[BtS] DIPLOMACY: a mod for Diplogames!

Any ideas as to what unit I should use for the Dutch Jet Fighter and Stealth Bomber?

Also anyone know what stats the Civ III Immortal has? I also saw an interesting mod component that we could use for the immortal. The J made it I believe. It is a respawn promotion that the unit would get when built, when destroyed a new unit will show up in the capital (without this promotion). I know its a bit contrived, but the term immortal came about due to the formation they used where they appeared to just replenish their lines. Maybe I could give it this bonus and just make it a regular axeman or something.

EDIT: I found a jet fighter, but not a stealth bomber yet. Perhaps I could give the Americans the SR-71 and use the vanilla stealth bomber for civs that well, quite frankly don't have them.

The Immortal promotion could work.
 
Keep the Keshik as a Horseman replacement. Part of what makes the Mongols so powerful is an early UU unit.
 
The Immortal promotion could work.

Actually it won't work because if the unit gets one automatically they will always have it rather than spawning without the promotion. So what you'd get is an army that constantly replenishes itself, and that is completely unbalanced.
 
Hi Im trying to download this mod but everytime I click the link Filefront says the file is missing. Could you help please?
Also has this been updated for BTS 3.19 yet?
 
Actually it won't work because if the unit gets one automatically they will always have it rather than spawning without the promotion. So what you'd get is an army that constantly replenishes itself, and that is completely unbalanced.

Yeah.
I'd just go for making them super cheap axemen. Still producers a similar effect.
 
Hi Im trying to download this mod but everytime I click the link Filefront says the file is missing. Could you help please?
Also has this been updated for BTS 3.19 yet?

I guess I have to reupload everything, FileFront has been crap lately so I might find a new location to upload it. But it is NOT compatible with 3.19, the new mod I am working on will be.
 
Decisions, decisions...

The Persian set I am greatly looking forward to doing due to the great units that Bakuel and others have made. I just have to figure out what I am going to do for the Immortal, here are the options I have so far;

1) Make them a clone of the Phalanx, although this may be the most boring of options.

2) Make them like regular axemen except they would be a bit cheaper and not require bronze just to make them easier to build.

3) Give them similar percentages as the Phalanx, but give them advantages in different areas, like against mounted units for instance.

4) Make them like axemen but they would be a point stronger.

I am not sure which I will decide upon, but it will most likely be one of those options unless someone has a better idea.

Tomorrow I am going to put a huge dent in the work I have to do for this mod. I am going to try to flavor two to three more civs AND finish up Nasser in one day if I can. I'll put up a few screenshots too. Sorry there hasn't been much here lately, but I have been extremely busy and tomorrow is the first day that I have absolutely no plans, so I am going to pick up a bag, get smacked and work on the mod. :goodjob:
 
Capo, are those new units sets you're making going to be available separately or will I have to wait for you mod to get them?
 
Capo, are those new units sets you're making going to be available separately or will I have to wait for you mod to get them?

I'm not making entire sets myself, some of them I have already released (Dutch Industrial, American Industrial, Maccabee). I am using units that have arleady been made or slightly editing them to my specifications. So I guess to answer your question; some will be released and some will just be part of the mod.
 
Is it possible to make the immortal heal faster without the prom ?

That's actually a good question, however if I had it heal faster without the promotion it would heal even faster with the promotion so it may become a bit unbalanced, maybe I should just give it an advantage against like archers or something and then the heal promotion. As a placeholder I just kind of merged the Phalanx and Vanilla Immortal stats for now, I will fine-tune it at some point but I am having trouble with the texture on one of the Immortals (there are three different skins in the unit) and having a lot of trouble with the Nasser LH. It also seems I have to step out for a couple of hours too. But again, the faster healing is a good idea I didn't even consider. I'll have to look into it.
 
It's a trade of between an ever lasting free prom versus an obsoletable basic ability which is lost upon upgrading the unit to a better one.

I did a quick search @ the schema :
it needs a modif that are most likely to be reflected in the SDK
There is 2 Element type for UnitInfo & PromotionInfo ; The heal rate modifiers are only found in the later one.

But I found iConscription where it is 3 for a regular axeman. I think it's the population anger for rushing and I've never seen a redux like that before. It would be pretty awesome to have an easily whipable persian UU.
 
It's a trade of between an ever lasting free prom versus an obsoletable basic ability which is lost upon upgrading the unit to a better one.

I did a quick search @ the schema :
it needs a modif that are most likely to be reflected in the SDK
There is 2 Element type for UnitInfo & PromotionInfo ; The heal rate modifiers are only found in the later one.

But I found iConscription where it is 3 for a regular axeman. I think it's the population anger for rushing and I've never seen a redux like that before. It would be pretty awesome to have an easily whipable persian UU.

Hmm, if it is an SDK thing I am going to have to put it on the back-burner until I learn more about that stuff. I plan on making a few SDK changes, but I don't really know what I am doing and I'd rather wait until I have more knowlege in that area to make any changes there. But I'll certainly look into the heal-rate or the anger from rush building, those seem like great ideas for this UU.
 
This seems not too hard ( probably a few line to add/copy in CvUnit.h and CvUnit.cpp - taken from the CvPromotion files, I guess - ) but I failed to compile a dll myself and I don't plan to retry soon.

Yeah, I hear its really difficult (and I have also tried and failed before), so I am going to wait until that's the only thing left to do so it gets 100% of my attention. You should see how I jump from task to task, so leaving it for last is the best option for me.
 
Danrell just posted a bunch of new Japanese units, and they look amazing so I'm going to do Japan next. Persia looks great, but I am still looking for a few modern units to use. When I'm finished I'll post a screenshot but they are basically Bakuel's Persian units with the exception of the Renaissance/Industrial to Modern eras.
 
Danrell's Japanese units look awesome! I know this is going to take some time, but I can't wait to finish this mod. I'll try to have some previews for you guys soon, thanks for your patience and all of your help. After I finish flavoring the units I'm going to add Israel, the Iroqouis, the Sioux, Polynesia and the Franks (which also means removing Native Americans and Holy Roman Empire). The Deluxe version will have all the other civs but I wanted to make sure the regular version works well first.

What I might need are some city lists, and I want them to be in the same format they are in the game (so unlike my modules I want them to have XML references). If someone could help me with this part that would be awesome.
 
Danrell's Japanese units look awesome! I know this is going to take some time, but I can't wait to finish this mod. I'll try to have some previews for you guys soon, thanks for your patience and all of your help. After I finish flavoring the units I'm going to add Israel, the Iroqouis, the Sioux, Polynesia and the Franks (which also means removing Native Americans and Holy Roman Empire). The Deluxe version will have all the other civs but I wanted to make sure the regular version works well first.

What I might need are some city lists, and I want them to be in the same format they are in the game (so unlike my modules I want them to have XML references). If someone could help me with this part that would be awesome.

City lists for those civs mentioned? I could go ahead and do Israel and Polynesia.
 
What I might need are some city lists, and I want them to be in the same format they are in the game (so unlike my modules I want them to have XML references). If someone could help me with this part that would be awesome.

If you remember I already posted my files with civ city lists. But here they are again.
This file includes city lists for Israel (modern cities included, so you might want to take them out or change the order if you want, so the modern cities appear in a later period) and Polynesia.
 
If you remember I already posted my files with civ city lists. But here they are again.
This file includes city lists for Israel (modern cities included, so you might want to take them out or change the order if you want, so the modern cities appear in a later period) and Polynesia.

I actually did remember that, but there are three other civs that I need XML referenced city lists for. If one of you guys wouldn't mind making the Sioux, Iroquois and Frankish list that'd be great. I should already have a Sioux and Iroquois list in the game (but it isn't in XML reference format) and the Franks should be relatively easy. I'd just take the names that are there and remove the Italian cities, and then maybe add a few more or rename the German ones to have more ancient/old names.
 
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