[BtS] "Extra"

Is the concept of this mod to use just the stuff Firaxis gave us in official mods? If so, do you have any plans to put anything from Colonisation into it, such as Marsh Terrain or the Looter promotion?

Yes, I'm planning to merge some Colonization features into the mod (to enrich the Renaissance-era mostly). But I'm still collecting ideas :). I'll probably add a few units and buildings. The marsh terrain is a must-have, although I'm still not sure how to add that properly. The Tobacco resource is a must as well.

The new traits (Charismatic, Mercantile, Impressionable, Gracious, Prosperous, Indulgent, Tolerant, Disciplined, Mentor, Libertarian, Conquistador, Resourceful, Militaristic, Cooperative, Enterprising and Determined) are interesting too, although not all of them are useful. I'll either give all the new leaders (for Extra) traits from these, or give every leader a third trait (from Colonization).

I'll also break the Native American empire up in a few native american empires, probably the Cherokee, the Sioux, the Apache and the Iroquois. The Arawaks and the Tupi would probably be too much.

Also, I'm wondering what I can do with the (European) leaderheads in Colonization. They are nice and all, but the people they represent weren't that important overall. So maybe I should just take them and rename them to other names. With the exception of John Adams, who seems fine as he is.

I'm open for suggestions btw.
 
The mod doesn't seem to work for me somehow or I'm just not looking good:)

I've installed it into my BTS/mods folder. So in the mods folder I got the map Extra now.
And this isn't the problem, because I can load the mod from 'load a mod' and then civ4 restarts and then what?
There doesn't seem to change a thing.... When I start a custom game I still can't add more then 18 civs.

What am I doing wrong?
 
Check the civilopedia for changes, you'll see when the game starts also it says "Extra" on the main title screen. I'm not certain that having massive amounts of civs is included in this mod, never tried. This mod does add a lot of great stuff to the game and is a huge improvement over vanilla in my experience.
 
Being able to play with more than 18 civs is not a default feature of this mod. If you want to make that possible, you could just download some modcomp (a dll or something) and try to merge it into this one :).
 
Hi Chiyu,
Thanks for this great effort.

I wonder Extra works on german version.
Do you anything translated, or are simply all componets and used mods international versions ?
 
It works perfectly in all five languages :). You needn't worry. From the moment I started this mod, I've been aiming to make the mod's content integrate seamlessly with the official BtS conent, no matter what language you're using. I'm aware that it would be unpleasant if you were using the German version and a third of all descriptions and Civilopedia entries were still in English, while the rest is fine.

The majority of the objects were directly imported from official firaxis mods, with multi-language text strings included.

I used my own knowledge of French/German/Italian/Spanish, sometimes with the aid of Babelfish, to translate the text strings that weren't translated (like unique units/buildings for the new civs or the diplomacy text for the new leaders), and I used Wikipedia to compose nice Civilopedia entries for each language (like background information for the new leaders).

Still, it's very likely that there are spelling/grammatical errors (especially in the new diplomacy text), since I'm no expert speaker of any of these languages.
 
Long-time lurker, first post.

Right, so I can't get this to work properly...

It all loads up fine and everything seems to work except one rather important part, there's no HUD. There's just the actual game field and the news feed at the top, nothing else. Even on a city screen, the view goes to the overhead view of the city but there's nothing at the sides/top.

Any ideas?
 
Long-time lurker, first post.

Right, so I can't get this to work properly...

It all loads up fine and everything seems to work except one rather important part, there's no HUD. There's just the actual game field and the news feed at the top, nothing else. Even on a city screen, the view goes to the overhead view of the city but there's nothing at the sides/top.

Any ideas?

Got other mods installed?
 
Fictionalization, which worked fine until I tried to build a certain new unit, then I got a lovely CTD.

Oh, and WW2 1939 for Warlords but that crashes before even loading the game interface.

I suspect it may have something to do with me having the 'Civ IV Complete' disc rather than the original+expansion... Or maybe I'm just being a n00b.

I think I'll try uninstalling/reinstalling the mod and see if that has any effect...
 
Fictionalization, which worked fine until I tried to build a certain new unit, then I got a lovely CTD.

Oh, and WW2 1939 for Warlords but that crashes before even loading the game interface.

I suspect it may have something to do with me having the 'Civ IV Complete' disc rather than the original+expansion... Or maybe I'm just being a n00b.

I think I'll try uninstalling/reinstalling the mod and see if that has any effect...

I think it's definitely your other mods, with a clean install you'll have no problems
 
Ok.. Removed other mods from the mod folder, cleared the cache, reinstalled Extra mod, exactly the same.

Screenshot

So basically, I can play the game using keyboard shortcuts, but I'd rather not.
 
Yes, I'm planning to merge some Colonization features into the mod (to enrich the Renaissance-era mostly). But I'm still collecting ideas :). I'll probably add a few units and buildings. The marsh terrain is a must-have, although I'm still not sure how to add that properly. The Tobacco resource is a must as well.

The new traits (Charismatic, Mercantile, Impressionable, Gracious, Prosperous, Indulgent, Tolerant, Disciplined, Mentor, Libertarian, Conquistador, Resourceful, Militaristic, Cooperative, Enterprising and Determined) are interesting too, although not all of them are useful. I'll either give all the new leaders (for Extra) traits from these, or give every leader a third trait (from Colonization).

I'll also break the Native American empire up in a few native american empires, probably the Cherokee, the Sioux, the Apache and the Iroquois. The Arawaks and the Tupi would probably be too much.

Also, I'm wondering what I can do with the (European) leaderheads in Colonization. They are nice and all, but the people they represent weren't that important overall. So maybe I should just take them and rename them to other names. With the exception of John Adams, who seems fine as he is.

I'm open for suggestions btw.


What you are talking about seems reasonable, like everything else you've made for the mod. Adding Cherokee, the Sioux, the Apache, the Iroquois and John Adams along with Tobacco and possibly marshland sounds like a great start.
 
Trying to stay within in the rule of "Firaxis-only", also but trying to interpret the changes in Col the light of Civ IV...

* The Colonist graphic could replace the Settler unit at the discovery of ocean going vessels. It could possibly cost 75% of the cost of a Settler, as by that time, you've probably got your main empire underway anyhow.

* Steal some of the promotions, such as Looter and Swamp Fox I, II and III.

* Lodges could be updated Camps that can only be built on sites with the Fur resource in Forest regions. They'd still provide Furs, but would also add +1 Hammer, and should probably at the same tech that Lumber Mills become available.
 
@Hurri:
I'm sorry to hear that :(. I never had that bug myself so I'm not sure what causes it. Maybe there are some python files in your custom assets? Just guessing... And have you tried a fresh BtS reinstall yet?

@Smeagolheart:
Already added all of those, save for the leaders :).
I already split the Native American Empire into the Cherokee and Sioux, but in order to add more (Iroquois and Apache), I would have to find corresponding unique units/unique buildings for them. Any ideas?

@Jabie:
I already added Swamp Fox I, II and III. As for Looter, I'm not sure how I would have to add it. I think xml is not enough, since it's a "special" feature.
I like your idea for the lodges btw, I'll look into it :).
 
@Smeagolheart:
Already added all of those, save for the leaders :).
I already split the Native American Empire into the Cherokee and Sioux, but in order to add more (Iroquois and Apache), I would have to find corresponding unique units/unique buildings for them. Any ideas?

I did some research on Iroquois and Apache. I'll do more but let me tell you what I think would be good ideas at this point...


Apache

UU
Apache Scouts
http://en.wikipedia.org/wiki/Traditional_Apache_scout
Sort of like a Ranger ala Aragorn from LOTR. Powers like being able to tell strange things by the lay of the land aka "Ninjas of the Land"
or
US Army Apache Scouts
http://en.wikipedia.org/wiki/U.S._Army_Indian_Scouts
"The eyes and ears for the US military" during the Apache Wars

UB
Teepee (aka Tipi)
http://en.wikipedia.org/wiki/Teepee

Iroquois
UU
?????

UB
Longhouse
http://en.wikipedia.org/wiki/Native_American_long_house

Possibly neato link
List of Iroquois Villages/Towns
http://www.accessgenealogy.com/native/tribes/iroquioi/iroquoisvillages.htm


And here are some more informational links I didn't have time to look up yet but might be useful to help find more info and/or a good idea for a UU for Iroquois.

http://www.google.com/url?sa=U&start=4&q=http://forums.civfanatics.com/archive/index.php/t-32767.html&usg=AFQjCNFhvE2uIXF-sv00Oz_YvDvKUNKDGw

http://www.google.com/url?sa=U&start=5&q=http://www.colonizationfans.com/civilization-iv-colonization/new-features.html&usg=AFQjCNGceO9s3kYfw3AFW-YmZ1jRB-wGcw
 
I did some research on Iroquois and Apache. I'll do more but let me tell you what I think would be good ideas at this point...


Apache

UU
Apache Scouts
http://en.wikipedia.org/wiki/Traditional_Apache_scout
Sort of like a Ranger ala Aragorn from LOTR. Powers like being able to tell strange things by the lay of the land aka "Ninjas of the Land"
or
US Army Apache Scouts
http://en.wikipedia.org/wiki/U.S._Army_Indian_Scouts
"The eyes and ears for the US military" during the Apache Wars

UB
Teepee (aka Tipi)
http://en.wikipedia.org/wiki/Teepee

Iroquois
UU
?????

UB
Longhouse
http://en.wikipedia.org/wiki/Native_American_long_house

Possibly neato link
List of Iroquois Villages/Towns
http://www.accessgenealogy.com/native/tribes/iroquioi/iroquoisvillages.htm


And here are some more informational links I didn't have time to look up yet but might be useful to help find more info and/or a good idea for a UU for Iroquois.

http://www.google.com/url?sa=U&start=4&q=http://forums.civfanatics.com/archive/index.php/t-32767.html&usg=AFQjCNFhvE2uIXF-sv00Oz_YvDvKUNKDGw

http://www.google.com/url?sa=U&start=5&q=http://www.colonizationfans.com/civilization-iv-colonization/new-features.html&usg=AFQjCNGceO9s3kYfw3AFW-YmZ1jRB-wGcw

I found this link to the Iroquois Civ from Civ 3
http://www.civ3.com/civoftheweek.cfm?civ=Iroquois

And Rise of Mankind mod for Civ 4 has this for Apache
"Apache : Added Apache Corral and Apache Horse Warrior"

Apache Scouts which I mentioned before could replace anything from the basic scout unit to Cavalry

Well what do you think Chiyu? Good info?
 
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