Bts "DUNE WARS" {Development Thread}

wow guys...

where do i begin...:)

the_j,
the sonic tank is a russian tungusta, it seems really nice as a sonic tank.


i know...i have some spelling issues...dont worry...ill polish them before releasing.

Phoenician,
well what can i say,
another great work from house Phoenician.


converting all the pictures you made to civ4 buttons is alot of work,

Ajidica,
i would much appreciate if you could give me a hand with this....

Phoenician,
can you do one more thing? all the buildings and wonders you did,
can you assign them to the techs?
according to the tech tree posted on the front page?
that would ease me more :)
try to see what fits when..


as for leader pics,
due to the different preferations,
i will just put the 84 and 2000' leader pics, for anyone to choose,

diplo music...good selection.

gotta go to work now :)
 
wow guys...
Phoenician,
well what can i say,
another great work from house Phoenician.


converting all the pictures you made to civ4 buttons is alot of work,

Ajidica,
i would much appreciate if you could give me a hand with this....

Phoenician,
can you do one more thing? all the buildings and wonders you did,
can you assign them to the techs?
according to the tech tree posted on the front page?
that would ease me more :)
try to see what fits when..


as for leader pics,
due to the different preferations,
i will just put the 84 and 2000' leader pics, for anyone to choose,

diplo music...good selection.

@Ajidica: You got the green light.

@Keldath,
Leader Pics-Default should be the 1984. Make an Option for 2000 leader pics for those who want it (I prefer 1984, by a long shot) I think the pictures I provided should be the default.

I'll get to work on assigning techs to structures right now.

Melinko,
Phoenician,
well 2 ub, ok ill delay that for later,
as for balance, well we could make it balance if we want too :)

if you can make buttons for theunit classes i wrote before that would be swell.

I will work on 2nd UB after I assign techs.
I just finished painting buttons for units classes. They came out pretty good.

Unit Classes:

Spoiler :
Carryall
Carryall.jpg

-------------------------
Hornets
Hornets.jpg

------------------------
Thopters
Thopters.jpg

------------------------
Heavy Infantry
HeavyInfantry.jpg

------------------------
Light Infantry
LightInfantry.jpg

-----------------------
Rovers
Rovers.jpg

-----------------------
Scorpions
Scorpions.jpg

----------------------
Hovers
Hovers.jpg

------------------------
Maula
Mhula.jpg

----------------------
Burseg
Burseg.jpg

------------------------
Recon
Recon.jpg
 
Ok, List of ALL buildings and their required techs:

Projects

Spoiler :
The Atomics Project - Atomics
SDI - Plasteel Armor
Temple of Shai-Hulud - Desert Lanes
Temple of Jihad - Weirding Modules
Temple of Karama - Baraka
Temple of St. Alia-of-the-Knife - Judge of the Change
Temple of the Water of Life - Kralizec
Temple of the Great Mother - requires Folding Space
Temple of Muad'Dib - Kwisatz Haderach


Regular Buildings

Spoiler :
Academy - no tech
Airfield (airport) - Probes
Qanat (aqueduct) - Space Ports
Bank - Credits
Barracks - no tech
Bomb Shelters - Malevolent Designs
Communication Satellite (broadcast tower) - Great Manipulations
Monastery - Buddhism
Bunker - Malevolent Designs
Castle - Knowledge Engine
Cathedral - Wind Trapping
Spice Plant (coal plant) - Low Energy Vehicle
Reception Hall (colosseum) - Spice Refining
Courthouse - Law of Arrikeen
Customshouse - Economics
Drydock - Cooling Systems
Factory - Low Energy Vehicle
Spice Refinery (forge) - Sand Metal
Granery - Underground Tunnels
Hierag (grocer) - Cycle of Arrakis + Spacing Guild
Space Port (harbor) Sand Worms
Hospital - Mentat Healing
Hydro Plant - Weirding Modules
Industrial Park - Mass Industry
Intelligence Agency - Mind Training
Prison Camp (jail) - Breeding Program
Laboratory - Holtzman Drive
Wind Pass (levee) - Heat Shields
Library - Off World Trade
Weather Scanner (lighthouse) - Water Springs
Market - Cycle of Arrakis
Military Academy - Kindjal
Monument - ZenSunni Teachings
Atomics Plant (nuclear plant) - Subatomic Fission
Observatory - The Solaris
Public Transportation - Ampoliros
Recycling Center - Krimskell Fiber
Scotland Yard - no tech
Assassin Bureau - Fraufreluches
Supermarket - Cooling Systems
Theater - Way of the Wise
University - Cycle of Shai' Halud
House Shield (walls) - Spice Extraction


Unique Buildings
Spoiler :

Slave Pit (courthouse) - Law of Arrakeen
Bene Gesserit Academy (university ) - Cycle of Shai' Halud
Windtrap (Qanat) - Space Ports
Mushtamal (reception hall) -Spice Refining
Imperial Bank (bank) - Credits
Mentat Academy (laboratory) - Holtzman Drive
Judge of the Change (courthouse) - Law of Arrikeen
Harvester Factory (spice refinery) - Sand Metal
Selamlik (reception hall) - Spice Refining
Axlotl Chamber (prison camp) - Breeding Program


Wonders & National Wonders

Spoiler :
Istislah (angkor wat) - Diaspora
Intergallactic Theater Company (broadway) - Malevolent Designs
Air Force Academy (cristo redenter) - Static Seperator
Colony House (forbidden palace) - Law of Arrakeen
Bakka (globe theater) - Way of the Wise
Legend of the Mahdi (hermitage) - Way of the Wicked
Art of Kanly (heroic epic) - Mentats
David Lynch Museum (hollywood) - Gene Manipulations
Spice Silo (ironworks) - Nullentropy
Harg Pass (Mausolem of mausollos) - Imported Goods
Kiswa (moai statues) - Water-Springs
Water Discipline (national epic) - Mentats
Forbidden Forest (national park) - Bio Energy
Sayyadina Monastery (notre dame) - Knowledge Engine
Dar Al-Hikman (oxford university) - Cycle of Shai' Halud
Palace - no tech
Alam Al-Mithal (red cross) - Mentat Healing
Intergalactic Music Company (rock n' roll) - Static Separator
Hajj monument (shedagon Paya) - Buddhism + Climate Control
Aql monument (stonehenge) - Zensunni Teachings
The Bene Gesserit Palace (apostolic palace) - Water of Life
The Fedaykin Monument (the colossus) - Sand Metal
Intergalactic Com. Tower (Eiffel Tower) - Static Separator
The Great Filmbook Library (the great library) - Mentats
The Imperial Space Port (the great lighthouse) -Water-Springs + Spice Extraction
Advanced House Shield (the great wall) - Spice Extraction
The Great Mushtamal (the hanging gardens) - Space Ports
Feufreluches Law (the kremlin) - Mind Training
The Oracle of Hajra (the oracle) - Religion Influence
Temple of the First Moon (the parthenon) - Faith + Climate Control
Ya Hya Chouhada Academy (the pentagon) - Low Energy Vehicle
Obelisks of Muad'Dib (the pyramids) - Spice Extraction
Chakobsa Temple (the sistine chapel) - Wind Trapping
Mihna (spiral minaret) - Fanaticism
Fai Revenue Service (statue of liberty) - Faufrelcuhes
The Great Revolt Memorial (statue of zeus) - Climate Control
Hagal Palace (taj mahal) - Way of the Wicked
Pillar of Fire (temple of artemis) - Faith
Holtzman Field Generator (three gorges dam) - Weirding Modules
Landsraad embassy (united nations) - Gene Manipulations
University of Arrakeen (university of sankore) -
Palace of Carthag (versailles) - Fanaticism
CHOAM (wall street) - Organizations
War of Assassins (west point) - Deep Desert Exploration
 
wow Phoenician!

remarckble work!!!! you keep suprizing me everytime!

i couldnt ask for better unit buttons!!!

really,


beuatyfull job!

next thing you can do -
is set the civics you want in - what kinds? how many catagories? (i like 8 but its too much for a first version),
how much each catagory?
you can choose names and everything :)

your awesome buddy.
 
hey m,

see my pm...

i dont like the no water , cause the map wont look nice , just a jumble of the land terrain the wtaer gives us possibility to make different set of "land"..the cast deserts ha ha!

Well bad news and good news :) Bad news is I hit a little snag in my code, just a little glitch. But after a day of searching I finally found it.. and ended up just being some dumb mistake heh :mischief:

But good news, the worm is pretty much done, I just have to add the message, and effect in do a quick double check of my code and should be moving onto the next project... All Domain Transports.. :goodjob:
 
ALL HEIL GOD EMPEROR Melinko

hehe....

yeah...stupid mistakes can really get you pull hairs from you head.....really familiar with it im afraid.........


great cant wait to see the worm ready, once youll send it to me, ill oncorporate it with my latest.

great work buddy!
im ready to start the improvement system.




**************
OK GUYS,
i need improvement help,

i need names for these, stuff that improve some of the plant resources ive made, to the spice kinds,
animals,
farm names and such.
go wild :)

*******
darn, the improvment thing is a bit frustrating, im not that familiar with the file CIV4PlotLSystem.xml that control the looks of improvements,
ill have to work on it.
 
People, its MAULA not Mhula. Sorry, pet peeve of mine.
Spice Improvement levels:
Gathering
'Hit and Run'
Air-borne Harvesters
Carryall Harvesters

Animals:
Animal Stillsuits (I recall in one book the Fremen made a stillsuit for their donkeys)
Enclosures
Arcologies
Desert Station

Spice Fields could be differentiated into poor, medium, and high richness.

For the leader art, making it a game option would be good becasuse personaly I prefer the new leaders, the Baron especialy. (Main reason is that in the prequels it explains he was quite handsom before he was hit with a disease from a Bene Gesserit witch.)

Forgive me, but what did I sign on to? Is it the 'Dune-ifeing' of units or the soundtrack? If its the soundtrack, any preference on which track I use for the leaders with multiple options?

Phonecian: For the leaders, I remember reading that the civ engine actualy 'squishes' the picture so you have to make it wider than normal. I don't remember by how much. (Theirs a tutorial somewhere). Thing it was done by Jecrell. I wont be able to do much in the way of unit art until past May 8th due to the National AP US History Final Exam, so I am a bit in 'panic mode'.
 
Ajidica,
hi,

thanks for the suggestions,

yes, i know, ill do both leaders for the houses, this is the best solution.


yeah dont worry , ill rename mhula....hehe..

what did you sign on for?
i dunno...you can do what ever you like.


perhaps you have experience with the improvments issue, i getting to a bit a trouble with the graphics, not really know how to deal with CIV4PlotLSystem.xml,
can anyone help there?
if your doing the soundtrack, be my guast, if you wish ill send you the mod so far.
 
I can do the soundtrack, you'll still have to modify the diplodefines in leaderinfos. Also, any prefrence for which era I set the tracks to, or should I do all of them?
 
I'd have to do some tag work, and plug them into Audacity to convert them to mp3 as opposed to m4a. (Civ only works with mp3 right?) For the Baron, I'll likely turn his voice into the into so you only have to hear him one. For the leaders where I have multiple options, any prefrence on which one I do? They are:
Corrino: 02_Main_Title or 26_Child_Emperor
Bene Gesserit: 21_Sins_of_the_Mother or 27_Signs_of_Bene_Gesserit
Bene Tleilaxu: 14_Face_Dancer or 30_The_Ghola_Duncan
Atreides: 03_Main_Title or 36_End_Title
Stilgar Fremen: 16_Trap_the_Worm or 23_My_Skin_is_Not_My_Own
Jihad Fremen: second part of 09_War_Begins or 18_The_Jihad
32_The_Fremen_Qizarat would be good for either fremeng group.
For main menu:
02_Main_Theme, 01_Summon_the_Worms, 16_Trap_the_Worms, 11_Rya_Wolves, 08_Inama_Nushif(Montage),

I'll do the two option ones last so as to give response time. I still need opinions for Ordos and barbarians/smugglers.
 
Phonecian: For the leaders, I remember reading that the civ engine actualy 'squishes' the picture so you have to make it wider than normal. I don't remember by how much. (Theirs a tutorial somewhere). Thing it was done by Jecrell. I wont be able to do much in the way of unit art until past May 8th due to the National AP US History Final Exam, so I am a bit in 'panic mode'.

If it squishes the picture then just crop it on microsoft paint or photoshop. I can't crop it for you because I'm not the one who is doing the coding. Just save an original before cropping though.
 
What I meant is that the base picture needs to be wider because the civ graphics engine slightly squishes it. Any since you are making the '84 leaders and knowledge of photoshop hopefuly I'm not wrong in assuming you know how to widen pictures.
What do you think of the song choices?

I'll probably use the_fremen_quizarate as the 'riot/war' song that you hear. Slightly fitting as in the moive it played during the riots in Arakken against Alia.
 
What I meant is that the base picture needs to be wider because the civ graphics engine slightly squishes it. Any since you are making the '84 leaders and knowledge of photoshop hopefuly I'm not wrong in assuming you know how to widen pictures.
What do you think of the song choices?

That makes no sense. Does it squish from the sides? or Does it squish it from the top and bottom? Do you mean make it wider or make it longer?

Song choices are great, although I would use the prophecy theme from Lynch soundtrack for Fremen.
Main Song title should be for Atreides not Corrino.

Stop calling them jihad fremen and stilgar fremen. They are called Fremen and
Sietch Tabr Fremen (S.T. Fremen for short.)
 
What I meant by squished is left/right squished, look at the leader pictures provided by keldath in the first post.

The reason I'm calling them stilgar and jihad fremen is just a different naming system then you use. Jihad Fremen are post-Muad'dib and going on the Jihad while Stilgar Fremen are the pre-Muad'dib Fremen, the less religous ones. Simply a naming convention, not what I want them to be called.

I'm staying away from Prophecy for Fremen as it doesn't have the 'edge of the blade' and ruthlessness feeling that I get from the Fremen, it definitly will be in the game soundtrack. The reason I gave the lynch main title to the Corrinos is that it has a more Corrino feel. Atriedes I feel are more subdued and not the same 'eternal' feeling. Mainly becasue the Corrinos are the ruling house. I'm still open to suggestions. Especialy for Ordos.
 
What I meant by squished is left/right squished, look at the leader pictures provided by keldath in the first post.

The reason I'm calling them stilgar and jihad fremen is just a different naming system then you use. Jihad Fremen are post-Muad'dib and going on the Jihad while Stilgar Fremen are the pre-Muad'dib Fremen, the less religous ones. Simply a naming convention, not what I want them to be called.

I'm staying away from Prophecy for Fremen as it doesn't have the 'edge of the blade' and ruthlessness feeling that I get from the Fremen, it definitly will be in the game soundtrack. The reason I gave the lynch main title to the Corrinos is that it has a more Corrino feel. Atriedes I feel are more subdued and not the same 'eternal' feeling. Mainly becasue the Corrinos are the ruling house. I'm still open to suggestions. Especialy for Ordos.

The song "Final Dream" on the Lynch soundtrack is perfect for Atreides. That song was playing when Leto was giving his monologue to Paul.

The prophecy theme is perfect for the LEADERS of Fremen. Paul and Leto II. And since I am mostly going to play as them that's the song I want to hear.
 
I'll take that into consideration, unfortunatly, all progress has to be on halt becasue Audacity can't import m4a files. From what I can tell I have to get iTunes, and use iTunes to convert the m4a into mp3 so Audacity can read it. I'll do a bit more experementation.
 
Note on Civics: They all have default civic upkeep costs.
I didn't make too many changes because the Dune universe is a mix of feudal, ancient, and modern civics. Default means no changes. All icons are default.
"Spice Harvest" just means the improvement worked on the Spice resources - You can call it whatever you like.

Civics:
Spoiler :
-------------------------------------
Government:

Despotism-no tech-default
Monarchy - requires Imperialism-default
Representation - requires Breeding Program-default - favorite civic of Duke Leto
Police State - requires Mentat Logic - default - favorite civic of Rabban
Universal Sufferage - requires Faufrelcuhes - default - favorite civic of Fenring
-------------------------------------
Legal:

Barbarism - no tech-default
Vassalage - requires Castes - default - favorite civic of Emperor Shaddam IV
High Council - (replaces Bureaucracy) - requires Sand Farms - default
Nationhood - requires Way of the Wicked - default
Free Speech -requires Suk School - default
------------------------------------------
Labor

Tribalism - no tech-default
Slavery - Xeno Bottany - default - favorite civic of Vladamir Harkonnen
Caste System - requires Law of Arrakeen - default -favorite civic of Stilgar
Faufreluches - (replaces Serfdom)-requires Castes - default

Kanly - (replaces emancipation) - requires Faufreluches
-New units receive +2 experience points
+2:commerce: from Spice Harvest
--------------------------------------

Economy (without Corporations)
Decentralization -no tech-default
Mercantilism - requires Credits - favorite civic of Roma Atani
+1 free specialist per city
No Foreign Trade Routes
+1:commerce: from Spice Harvest

Guilds - (replaces Free Market) - requires Economics
+ 2 trade routes
favorite civic of D'murr Pilru

State Property - requires Mind Training - default
Advanced Water Discipline - (replaces Environmentalism)
+6:health: in all cities
+1:commerce: from Spice Harvest
+2:health: from Frigate Transport
----------------------------------------

Economy (with Corporations)
Guilds - 1 trade route instead of 2. -25% maintenance of Corps.
Advanced Water Discipline - +25% maintenance of Corps.
Mercantilism - foreign corps. have no effect
State Property- corporations have no effect
-----------------------------------------
Religion

Mysticism - (replaces paganism) - no tech-default
Organized Religion - requires Holy Jihad - default
-favorite civic of Gaius Helen Mohiam and Scytale

Theocracy - requires Water of Life - favorite civic of Alia
+2 experience points in cities with state :religion:
No non-state :religion: spread
+1 :commerce: from Spice Harvest

Kwisatz Haderach - (replaces Pacifism) - requires Diaspora
-favorite civic of Muad'Dib and Leto II
+100%:gp: birth rate in cities with state :religion:
+1 support cost per military unit
+25%:gp: birth rate with Kwisatz Haderach technology
:mad: penalty for civs without Kwisatz Haderach

Free Religion - requires Suk School - default



@Ajidica,
I hope those leaderhead songs are also part of the Dune Wars soundtrack in general. Those choices are such great songs, I would like to hear them when I am playing in general.
 
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