Bts "DUNE WARS" {Development Thread}

Phonecian, I'll do that.
I managed to get audacity to convert them into .wav, but when I use the LAME encoder to make them mp3, it says it can't find the codex or something like that. I'll keep trying. I got audacity to work once.

keldath: does civ only work with mp3's? If it can use wav or m4a, my job will be alot easier.
 
Phonecian, I'll do that.
I managed to get audacity to convert them into .wav, but when I use the LAME encoder to make them mp3, it says it can't find the codex or something like that. I'll keep trying. I got audacity to work once.

You should get I-tunes. I've been using it for years and it is the best music program to have imo.
 
I probably should, but would iTunes let me convert all the Dune songs you posted in m4a format into mp3 thus bypassing Audacity. Besides, I really want to get the mp3 part for Audacity working so when Primordial Stew wants me to split the Rome:Total War soundtrack for his mod, Rise and Fall of the Roman Empire.
If anyone wants, I can post the lyrics with translation I found to Inama Nushif. I'm leaning to that song as being the opening menu as it is in the Fremen language

EDIT: I also need advice for the track for the Navigators. Also, Phonecian, would you care for me to go over your city list? For example, Ix and Xuttuh are the same place, Xuttuh is the Tleilaxu word for Ix.

Melinko, good job on wormsign, it looks cool.
 
Alright here is the Effect with a message, the message can be set through my GameText_Worm, and the effect can be changed through EffectInfo's so both are changeable. Also the range, and the Territory is set on the UnitInfo's..

I also added a new Audio2dScripts/AudioDefines so the sound the effect can also have a custom sound depending on what you wanted.

I can't think about anything else to do with the effect, so if anyone has any ideas let me know. I am going to make sure everything works together, and double check my code. Should have it ready for ya Tomorrow.
 

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I'll need to get around to getting iTunes then. Well, here is my draft of the 'Dawn on Man' text:

"The beginning is a very delicate time, although any true student of history knows there is no beginning or end, for every tragedy their is an earlier one. However, know that it is 10,191 years after the foundation of the Spacing Guild and their monopoly on space travel. It is the reign of the 81st Padishah Emperor Shaddan IV Corrino, my father. The remaineder of the known universe are ruled by a myriad number noble houses, great and minor. My father maintains an uneasy peace with his Sardaukar, his feared warrior-fanatics. The balence of power rests on the spice; ahhh, the spice. Giver of life, broadener of conciousness, and the most valuable substance in the universe. Without it, the Spacing Guild Navigators would be unable to guide the great starships across the void of space, a new dark age. The words on the lips of every noble is 'The Spice must flow.' Whoever controls the Spice, controls the universe. It is an ironic twist of fate that the most valuable commodity in the universe, is found on its worthless, throwaway wasteland. Arrakis, called Dune by the natives. It is a dry desert planet, no standing water where an unwary person may be killed for his bodies water. The practicers of this foul practice are the Fremen, desert nomads who wander the wastes who are a sharp as a knife and twice as deadly. If only it were the Fremen here, but then there are the great sandworms. They are greater than 400 meters and protect the spice. The spice gatherers call the Shaitan, the demon. For Arrakis must be hell. The spice must flow. When the current governors of the planet, the Harkonnens, kept the spice from flowing, my father removed their monopoly on spice, it was a free-for-all to see which of the Houses Major would make the spice flow, and the control the universe. Whoever controls the spice controls the universe."
-The Princess Irulan I Corrino.

I sort of copied a bit from the '84 Dune intro. If its too long, tell me and I'll edit more of it. Dawn of Man screens can be long, in this case, its supposed to tell the person what Dune is about and sets the mod up.
 
sure, the promotions is another thing i dont have yet.


***
update
yeah! i was successful in adding my new improvement - irrigation - its 3 sets of pipes - based on gas refinery for those who know it.

i need 3 levels of farms:

1. irrigation
2. sand farms ?
3 ?

also 3 levels of mine:

1.?
2.?
3. ?

the levels will be upgradable.

whos got ideas??
 
Phonecian, I liked the '84 intro alot to, but remember, in the mod people are thrown right into it without any real intoduction, so I wanted to establish how the Imperium is alot like Pericles Greece and emphasize the spice is important. In the mod, since its not following the books much, Muad'dib plays a lesser part. I also wanted to give a bit of backstory to say why all the factions are fighting over Dune some other stuff. I do want feedback stylisticly. Good, edit it, or dump it and try again.

I managed to find a wav->mp3 converter, so I should the diplo and main menu tracks done by saturday. I included all of the ones I was considering you, Keldath, and Melinko can offer feedback.

Here is the lyrics to Inama Nushif:
"Inama Nushif", Music and Lyrics by Brian Tyler

Inama nushif (She is eternal)
Al . .asir hiy ayish (No malice can touch)

Lia-anni (Singular and ageless)
Zaratha zarati (Perpetually bound)

Hatt al-hudad (Through the tempest)
Al-maahn al-baiid (be it deluge or sand)
Ay-yah idare (A singular voice)
Adamm malum (speaks through the torrent)

Hatt al-hudad (Through the tempest)
Al-maahn al-baiid (be it deluge or sand)
Ay-yah idare (A singular voice)
Adamm malum (speaks through the torrent)

Inama nishuf al a sadarr (Forever her voice sings)
Eann zaratha zarati (through the ages eternally bound)

Kali bakka a tishuf ahatt (Sacrifice is her gift)
Al hudad alman dali (one that cannot be equaled)

Inama nishuf al a sadarr (Forever her voice sings)
Eann zaratha zarati (through the ages eternally bound)

Kali bakka a tishuf ahatt (Sacrifice is her gift)
Al hudad alman dali alia (that Alia will one day equal)

Inama nushif (She is eternal)
Al . .asir hiy ayish (No malice can touch)

Lia-anni (Singular and ageless)
Zaratha zarati (Perpetually bound)

EDIT: The promotions look nice. For the Stillsuit, perhaps a prereq should be the 'Fremen' promotion. I'm rereading the first book, and Kynes remarks that the only good stilsuits are the Fremen ones. I couldn't tell if that was simple arrogance saying that, but I'm inclined to belive that non-Fremen stillsuits arent that great.
 
All promotions are available at the start except great general promotions and
Leg Detonator I,II,. Leg Detonator requires Kindjal technology.

Promotions:

Spoiler :
Deleted Promotions
Amphibious
Cover
Formation
Woodsman 1-3
--------------------------------
Changed Promotions
Ace: requires combat 2 (instead of combat 3)
Ambush: +25% vs. Rovers, Scorpions, Hovers
Pinch: +25% vs. Light Infantry, Heavy Infantry
Charge: +25% vs. Maula (Changed to Charge I)
Drill IV: 2 first strikes, suffers 25% less collateral damage, +10% vs. Burseg
-------------------------------

New Promotions

Supersonic Air Strike: available only to Thopters
+25% Evasion chance
Requires Ace
SupersonicAirStrike.jpg

------------

Ceramic Armor: available only to Thopters, Carryall, Hornets
+25% strength
Requires combat 3 or Drill 3
CeramicArmor.jpg

-----------

Stillsuit: available only to Light Infantry, Heavy Infantry
+1 movement range
Requires combat 2 or Drill 2
Stillsuit.jpg

----------

Thumper: available only to Light Infantry, Heavy Infantry
Immune to worm strikes
Unit makes no sound
Requires combat 2 or Drill 2
Thumper.jpg

----------

Charge II :available only to Hornets,Scorpions, Hovers, Burseg, Heavy Infantry, Light Infantry.

+25% vs.Maula
Requires Charge I
Charge2.jpg


----------

Leg Detonator I: available only to hornets, thopters, burseg, scorpions, hovers, rovers, light infantry, heavy infantry.

+25% vs. Burseg
requires combat I or Drill I
requires Kindjal technology
LegDetonatorI.jpg

----------

Leg Detonator II: available only to Heavy Infantry
+25% vs. Burseg
requires Leg Detonator I
LegDetonator2.jpg

----------

Promotions available to unit class:

Carryall: combat 1-5, blitz, medic 1-3, drill 1-4, flanking 1-2, sentry, navigation 1-2, ceramic armor.

Thopters: combat 1-5, pinch, leg detonator, ambush, range 1-2, interception 1-2, Ace, supersonic air strike, ceramic armor.

Hornets: combat 1-5, ambush, blitz, drill 1-4, flanking 1-2, sentry, charge 1-2,
pinch, commando, leg detonator, ceramic armor.

Heavy Infantry: stillsuit, thumper, leg detonator 1-2, city raider 1-3, combat 1-5, pinch, charge, march, commando, ambush, guerilla 1-3, city garrison 1-3, drill 1-4, interception 1-2.

Light Infantry: stillsuit, thumper, leg detonator 1, city raider 1-3, combat 1-5, charge, march, commando, ambush, guerilla 1-3, city garrison 1-3, drill 1-4.

Recon: combat 1-5, march, commando, medic 1-3, guerilla 1-2, sentry.

Maula: ambush, march, medic 1-2, city raider 1-3, drill 1-4, barrage 1-3, accuracy.

Burseg: combat 1-5, city raider 1-3, pinch, ambush, charge 1-2,
leg detonator I, blitz, commando, drill 1-4, flanking 1-2, mobility.

Scorpions: combat 1-5, drill 1-4, pinch, charge 1-2, ambush, blitz, commando, flanking 1-2, mobility, leg detonator.

Hovers: combat 1-5, drill 1-4, city garrison 1-3, pinch, ambush, march, charge, commando, medic 1-2, guerilla 1-3, charge 1-2, leg detonator I.

Rovers: combat 1-5, pinch, ambush, charge, march, commando, medic 1-2, guerilla 1-3, city garrison 1-3, drill 1-4, leg detonator I.



EDIT: The promotions look nice. For the Stillsuit, perhaps a prereq should be the 'Fremen' promotion.

No, the s.t. fremen get the stillsuit upgrade free with their 2nd u.b.
 
Phoenician,

you just blue printed the mod completley fr me :)

awesime , absoulotly awesome.

the buttons im leaving for afetr i finish everything,
im now working hard on the improvements.



Ajidica,
Inama nushif was an opening for one early warlords mod,
i personaly prefer sounds from due 84,
but i also reccomend using the soundtrack of dune 2000, its a realy good one and very suitible, its free to download somewhere,
but as i said, feel free to do what ever you think is right, i know your more familiar with dune then me, so everything youll do ill get in the mod probably as is.

the think i need the most right now,
is an xml guy, if i do this all my self, it will take a long time for this to be completed...:(, but the buttom line, that this mod will be finished no matter what!

gnite y'all,
just lost alot of money on poker :(((


*****
one more thing,

i thought of a replacement for a farm improvment:

1. trade center
2. market
3. large market

will use fantasy buildings - found some nice stuff there,

they will be giving food just like farms,

or you prefer:
1. irrigation
2. green house
3. green facility

will use common improvements models on the site.

those are the 2 option for food giving improvement,

plz tell me what you prefer.
 
the think i need the most right now,
is an xml guy, if i do this all my self, it will take a long time for this to be completed...:(, but the buttom line, that this mod will be finished no matter what!

I'm going to look into some tutorials after I finish the unique buildings. I'll try to get all the buildings done in xml.
 
I can do some buildings and such, although I am a but busy. Keldath, for the main menu track, any ideas from Dune '84? What I think of a main menu track is one that is addictive (like Baba Yetu) and hits home. The '84 soundtrack is excellent, but it doesn't have the 'impulse' of the COD soundtrack (Children of Dune). The 84 will definitly be in as background music as as Harkonnen theme. I have all the diplotracks converted, I'll upload them to either filefront or CFC. I also am considering 05 Fear is the mind killer as a main menu track. I still need ideas for Ordos/Guild. I might use Trip_to_Arrakis for the Guild, unless you have the soundtrack from the 2000 Dune where the guildman folds space. I don't recall if there is sound there or not. (If you can get its soundtrack, the Corrino theme would be appreciated.)I do have a couple tracks for the Atreides, Lynch 02 and 16, COD 03 and 36.
 
I finally finished the second Unique Buildings.
@Ajidica, I'll do all the buildings, focus on other things like music, etc.
@Keldath, you said you need another person for XML, so I will try to teach myself and try to get all the buildings and promotions done-and if I finish that in a timely manner maybe I will do civics, leaderheads and dunopedia entries for civs. Wish me luck.
P.S. - can you make the worm for the SandRider a sandy color? It looks like a snake, not a worm.

More Unique Buildings...

Spoiler :
ZOCOM Airbase - House Atreides - replaces Bunker
ZOCOMAirfield.jpg

Free Commando promotion for heavy infantry.
Free Supersonic Air Strike promotion for Thopters.
+1:gold: from Spice Melange
-50% damage from air units

Dune-opedia: Zone Operations Command, or ZOCOM is the secret, elite division of the House Atreides military. ZOCOM was created to establish protection and reclamation operations for spice in the deep deserts of Arrakis. Few would deny that deep desert service is perhaps the most demanding of any Atreides assignment. Most soldiers and airmen cannot endure the struggles of the deep desert. There are exceptions however, - men and women who find the experience of living and fighting in a near alien environment to be an energizing , engaging experience. These individuals quickly find themselves assigned to ZOCOM - and few, if any, would be happy anywhere else.
-----------------------------
Metals Processing Plant - Harkonnen - replaces Spice Plant
MetalsProcessingPlant.jpg

provides power with Spice (+2:yuck:)
requires Factory
+1:hammers: from Ore
+1:gold: from minerals
+1:science: from Uranium

Duno-pedia: The Harkonnens are rich with metal resources. The Harkonnen economy is based on mining, industrial manufacturing, and refining.
-----------------------------
Spice Merchant - Bene Gesserit - replaces Spice Plant
SpiceMerchant.jpg

provides power with Spice (+2:yuck:)
+2:) from Spice Melange
+1:) from Green Spice

Dune-opedia: Bene Gesserits rely on their spice addiction to enhance their powers. With great power, comes a great cost; because withdrawal from melange addiction is fatal.
----------------------------
Sietch - Sietch Tabr Fremen - replaces House Shield
Sietch.jpg

Free Stillsuits promotion for Light Infantry, Heavy Infantry
Free Thumper promotion for Light Infantry, Heavy Infantry
50% defense
-50% damage to defenses from bombardment
Required to build castle
Double production speed for Protective leaders

Dune-opedia: Fremen: "Place of assembly in time of danger." because the Fremen lived so long in peril, the term came by general usage to designate any cave warren inhabited by one of their tribal communities.
-----------------------------
Fremkit - Fremen - replaces Observatory
Fremkit.jpg

+25%science:
can turn 1 citizen into scientist
+1:gold:
+1:)
+1:health:

Dune-opedia: - Fremkits are Fremen desert survival kits. Notable contents include an inflatable stilltent, a sand snorkel, a thumper, and maker hooks.
----------------------------
Suk Medical - House Corrino - replaces Hospital
SukMedical.jpg

+3:health:
+1:science:

Dune-opedia: Where imperial conditioning is developed. The highest conditioning against taking human life. Initiates are marked by a diamond tattoo on the forehead and are permitted to wear their hair long and bounded by a silver Suk ring.
----------------------------
Heighliner - Spacing Guild - replaces Frigate Transportation
Heighliner.jpg

+1.5:gold: from Spice Melange
+1:health: from Spice
+2:health: from environmentalism

Dune-opedia:These enormous spaceships are the major cargo carrier of the Spacing Guild's transportation system. Heighliner operation requires both a Holtzman drive and a Guild Navigator.
---------------------------
Mentat Agency - House Ordos - replaces Intelligence Agency
MentatAgency.jpg

+55% defense against espionage
helps thwart rival spies
can turn 2 citizens into spy
+1:gold: from Sapho

Dune-opedia: An intelligence agency run by Mentats.
---------------------------
Renegade Center - Bene Tleilax - replaces Laboratory
RenegadeCenter.jpg

:yuck: removed
+25%science:
+1:science: from Sapho
can turn 1 citizen into scientist

Dune-opedia: Renegade training center for Mentats. Source of "twisted" Mentats.
--------------------------
Specter - House Fenring - replaces Castle
Specter.jpg

New Maula weapons receive +5 experience points
+25%:espionage:
+1 trade route
50% defense
-25% damage to defense from bombardement
Double production speed for protective leaders

Dune-opedia: A specter is a fortification reliant and dependent on artillery platforms.
 
If you don't want to mess with iTunes, just google 'convert m4a to mp3'. It shouldn't be to hard to find a free convertion tool. :cool:
 
hey guys,

as for the sounds,
for the main menu, im currently using a really good track from dune 2000, i really really like it,
but, 84 tracks can be sutible too.
great i cant wait to have what youve done Ajidica,
plz dont upload to filefront...i hate it :)


as for xml...
well,
xml is really easy guys, basicly you dont need much too know, all you need is to have winmerge,
then you open a file, and just start changing names and values, thats all there is :)

i really hope some of you can do some xml, it will greatly make progress faster.


no one aswered me on the improvements people......


update:
ok this is the current work ive made:

3 levels of food improvements:

1. irrigation - availbe on start of the game
2. growth facility - availbe at the end of first era,
3. green house - mid game.


2 levels of mines:
- with commerce minus

1. mining station - first era
2. proccess station - mid game


wind traps - act as second kind of mines with food minus -only on hills

1. light
2. medoium
3. large

solar panels- only on flat lands:

1. solar farm - gives some hammers

spice improvements:

1. spice extractor - first era
2. spice refinery - mid game


plant improvements (like plantation) - gives food and commerene


each for a speciphic kind of resources:

first type:

1. ?
2. ?

second type:

1.
2.

research facility - give mostly commerce:

1. labs
2. science facility


outpost:

available out side borders - to extend culture borders

military outpost:

acts as fort

1. small
2. medium
3. large

upgardes with time.



and thats about it,

the most cool thing, is that in order to get to a level 3 improvement, youll have to build the level before - its a jackel modcomp - that defines an improvement preqeq.

for now, ill leave the cottage village and town as is, cause i dont have another idea for now, and besides is kinda ok for dune (meaning the house models)

so far i added 6 models.
 
OK, guys I think I am making some progress. I downloaded a dds converter for my photoshop and I can actually view images from the civ4 documents. I still have a lot to learn though but at least I am making progress. All these tutorials on here are really frustrating, they don't break things down simple enough. I think with a little time I will figure this stuff out-hopefully.
 
Keldath, when you refer to Dune 2000, are you refering to the sci-fi channel miniseries or the game? Also, whats wrong with filefront? It has a huge upload space, free, and a relativly fast dl speed. The music is too large to upload to CFC, and filefront works well. No dl waiting either.
Jeckel: Thanks, but I'll still send them all through audacity as I already have it installed and I can edit out parts.

I hope to have the diplo uploaded by evening. I will include alternate tracks if you want to use those instead.
 
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