idea of a soviet website made me laugh.
I think you should still try recording yourself! We'll hear and decide if it is good or not. I'm especially interested in Thai sounds.
And I can also contribute more sounds. I promise I'll record Order/Select sounds in Finnish, Danish and Bulgarian. I might try Romanian too, although I am pleased with what we have now already.
But the main reason I am posting is because I am a bit concerned at the overwhelming amount of select/order sounds you guys expect to appear in this mod. Do you realize how large this mod is going to be with all of these sounds? Don't get me wrong; I am not AGAINST using them at all, but I think there is a point where they may become a bit over the top. I think we should only use them where its absolutely necessary. Canada does NOT need its own select/order sounds. I've studied dialects, and particularly in North America, and it is basically understood that other than Americans and Canadians hardly anyone can recognize the difference. It is things like that which I am speaking of. The Tuetonic Order DOES NOT need its own select/order sounds, the Minoans DO NOT need their own select/order sounds etc.
Well, Argentine and Spanish accents are very different. In fact, the way I have them written, they are different in text, mostly because of voseo.
Sorry I haven't commented here in a few days, I've been busy with work and I got distracted with the Hitler and Hiawatha LHs. I am putting my new LH projects on hold until I finish this module pack. If you are interested in knowing which those are they are Ulmanis (Latvia), Nasser (Arabs/Egypt), Cartimandua (Celts), Nagy (Hungary), and Nanuq (Inuit). Ulmanis and Nagy are requests, Nanuq is a project with NikNaks (a Native American module pack, which I will actually expand upon for my own purposes as well) then we have Cartimandua and Nasser who will both appear in the next edition of the mod.
I am hoping to have a preview for Puerto Rico up shortly, I still have to reskin the Lechonera though so it doesn't look like such a dump.
But the main reason I am posting is because I am a bit concerned at the overwhelming amount of select/order sounds you guys expect to appear in this mod. Do you realize how large this mod is going to be with all of these sounds? Don't get me wrong; I am not AGAINST using them at all, but I think there is a point where they may become a bit over the top. I think we should only use them where its absolutely necessary. Canada does NOT need its own select/order sounds. I've studied dialects, and particularly in North America, and it is basically understood that other than Americans and Canadians hardly anyone can recognize the difference. It is things like that which I am speaking of. The Tuetonic Order DOES NOT need its own select/order sounds, the Minoans DO NOT need their own select/order sounds etc.
I appreciate the idea, and believe me I would implement every possible sound I could if I had the ability. But its more important that this mod actually WORKS than it be ridiculously awesome and detailed. We are already adding thirty civs, with their own units and new leaders and buildings, we are already adding all of these diplomacy texts and PROBABLY some new diplomacy music. If we added select/order sounds for every single one of them this mod will be way too big.
I'll add new sounds to the final mod, but my objective will be to minimize the size of the mod where at all possible. So certain civs will probably not get new order/select sounds. I know places like Haiti and Argentina have different dialects or even versions of the original language but in the interest of keeping the mod playable I will only really add order/select sounds where I feel it necessary.
As for the module pack I am working on; sorry its taking so long but I am swamped with work and haven't had a whole lot of time to work on civ stuff, then that whole Hitler thing took up a good deal of time. I apologize for that, but the new Hitler was a project that has been in the works for quite some time and we had a really fantastic team working on it so I figured I should get in on that. I mean Ekmek, Bernie, and all those guys! I can't pass up being part of that team!
Having said that, the module pack is VERY close to being finished. I just have to put together a unit set for the Philippenes (which shouldn't really take that long, I hope) and then do a few minor tweaks (the Assyrian and Apache units still need some touch ups). So I'm hoping it will be finished pretty soon. Of course I have to playtest the modules as well.
The new mod itself is going to take quite some time, but I'm hoping that a few of you guys can help me with a few projects. I was going to ask MadmanOfALeader if he wouldn't mind actually writing up the XML for the diplomacy texts for example. So if any of you think you can help me in any way with the new mod that would be awesome and would seriously shave off a lot of time. Putting in the new unit sets (since I am doing it entirely from scratch rather than using a bunch of modules, which is partially what I think is using up so much memory) is going to take a lot of time, the rest should be pretty simple though.
I was thinking of putting up a Puerto Rico preview in the next few days, but I think I'm going to be a little bastard and let Madman wait for the final version so come out, that way it will be a surprise! I could change my mind though... we'll see...
I do think the Puerto Rican civ will be pretty cool, even if it doesn't really get used much. I am also considering leaving out certain civs in the deluxe edition of the mod. Like Puerto Rico, Haiti and maybe the Tuetonic Order. Mainly because they don't really have much of an historic purpose to being there. Haiti is nowhere near a powerful civ, the Tuetonic Order basically is not a civ and let's face it, Puerto Rico isn't even an independent nation. The only reason for doing this would be to keep the size of the mod down. But again, I'll probably change my mind on t hat as well.
I can't wait to see what Bakuel's celtic units look like by the way, I already have a really good set for the Vikings but we'll see how those look too. Plus the new LHs that I've made so far (Hitler and Hiawatha) look damn amazing to me, and I am looking forward to how the new LHs are going to look. I think this mod is going to be fantastic when I'm finished, and I'd like you guys to be a part of it since you've been so instrumental in my latest works. Thanks again everyone.
As for the module pack I am working on; sorry its taking so long but I am swamped with work and haven't had a whole lot of time to work on civ stuff, then that whole Hitler thing took up a good deal of time. I apologize for that, but the new Hitler was a project that has been in the works for quite some time and we had a really fantastic team working on it so I figured I should get in on that. I mean Ekmek, Bernie, and all those guys! I can't pass up being part of that team!
The new mod itself is going to take quite some time, but I'm hoping that a few of you guys can help me with a few projects.
Also, if you remove any civs from the deluxe edition, might want to look towards the east European nations. We've got a lot of tiny nations over there which don't really have a unique history separate from when they were connected to another nation.
That's just me, though.
There's still plenty of time to decide on which civs will make it in and which ones will not (if I even wind up doing that, I might just put them all in anyway). Although since all of the civs will be available as modular as well it won't really matter because you can add them in anyway if you wanted to.
On a somewhat related note, I was thinking of using this is the Irish UU model rather than the one I have now, what do you think?
Spoiler :![]()
What do you think? The main reason for doing this is that the current model I use is just a reskinned Swordsman unit, and I don't think that is very "unique."