awesome buddy,
ill soon send you the latest dune version,
hope you can get it with the complete work you did up till now,
maybe even you can help trace the ctd,
basically, it happens at late stages,
i ran autoplay with these:
small world
9 civs
continents
one of the fast speeds,
i ran it to 1000 turns,
sometime along the way,
theres a ctd, i dont know from where it is coming im afraid, but, the good news is that when you load (last autosave), and stop the autoplay, the game will continue to run, so i set a new auto for a few hundred turns, and no ctd comes.
it drives me crazy, i cant continue developing until i figure this out!
one more thing,
guys,
the ai, just wont use the aerial transports/gunships, so if your on an island , no other civ will come to you, once the ai is set to allterrain, it just wont go over ocean to kick you,
right now, i have two options:
1. ignore allterrain and base the game as the vannilla - units for land and units for sand sea.
2. remove the sand see, so youll have one chaotic land mass, i can increase desert size though, so there will be larger desert , then atleast the ai attacks alot.
3. option, someone with sdk knowlegde can fix this and make a true allterrain code, or someone then can do a good map script that will know how to use land terrain and spread it on a map just like ocean.
does anyone know someone like this?
but still, i gotta find the ctd causeeeee