[BtS] "Extra"

Well, I had that link in mind because the Austrian Empire that emerged is more or less a continuation of the Habsburgs Holy Roman Empire. Plus, the flag and UB seem fitting for an Austrian civ too. I think having both would mean too much overlap, that's why :).
 
Within a matter of days or maybe hours, I will release the next version. I just need to fix a couple of things and then I can upload it. Here's a list of all the changes and additions, so you know what to expect :).


Extra version 3.17i

Gameplay changes
* Several bug fixes (as usual).
* Buffed Capital Ship Doctrine and Squadron Doctrine by giving them each a +50% production bonus instead of 25%, to make them more appealing.
* Turned the High Walls into a national wonder again, since an issue appeared that kept the defense bonus from the original walls intact even after the high walls replaced them.. Resulting in cities with sky high defense.
* Changed the effects of the Leaning Tower to make it more unique: it now gives a one time 20% culture bonus instead of happiness (inspired by tsentom1's Golden Gate Bridge wonder).
* Changed the effect of the Flavian Amphitheatre to make it more unique and make it correspond with several other mods that have the same wonder, by giving a 50% chance upon building a unit to receive a UU instead.
Note: not done yet, since I'm having issues getting this work.
* Removed Yuknoom (the second leader for the mayans I added a few updates ago), because with Agueybana and Cunhambebe, there's no more shortage of meso-american leaders.
* Replaced the leaderhead graphics of some leaders with new, better-looking models.
* Gave the "Leadership" promotion the ability to make sure that garrisoned cities won't revolt as long as they're inside. This makes sense because a charismatic leader can inspire them or something. But more importantly; this will hopefully make leaders a little more useful.

- 4 new civilizations
Added on monkeyboobs' request, here are two more ancient/classical civs. I also added the remaining new civs from Civ4 - Colonization.
* Scythian Empire - from Greek World (Vanilla)
Leader: Atheas (Agg/Exp)
Unique Unit: Skuda (replaces Horseman)
Unique Building: Scythian Stable (replaces Stable)
* Phoenician Empire - from Greek World (Vanilla)
Leader: Hiram I (Exp/Org)
Unique Unit: Bireme (replaces Galley)
Unique Building: Seaport (replaces Harbor)
* Tupi Empire - from Civ4 - Colonization
Leader: Cunhambebe (Pro/Imp)
Unique Unit: Blackwood Archer (replaces Archer)
Unique Building: Maloca (replaces Courthouse) - building from CivGold
* Arawak Empire - from Civ4 - Colonization
Leader: Agueybana (Spi/Org)
Unique Unit: Canoe (replaces Galley)
Unique Building: Tobacconist's Shop (replaces Grocer) - building from Civ4Col, given a nice twist to it. The Arawak Empire sorts of represents present day Cuba, so I thought it to be more than fitting :).

- 3 new leaders
* Tamerlane (Cre/Imp) - from Crossroads of the World (BtS). Added on Phrossack's request. I didn't consider the Timurids original enough to add as a seperate civ, so I added him as a third leader for the mongols (which is somewhat logical anyway). No idea who made the leaderhead.
* Taizong (Agg/Phi) - I did some research on the forums and found out that this leaderhead was added by Firaxis itself to the Chinese version of the game (making it official content). I must admit, it's an awesome leaderhead!
* Obama (Chm/Ind) - I added Barack Obama on request of my best friend. Normally I don't add content that doesn't exist in any mods, but his election was so ground breaking that I didn't mind making an exception. Devout republicans can easily disable him in CIV4CivilizationInfos.xml. Leaderhead by GarretSidzaka.

- New diplomacy music
Obviously, new leaders comes with new diplomacy music. For Agueybana and Cunhambebe, I used their pieces from Civ4 - Colonization. For Taizong, I used Kangxi's soundtrack from ripple01's CivFusion mod and for Atheas, I used his soundtrack from Amra's Amra Advanced mod. For Obama, I used John William's "Air and Simple Gifts" that was played at his inauguration and the song from the movie Remember the Titans that was played at one of his speeches during his campaign. Tamerlane and Hiram I don't have a unique soundtrack yet.

- 1 new improvement
* Lodge, from Civilization 4 - Colonization. I altered its effects so that it can only be built on tundras. What it does is give +1 commerce, and +1 additional commerce once you have the technology Printing Press. With the Animism civic, you get +1 production. It's basically a weaker version of the cottage/hamlet/village/town, but it still makes tundras a little more useful.

- New promotions!
Next to the new civilizations/leaders, this is the most noteworthy addition of this update. I've added several new promotions, with great care not to unbalance anything. The promotions come from a number of sources: Civ 4 - Colonization, Final Frontier (BtS) and Genghis Khan (Warlords). To prevent overlap with existing promotions, I changed the effects of some of these. I also recently found out that there are more possibilities for promotions than currently in use.
* Looter - from Civilization 4 - Colonization. Yields +50% gold from pillaging.
* Encirclement Technique - from Genghis Khan (Warlords). Gives +1 first strike to mounted units (an ability which they lack thus far). You can only give this promotion after you've researched the technology "Improved Formations", plus your unit already needs to have Combat II or Flanking I.
* Feint Attack - from Genghis Khan (Warlords). Gives your unit +1 movement after a combat victory. (This feature comes from Tsentom1's python promotions mod components.) You can only give this promotion after you've researched the technology "Improved Formations", plus your unit already needs to have Combat II or Flanking I.
* Tracking Equipment - from Final Frontier (BtS). Gives +20% defense to armored units (an ability which they lack thus far). You can only give this promotion if your unit already has Combat II or Drill I.
* Assault Munitions - from Final Frontier (BtS). Gives +20% city attack. This promotion is automatically given to modern/future units if you have the "School of Zealots" building in your city.
* Kamikaze - this 'feature' was already in Warlords, but never used. I completed it so it's a normal promotion. Your unit gets a strength boost, at the cost of being sacrificed after you attack. Right now this promotion is only available to clone units since I fear it might be overpowered if accessible earlier in the game.
* Another feature for the promotions is the ability to make a city less likely to revolt. I would like to add this as a promotion that is automatically given to all your melee/gunpowder units as long as you have the "Authoritarian" civic on (but get removed if you change to another civics). After all, a civ under an authoritarian rule tries very hard to crush any signs of rebellion. I think this would be a great, fitting way to implement this 'hidden feature'.
Note: I'm having trouble adding this however, so please help me if you can.
 
Chiyu - I like Civilization 4. I love your mod.
Thank you for creating and maintaining this.
If you could ever see your way to an Extra+/Ultra Mod merged with RevolutionDCM and if possible Your take on improvements and Your integration of the best of what's out there; I would support and help in any way I could.
Please consider. please!
Couple of little ideas.
-Would love a copy of GEM - Giant Earth Map with updated resources for this mod. or at least Rhye's huge earth map or the maps you choose to use.
-Stone Age Era add on- Would love for someone to eventually give the option of adding a prehistory era like the Stone Age Mod to this Mod. Neat to also play a Prehistory map with altered ice age coastlines and prehistoric climates /cultures /resources. (~Pre Black Sea flood , Ice Cap retreating, Sahara Desert filling in, volcanic explosions like Thera, Ur/Austrailia, possible Atlantis Locations, plausible mythological possibilities.)
-Future Era -Would love even more for someone to expand a Future Era out to include more speculative - near future and science fiction possibilities than NextWar. Sea Colonies with methane and nitrogen mining, Kelp and algae farming. Stuff from Planetfall / Alpha Centauri mod/games, and some techs from Star Trek, MOO2, Star Wars and the other mods that have explored this. Just the best of what is plausible / fun / interesting / possible. Hope I'm not alone in this desire.
I suspect that some people would be willing to help. Some of these guys working on other mods like Glider for RevolutionDCM are teaming up a little. I have a little programming experience, a bit of creativity, and a lot of time on my hands. Struggling with learning how to mod/merge. Simply would love to see these things eventually happen.
Thank you all for any consideration,
rightfuture
"Never doubt that a small group of thoughtful, committed citizens can change the world.
Indeed, it is the only thing that ever has".
- Margaret Mead -
 
I second that for the map but we can have a standard Earth like "Munch Earth 18 Civs BTS", and you could have themed Munch Earth with "antic civs", "medieval civs", "Renaissance Civs", "Industrial Civs" and "Comtemporary Civs"

I insist that on a STANDARD earth map because it will run smoothly even on two years PCs :goodjob:

Because too big maps can be unplayable :(
 
@Lachlan/Rightfuture: While I would like an earth map for Extra myself, I don't have any experience or skills when it comes to making maps or scenarios. However, if one of you gives me a proper map(script) with all the original civs and resources pre-added, I wouldn't mind adding all the new civs and resources and thus make it 'compatible'. :) First

@Rightfuture: I would be interested in making an add on for Extra that include Stone Age stuff, but since this is a historical mod, it should stay as close to reality as possible :). Same with the future era. Having cities on sea and stuff would be somewhat 'realistic' with today's technology, but things from pure sci-fi mods would most likely be beyond the scope of this mod. After all, it was already a very risky task to take things from Final Frontier. I'll refer to the possibility of having add-ons in my next post ;).

---

All right everyone! Extra 3.17i is uploaded! Get it here!
http://www.craccoclan.com/downloads/Extra3.17i.rar
 
Got a CTD when I got the message while researching Agriculture: Progress is going more slowly than you would wish. Earth2, Large world, playing England (Winston Churchill). Happened right after the autosave, file attached.

Also, Wilhelmina's leaderhead is missing from the list of Dutch leaders.
 

Attachments

Plus I added some small additions to the Protective trait to add esionage enhancments to make it less usless:

Content in bold is changed or enhanced content.

-+100% :espionage:
-Free Promotions (City Garrison I, Drill I)
-Archery Units
-Gunpowder Units
-Clone Units
-Double Production Speed of Walls, High Walls, Castle, Archery Range, Jail, Intelligence Agency, Security Bureau
-+1 to Walls
-+2 to High Walls
-+3 to Castle

I was going to add these variables after I installed the mod.
 
whilst extracting the files using jzip i keep getting messages saying that certain files are corrupt is anyone else having these problems, I have had a similar problem with other mods too.
Ok just tried it with winrar and got the exact same problems. I was wondering how big the download for 3.17i is meant to be as maybe the download has been corrupted
 
@rwglaub: I fixed the Wilhelmina problem :). There was a bug that made her leaderhead not show up.

@supagurazebidy: The file should have been between 336.150 and 344.223 kB. Just to be sure, I re-compiled and re-uploaded the file. If the problem continues, perhaps you should try using a different unzipping program ;).

Please all re-download the mod!
 
Chiyu although I do not speak for everyone, I think one of the things that would make a good add-on, and I'm glad your now speaking of such things btw, would be something like the VD mod's "modern era" expansion, although, I think the thing I like the most from that is the "missing link" units in the air and sea catagory.

Basically, there are the air units it interduces, to cover the periods of history of air warfare before ww2(which the epic game starts with), and in between(the epic game goes from ww2 fighters to modern jets). It includes abunch of techs to allow these new units.

On the sea front, this "modern era" expansion had the missing age of steam units, like iron frigates and such, as well as other ships in between the age of sail ships and the destroyers and battleships of the modern age.

There is one upgrade for Infantry as well, Modern Infantry.
 
These are the sort of messages that I get when trying to extract the files. I have tried what you said but to no avail.

! C:\Users\zebidy\Desktop\Thomas_War_3.5.7z: CRC failed in Thomas' War\Resource\Themes\Civ4\Civ4Theme_Window.thm. The file is corrupt
! C:\Users\zebidy\Desktop\Thomas_War_3.5.7z: Error - operation failed

I have to admit I don't think this is any fault of yours. I think I have some sort of problem with my system. I ran a lengthy checkdisk to see if something is wrong with my hard drive but it seems fine. What would cause this sort of issue from my side when downloading.
 
problem uploading "3.17i" ?
 
@Sword of Geddon: Yes, that might be an option. There are a lot of possibilities. I'll tell more about my plans later :).

@supagurazebidy: Hmm, odd. Hope it will be solved..

Lachlan: There shouldn't be any problems, the download seems to work fine here :). Do you get an error or something?
 
Sorry, i havent seen the link :(

Now i download...

I have a question : do i must use "custom game" to have bonus ressources, because with "play now" they dont appear on the map apparently :(
 
@Chiyu: Muchas thanks for Phoenicians and Skyths!!! I'm always looking for new Extra mod versions and today you made my day again :D:D:D

Chiyu - I like Civilization 4. I love your mod.
-Stone Age Era add on- Would love for someone to eventually give the option of adding a prehistory era like the Stone Age Mod to this Mod. Neat to also play a Prehistory map with altered ice age coastlines and prehistoric climates /cultures /resources. (~Pre Black Sea flood , Ice Cap retreating, Sahara Desert filling in, volcanic explosions like Thera, Ur/Austrailia, possible Atlantis Locations, plausible mythological possibilities.)

Yesss! Since I first played Civilization over 15 years ago, I had the wish once to play a longer phase of history of mankind, not starting 4,000 B.C. but earlier in 14,000 B.C., before end of last ice age. It would be great to play this on a dynamic map with volcanoes, earthquakes, lost coasts and islands, and even historical impacts (as it is more and more expected for climate changes after ice age).

But for the moment, I'm happy enough with that 3.17i. Thanks! Thanks! Thanks! :thumbsup: :worship:
 
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