honeysword
Chieftain
- Joined
- Jul 11, 2008
- Messages
- 10
Thank a lot, it works!
Is the concept of this mod to use just the stuff Firaxis gave us in official mods? If so, do you have any plans to put anything from Colonisation into it, such as Marsh Terrain or the Looter promotion?
Long-time lurker, first post.
Right, so I can't get this to work properly...
It all loads up fine and everything seems to work except one rather important part, there's no HUD. There's just the actual game field and the news feed at the top, nothing else. Even on a city screen, the view goes to the overhead view of the city but there's nothing at the sides/top.
Any ideas?
Fictionalization, which worked fine until I tried to build a certain new unit, then I got a lovely CTD.
Oh, and WW2 1939 for Warlords but that crashes before even loading the game interface.
I suspect it may have something to do with me having the 'Civ IV Complete' disc rather than the original+expansion... Or maybe I'm just being a n00b.
I think I'll try uninstalling/reinstalling the mod and see if that has any effect...
Yes, I'm planning to merge some Colonization features into the mod (to enrich the Renaissance-era mostly). But I'm still collecting ideas. I'll probably add a few units and buildings. The marsh terrain is a must-have, although I'm still not sure how to add that properly. The Tobacco resource is a must as well.
The new traits (Charismatic, Mercantile, Impressionable, Gracious, Prosperous, Indulgent, Tolerant, Disciplined, Mentor, Libertarian, Conquistador, Resourceful, Militaristic, Cooperative, Enterprising and Determined) are interesting too, although not all of them are useful. I'll either give all the new leaders (for Extra) traits from these, or give every leader a third trait (from Colonization).
I'll also break the Native American empire up in a few native american empires, probably the Cherokee, the Sioux, the Apache and the Iroquois. The Arawaks and the Tupi would probably be too much.
Also, I'm wondering what I can do with the (European) leaderheads in Colonization. They are nice and all, but the people they represent weren't that important overall. So maybe I should just take them and rename them to other names. With the exception of John Adams, who seems fine as he is.
I'm open for suggestions btw.
@Smeagolheart:
Already added all of those, save for the leaders.
I already split the Native American Empire into the Cherokee and Sioux, but in order to add more (Iroquois and Apache), I would have to find corresponding unique units/unique buildings for them. Any ideas?
I did some research on Iroquois and Apache. I'll do more but let me tell you what I think would be good ideas at this point...
Apache
UU
Apache Scouts
http://en.wikipedia.org/wiki/Traditional_Apache_scout
Sort of like a Ranger ala Aragorn from LOTR. Powers like being able to tell strange things by the lay of the land aka "Ninjas of the Land"
or
US Army Apache Scouts
http://en.wikipedia.org/wiki/U.S._Army_Indian_Scouts
"The eyes and ears for the US military" during the Apache Wars
UB
Teepee (aka Tipi)
http://en.wikipedia.org/wiki/Teepee
Iroquois
UU
?????
UB
Longhouse
http://en.wikipedia.org/wiki/Native_American_long_house
Possibly neato link
List of Iroquois Villages/Towns
http://www.accessgenealogy.com/native/tribes/iroquioi/iroquoisvillages.htm
And here are some more informational links I didn't have time to look up yet but might be useful to help find more info and/or a good idea for a UU for Iroquois.
http://www.google.com/url?sa=U&start=4&q=http://forums.civfanatics.com/archive/index.php/t-32767.html&usg=AFQjCNFhvE2uIXF-sv00Oz_YvDvKUNKDGw
http://www.google.com/url?sa=U&start=5&q=http://www.colonizationfans.com/civilization-iv-colonization/new-features.html&usg=AFQjCNGceO9s3kYfw3AFW-YmZ1jRB-wGcw
great work chiyu, any chance of being able to play with more than 18 civs?