I love your mod, but I have a small balance issue with Barter Economy. As it works now it adds a flat 15% increase to all income in all cities, and it easily rivals Free Market. I tested the mod on an archipelago map, playing as Ragnar (Agg, Fin), and I had to build several Customs House before I could switch to Free Market without loosing income. Now I might be wrong, and there certainly are other factors I have overlooked, but it needs a bit toning down. So I increased the upkeep cost to "high", going to test it later.
In addition, Independent Farmers are a bit underpowered in my humble opinion. +1 food to farms and -33% unit production with medium upkeep is a bit harsh for such a small benefit. But I must admit, it helped a few cities in the arctic region of the map flourish a bit, but the upkeep and unit production penalties really hit the rest of my empire, as they had already reached their health/happy limit. So in short, it needs a small buff, either the upkeep could be lowered, or another stat increase. As it stands now it could help smaller nations pick up their production and population, but the negative unit production stat hampers them even more than what a few extra pop points make up for it.
One more thing, but it isn't your doing: I had got an infinite loop error one turn (mid-renaissance), and couldn't get the game to progress after that point even how many saves back I tried. Solver posted a small .dll fix to address this issue, I would love it if you could include that on your next update. (http://apolyton.net/forums/showthread.php?s=&threadid=168750)
In addition, Independent Farmers are a bit underpowered in my humble opinion. +1 food to farms and -33% unit production with medium upkeep is a bit harsh for such a small benefit. But I must admit, it helped a few cities in the arctic region of the map flourish a bit, but the upkeep and unit production penalties really hit the rest of my empire, as they had already reached their health/happy limit. So in short, it needs a small buff, either the upkeep could be lowered, or another stat increase. As it stands now it could help smaller nations pick up their production and population, but the negative unit production stat hampers them even more than what a few extra pop points make up for it.
One more thing, but it isn't your doing: I had got an infinite loop error one turn (mid-renaissance), and couldn't get the game to progress after that point even how many saves back I tried. Solver posted a small .dll fix to address this issue, I would love it if you could include that on your next update. (http://apolyton.net/forums/showthread.php?s=&threadid=168750)