[BtS] DIPLOMACY: a mod for Diplogames!

It is the Mossad.

How do we make the renaissance units look jewy, though?

What's so special about the Mossad??? It is like making the CIA America's UB. It is not a building actually. I propose the Kupat Kholim- which is the name of the Israeli HMO organizations. You can read about one of them- here: http://en.wikipedia.org/wiki/Clalit.
This is what most of them look like.
250px-Kupat_Holim.JPG

I think it shows Israel in two ways: Israel as a country with a high level of medicine (how do we do it while having one of the world's worst education systems is beyond me!:confused:). Also- Israel started as socialist country with all the kibbutzim and Histadrut and even Mayday parades with pictures of Stalin. I think it represents Israel really well!
 
The MAIN reason I had the Mossad as the UB (IIRC I called it "Mossad Field Office") was because I used the SuperSpies mod which upgraded a lot of the espionage all around, so I wanted to include some type of espionage-related UB, which is why I went with that. Plus another mod had it so it was easy to get some quick XML and stuff. I am open to changing it, but if you played my mod as Ben-Gurion you would have been an espionage powerhouse. Not that I had any reason for it other than wanting to have a civ like that in the game (for myself to play as).

I could change it of course, and I am not entirely against that but its easier for me to use the old stuff. I already have a couple of civs that have hospital UBs, and none with the espionage-related UB. So I'm not sure if I am going to change it, because the only countries I'd really see it work for (other than the Israeli one) would be Russia, Germany, Britain, and the United States. Those countries already have UBs that I don't intend on changing at all (the idea is to keep the mod close to the regular game mechanics, and I've already strayed from that by changing some UUs). But I will re-address the issue when I add the Israeli civ. So we can come back to it.

As far as using Ottoman Renaissance units and British Industrial ones I probably will not and choose to go with "what-if" units. I already have the Cavalry, Rifleman, Cannon, and Grenadier planned out. They are just going to use the desert skinned rifleman with the desert caps on. For the Musketman and Cuirassier I already have something in the works so don't worry about it. It may not be historically accurate, but I am against giving them units from other civs. Its the CIVILIZATION I am focusing on, not the geographic area of Israel and what happened there historically I am concerned with. I hope that makes sense.
 
The MAIN reason I had the Mossad as the UB (IIRC I called it "Mossad Field Office") was because I used the SuperSpies mod which upgraded a lot of the espionage all around, so I wanted to include some type of espionage-related UB, which is why I went with that. Plus another mod had it so it was easy to get some quick XML and stuff. I am open to changing it, but if you played my mod as Ben-Gurion you would have been an espionage powerhouse. Not that I had any reason for it other than wanting to have a civ like that in the game (for myself to play as).

I could change it of course, and I am not entirely against that but its easier for me to use the old stuff. I already have a couple of civs that have hospital UBs, and none with the espionage-related UB. So I'm not sure if I am going to change it, because the only countries I'd really see it work for (other than the Israeli one) would be Russia, Germany, Britain, and the United States. Those countries already have UBs that I don't intend on changing at all (the idea is to keep the mod close to the regular game mechanics, and I've already strayed from that by changing some UUs). But I will re-address the issue when I add the Israeli civ. So we can come back to it.

As far as using Ottoman Renaissance units and British Industrial ones I probably will not and choose to go with "what-if" units. I already have the Cavalry, Rifleman, Cannon, and Grenadier planned out. They are just going to use the desert skinned rifleman with the desert caps on. For the Musketman and Cuirassier I already have something in the works so don't worry about it. It may not be historically accurate, but I am against giving them units from other civs. Its the CIVILIZATION I am focusing on, not the geographic area of Israel and what happened there historically I am concerned with. I hope that makes sense.

Please tell me that means that, for the Israeli Great Artist, we can have Mel Brooks.

Joking, of course.
...or am I?

also, I believe both the Clalit and Mossad are great representatives to use as UB, so I couldn't really take a side on that. The former was already explained, but the latter... you do not mess with Israeli spies.
Though if we did give Israel the Clalit, I'd strongly recommend giving Russia the KGB, though that's best saved for the USSR civ you mentioned for the just-for-fun pack. When you think of the Soviet Union, you think of the KGB. ...and toilet paper lines. ...well actually you probably think Yokov Smirnoff (the great artist of the USSR), but after that you think KGB.
 
The GA has to be some sort of singer, actually.

In my opinion, the best UB for Israel would be the Kibbutz, but I don't know about any graphics we could use for it.
 
As far as using Ottoman Renaissance units and British Industrial ones I probably will not and choose to go with "what-if" units. I already have the Cavalry, Rifleman, Cannon, and Grenadier planned out. They are just going to use the desert skinned rifleman with the desert caps on. For the Musketman and Cuirassier I already have something in the works so don't worry about it. It may not be historically accurate, but I am against giving them units from other civs. Its the CIVILIZATION I am focusing on, not the geographic area of Israel and what happened there historically I am concerned with. I hope that makes sense.

As long as it looks cool it makes perfect sense!:)
 
This is Yakov Smirnoff, he was technically Ukrainian, but was basically a comedian in America whose material centered around the differences between life in the United States and the Soviet Union.

As for TAdF's comments; I won't be changing any UBs except for the Sioux's. I may slightly alter the stats for the Salon and the Chinese UB (I forgot what it was called), but that is probably it. Again, the idea is that game play isn't altered too much from the original gameplay, because too many mods change too many things.

As far as Israel goes; we can decide that when I get to it. In other news though I have FINALLY finished putting together the German flavored set, so I was going to attempt to flavor as many civs as possible today. Although Germany's is going to be HUGE because there are so many different units so its like making two civs at once!

I'm still waiting on mechaerik to finish up those Zulu units (or for him to say he can't rerig it, either way) and then I think the order I'm going in is going to be Germany, Vikings, Mongols, Khmer, Franks, and then Turks. Then I have to add the new civs. So if I work quickly enough I might be able to flavor these units in the next few days.
 
If I did go with a different Israeli UB (Kibbutz or Kupat Kholim) what do you guys think it should replace and what stats should it have?
 
I am currently working on the German flavored set, I am going to post a preview because I might want to change some of the units and it will give you guys an opportunity to let me know if I should or not. This is one of the sets I'm really proud of because its a combination of Chuggi's great ancient German units and a mixture of some existing Medieval units and a lot of units that I made and retextured, so I'm hoping you guys like it. The only thing that may get some complaints is the Nazi-heavy modern units, particularly the earlier modern units. But its difficult to avoid considering history and all.
 
If I did go with a different Israeli UB (Kibbutz or Kupat Kholim) what do you guys think it should replace and what stats should it have?

The Kupat Kholim should definitely replace hospital. I think it should give more health since it gives people easier access to medical services. I will go in my game and check what it does there and tell you (I just never really pay full attention to all those UU and UB benefits and never try to memorize them).
 
The only thing that may get some complaints is the Nazi-heavy modern units, particularly the earlier modern units. But its difficult to avoid considering history and all.

It is OK as long as they don't have swastikas. I mean, lets not forget what is the German UU in the game- also a Nazi era unit. I didn't hear any complaints.
 
Kupat Cholim... because everything is funny until Jews get hurt.
 
You know, I may have overextended myself with the custom flags thing. I made four Greek flags and a new Arabic flag.

I made a Vergina flag for Alexander, the owl for Pericles, the Lambda for Sparta, and I turned Bad Ronald's Modern Greece flag into a decal, only that the stripes and cross are black instead of white. Arabia's new flag is the Eagle of Saladin (the coat of arms of Egypt and Libya among other nations).
 
This is Yakov Smirnoff, he was technically Ukrainian, but was basically a comedian in America whose material centered around the differences between life in the United States and the Soviet Union.

He's not JUST Ukrainian, he's from Odessa! Odessa is a completely different thing! http://en.wikipedia.org/wiki/Culture_of_Odessa
But still, when you say a Russian great artist he should be someone who actually worked in Russia and was famous in Russia. We need a Bard.
 
I think for most cases, we need great artist that encompass regions. For example, the Mesoamerican nations, as well as Spain, could use a Ricky Martin/Enrique Iglesias-esque latin pop singer (except for the Aztecs, they need a mariachi guy, and the GA's suit already looks like it can reskinned for that). And what to do for the Asians?

I think England definitely needs an unique GA (a Beatle).
 
You guys are starting to get ridiculous.

First things first; I am American. And probably like most of the rest of the world I tend to look at things in my own frame of mind. Which is fine, obviously, but sometimes it results in the wrong type of focus.

That was my only point. I jus took a look at the German set in-game and it looks fantastic! When I said it was Naiz-heavy I was not lying, there are a lot of units that don the German-swastika. Should I remove them?

NO

End of story.
 
History is what it is.

Are things awful? Of course. Should I ignore them? Perhaps.

But honestly, the latest military history of Germany has been a few lame NATO missions and the Nazis. Which do you think I'd prefer to represent Germany?

Sorry Deutsche-bags, it is what it is.... the Nazis stay...
 
HUGE mistake, Capo! The swastikas have to be removed! WWII German units of course need to look like the Nazi soldiers, BUT without swastikas! Symbols on units should represent the culture of a nation, like the three lions for England, stars and stripes for the United States or the Fleur-de-Lis for France. The swastika has nothing to do with culture and doesn't represent the German nation. Leave the Nazis but remove the swastikas! As for post WWII units- I think they should look like modern German units with the German tricolor on their uniforms, no reason to end German unit history with Nazi units!
 
How about instead of swastikas, you give them this?

the-producers-germany_flags.jpg
 
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