[BtS] DIPLOMACY: a mod for Diplogames!

Very fine for Genghis' son.

I just remembered once I was playing around with the MAO nif and I noticed that the pimple-mole-thingy was detachable. Very fun.
 
Yeah, I think you can select linked vertices for it and it'd only select the mole-pimple-thingy.
 
Well, I decided to get rid of that helmet on Scipio and go ahead and try to make him look bald. There isn't a whole head underneath, so I couldn't go all the way, but I think this looks pretty damn close. Obviously this isn't an exact image of him, but it's pretty close to what his busts look like.
 
Looks really promising :goodjob:
Good use of Marcus Antonius
 
Well, I have decided that the LH updates are going to end for now. There are only a few left (around four or so, depending on what I decide to do) so I'll save those for the next playtest. Right now I'm trying to get BUG merged into this mod so I can get this playtest out. Now I am by no means a coder, so this might be a difficult process, or it could be an easy one, depending on what type of help I get. If you think you could be of some assistance please VISIT THIS THREAD and try to help out, I'd really appreciate it! :goodjob:

I've made a lot of changes to some of the leaders that I haven't mentioned, as well as some I have, so I think all of the playtesters will be pleasantly surprised. I don't want to give you guys too many instructions this time around, but I hope you try out a few different civs just to make sure the buttons are correct (I may have made a few mistakes on the XML here and there), so try to be thurough when you playtest. While I am not giving out instructions like last time, I will provide a list of all of the leader personalities I have changed/replaced and I hope everyone plays against those leaders so we can perfect their AI. Finally I want to thank everyone who has helped me out, even if it has only be advice and suggestions, it has been invaluable to this mod and I couldn't have made it this far without any of you.

Now, the playtest will be out whenever I get BUG installed properly, which could be a day, or it could be a week. It all depends on how I do. In the meantime there probably won't be very many updates to leaders or units or anything like that, but this would be a good time to start discussing the new wonders and features that will be added because that is the next step after this playtest. :goodjob:

So if you had anything in mind, anything at all, please mention it. With all of this work I've been doing it would be easy for me to miss a really cool modcomp or feature and I'd hate to find out about it after the mod is released.

A couple things I still haven't changed that I should have by now:
  • Immortal UU Stats (now replaces Axeman)
  • Carolignian Paladin UU Stats
  • Iroquois Longhouse UB Stats

We can get into more detail when the playtest gets out, but I remember being relatively unhappy with the stats on these. They are unchanged from the last playtest, so if you still have it feel free to give them a whirl and let me know what you think.

EDIT: Here's a shot of Scipio in-game. I think it turned out pretty well.
 
Well there is some good news. Ripple01 says he may have a working version of Diplomacy II with BUG going right now, I just sent him the new Gamefonts (thanks Xyth) so hopefully we'll get some good news in that department! :goodjob:

Even if that doesn't work it seems that Commagno has merged BUG 4.2 with Next War as well, so if Ripple can't figure it out I'll try his method. I also have a really cool concept decided for Maurits van Nassau, so I'm pretty hopeful I can get BUG going and the next playtest out soon so I can finish the last of the LHs.

EDIT: I also shadered and added a few things to NikNaks' Franco. I still have a couple things I need to edit on it here and there (his head is slightly misshapen, although it is hard to notice, and I have to rig part of the sash to his shoulder). But I think it looks good.
 
Good LHs there.

A couple things I still haven't changed that I should have by now:

* Immortal UU Stats (now replaces Axeman)
* Carolignian Paladin UU Stats
* Iroquois Longhouse UB Stats

If you don't mind, would you mind telling me the stats you have for those as of now?

I'll come back with some leaderhead personalities tonight, hopefully. :)
 
Good news!
Btw, have you seen mechaerik's Franco?
I'm not sure which version is better, but it has some very good momens too
 

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Khan, what do you think about a personality for Ögedei Khan?

I have been doing some research on him this afternoon, and drafting preliminary values. Most of my research indicates that he would be similar to both Genghis/Kuibla (more so to Kuibla, with a touch of Napoleon).

Anyway, I was having a difficult time differentiating him from Kuibla, outside of making him more willing to trade his gold (Ogedei liked to spend his money, but it was to encourage merchants to trade).

Also regarding his traits, I was thinking Charismatic and Organized
 
As far as Franco goes; I am having a bit of trouble myself on deciding which one to use to be perfectly honest with you. I like elements of both of them, but not really enough to set one over the top. I guess I'm leaning towards NikNaks' because that is the one I am most familiar with (and I just went through the trouble of shadering it). I might wind up "merging" the two together and putting my own spin on it in the end. We'll see.
 
If "Khan" you meant me, then let me offer you my opinion (I think I already posted a personality for him, but there's so many I can't keep track). Thankfully I've been reading on Genghis Khan since I was 8, so this is a good thing. :goodjob:

To keep it very brief, I'd say Ogodai Khan, or at least the environment around his reign, was more like his father's than his newphew's. Firstly, there was still some serious expansion and conquest going on, not just in one place, but all over the place - China, India, the Middle East, Russia and Central Europe. Think of it as if the Mongols were really warmed up at this point and launching even more serious attacks. In fact, had not Ogodai died of alcoholism, the Mongols would have pushed all the way into Europe and we wouldn't be here today. Which brings me to my next point.

Ogodai's biggest problem was alcohol. Legend has it that Ogodai's younger brother, Tolui, attempted to help him by forcing him to drink a limited amount of cups of wine. Ogodai simply drunk from bigger cups. :cheers:

Anyhow, despite this flaw which may have saved millions of lives, Ogodai was chosen by his father as successor as he was intelligent and well-organized. He also was not prone to anger like some of the other sons.

His reign also saw some of the results of Mongol conquest turn up - all that surprising economic prosperity and rather progressive policies (i.e. religious toleration, better environment for trade), and all of that.

If I had to sum up the guy in one sentence, I'd say he was a conqueror like his father - perhaps an underrated one at that, but, due to the fact that he came after his father, he also began to oversee the solidification and establishment of the Mongol Empire as a semi-civilized (if that makes any sense) one.

I may note that right after his death the Empire began to split up, that by Kublai's time, Kublai's grip on the other Mongols was rather weak.

Hope that helps.

As for traits, I would say Imperialistic and Organized would be better.
 
From the scant research I have done on the man (although I had been planning on making him for a year, so I've been reading about him on and off for around that long) cybrxkhan seems pretty correct. He seems to have been like Genghis Khan, except a bit more contemplative and PROBABLY a bit better at managing an Empire. He not only consolidated the power that his father achieved, but extended it, and possibly strengthened it as well. He was, for the successor of Genghis Khan, pretty cultured as far as construction and the arts goes. He thought trade was a very important aspect of maintaining the power of the Empire and was prone to drinking (so I can empathize with him). But the other thing was that he was said to have a great personal presence, not only because he was physically imposing (he was supposedly a large and, by all estimations, intimidating figure) but he was also said to win any debate he was involved in (although being the son of Genghis Khan you probably have SOME advantages in a debate) and while he was a heavy drinker, as cyberxkhan has said, he was not known to fits of rage or anger, which probably means he was a pretty thoughtful and contemplative person. So I'm not sure what directiont to go in for him because in civ-terms at least, a lot of those traits seem to be counteractive.

If I had to compare him to someone else in Civ/History I'd probably say Augustus Caesar.

EDIT: I gave him Charismatic/Industrious, but that may have been to avoid a trait repeat with the Mongols.
 
Thats pretty interesting of Ogedei/Ogodai. Just one thought, don't add Industrious for him, especially in the light of these things.

Regarding Franco we are in the same place, maybe a mix with the better parts from both LHs would be the best. But on the other hand I think everyone got used to the already made versions, so it can happen that the new one comes out worse for most people...
3 options, hard to decide. Fortunatly it's your call, not mine :)

One more thing, I was searching modcomps today.
What modcomps are certainly going in Diplomacy II, and what are the ones that u are considering?
 
Also, The Capo, if you don't mind, how would you implement the "minor civilizations"/civilized barbarian whatever in your mod?

I'm using SpawnACiv as the base in my mod, which I think will mimic the so-called "barbarian uprisings" much better than the python events shipped with BtS, but I'd like to see what you'd be doing.
 
Industrious, Charismatic and Organized were the three traits I thought up upon reading his biography. Charismatic because (as you said), he would debate, and Organized because of his reorganization of the Mongolian administration to stabilize the empire.
Industrious was only there because of his building projects in Karakorum, which I thought could be replicated by having a high WonderBuildProb.
 
Thats pretty interesting of Ogedei/Ogodai. Just one thought, don't add Industrious for him, especially in the light of these things.

Regarding Franco we are in the same place, maybe a mix with the better parts from both LHs would be the best. But on the other hand I think everyone got used to the already made versions, so it can happen that the new one comes out worse for most people...
3 options, hard to decide. Fortunatly it's your call, not mine :)

One more thing, I was searching modcomps today.
What modcomps are certainly going in Diplomacy II, and what are the ones that u are considering?

Also, The Capo, if you don't mind, how would you implement the "minor civilizations"/civilized barbarian whatever in your mod?

I'm using SpawnACiv as the base in my mod, which I think will mimic the so-called "barbarian uprisings" much better than the python events shipped with BtS, but I'd like to see what you'd be doing.

As far as ModComps, my wish list includes:

  • Barbarian Civ; "unmolested" Barbarian civs become real civs.
  • Spawn a Civ; Certain Barbarian civs will spawn at certain times during the game. Currently the plan is for three barbarian civs. One ancient/classical (Sea People), one Medieval (The Horde, based on Steppe invaders) and one Renaissance (Pirates). I was toying with the idea of including a non-barbarian "Native" civ for Terra maps.
  • Air Unit and Spy promotions; I think that one is pretty self-explanitory.
  • Capture Slaves From Victory; but only under the Slavery civic.
  • No Unhappiness from Defying UN; but only under the Police State civic.
  • Can trade units; also pretty self explanitory.
  • Inquisitions; not too sure about this one though.
  • Terraforming; option in future era, with the exception of directly planting forests, which will be available earlier.
  • Dynamic Civ Names; this one may no longer be available :(
  • Capture Ships/Seige units from victory; again, pretty self explanitory.

Now, MOST of those may actually not make it due to incompatibility. Those are just some things I was thinking of. In addition I am toying with the idea of adding one set of civics (one to each category) and maybe two to three new traits. I just want everything else done first.
 
For the inquisitions, if you really have a lot of trouble with it, you can always use BMarnz's original one. Although it is nowhere near as "complex" as Orion's version (not an insult to either, as both are very cool), it is (if I remember correctly) much simpler.
 
May I suggest Mastery Victory from Sevo?
It's optional at costum game start, so won't screw up the old victory system for anyone who dislikes the idea.
Personally, I like to play all my games with it, and I think it fits diplomacy games very well.
 
Today's leaderhead personality work is slightly less, but who cares. Alright, you know the drill :):

First off is Ataturk. I based him firstly off Washington; both were founders of modern nations, yadda yadda yadda, both were also great generals (though in my opinion Washington is, though a good general, given a bit more credit than he deserves, but whatever). I also combined aspects of Julius Caesar (also a great general who became leader of a state) as well as Lincoln (Ataturk was pretty progressive if I remember correctly, establishing Turkey as a secular state and making everybody in Turkey learn the new Turkish alphabet based on the latin alphabet).

Second is Crazy Horse, though I'll also be using him as Geronimo in WoL. I based him off of Boadicea. Both fought against very powerful expansionist countries, end of story. I also combined aspects of De Gaulle (who also fought against an invading force), as well as Shaka (well organized "tribal" leader).


Hope they work. More to come tomorrow, as always. :goodjob:

KA-CHING.
 

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