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[BtS] Hungary mod for Varietas Delectat

Great work on Szechenyi!
I can modify the gloss if needed.

The units you asked for are attached.
The female settler (Emese) uses the following:
<KFM>Art/Units/Settler_South_America/Settler_Female.kfm</KFM>

And yes, the order in the artdefines determines the positions, but I believe there's a formation xml also that is the real basis for this. Anyway, once you move the settlers, the position of the units within is mixed...

PS: Gyurcsany is leaving the sinking boat like a rat he is. The bad news is that the socialists are going to remain for 1 more year, so no real change will be done - except this interim change/uncertainty will discourage even the remaining foreign investors...
 

Attachments

  • Emese.7z
    112.9 KB · Views: 64
  • Hungarian Knight.7z
    174 KB · Views: 67
Thanks for the files and the informations, avain!

PS: Gyurcsany is leaving the sinking boat like a rat he is. The bad news is that the socialists are going to remain for 1 more year, so no real change will be done - except this interim change/uncertainty will discourage even the remaining foreign investors...
Yeah, that's what I meant: it's for show only. However, I think it is a bad idea to simple wait that year, especially if you are right and the economic situation won't improve. It could easily happen that the new government will be as incompetent as the previous, then the risk is high then that the situation will become worse. So, if I would live in Budapest, I guess I'd participate in demonstrations. Well, the chance is high that that won't change anything, but actually it is as follows: those who fight, can lose; those who don't fight, already have lost. At least it is a way to calm down... Well, we'll see what will happen.

Now I'll go to ask what the spec file exactly does.

Ah, and tomorow or the day after tomorow I'll upload my files for the Nagy LH and request some help. Hopefully some professionals will recognize it and feel attracted.
 
Thanks to Bakuel, I managed to finish the horse of the early Hungarian Hussar:
 

Attachments

  • MagyarHuszarGloss.jpg
    MagyarHuszarGloss.jpg
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Looks good. I still have to decide for which I'll use as cuirassier.
 
Yeah, that looks cool. I had no time to compare it with the picture you gave Bakuel as base, but I am confused by this fur. It looks like leopard fur, which doesn't really fit to Hungary as I would wonder if there were leopards in Hungary in the last millenia (if there ever have been leopards)... :confused:
 
Yeah, that looks cool. I had no time to compare it with the picture you gave Bakuel as base, but I am confused by this fur. It looks like leopard fur, which doesn't really fit to Hungary as I would wonder if there were leopards in Hungary in the last millenia (if there ever have been leopards)... :confused:

Check this pic:
http://forums.civfanatics.com/attachment.php?attachmentid=206225&d=1236581961

Or the one I attached here.
Thou I don't know how authentic they are, but these are what I found...

Any news on Széchenyi? I was thinking on uploading a new version of the Hungary mod on the weekend.
 

Attachments

  • magyar_huszar_018.jpg
    magyar_huszar_018.jpg
    23.8 KB · Views: 134
I am confused by this fur. It looks like leopard fur, which doesn't really fit to Hungary as I would wonder if there were leopards in Hungary in the last millenia (if there ever have been leopards)... :confused:

Check this pic:
http://forums.civfanatics.com/attachment.php?attachmentid=206225&d=1236581961

Or the one I attached here.
Thou I don't know how authentic they are, but these are what I found...

They are authenthic: A theory about the purpose of the leopard furs is that enemy horses was frighten by its smell (if downwind, of course). The wings of polish hussars had the same effect, but with humans. Very unusual, but very interesting! :crazyeye:
But the question remains: Where did hussars go to hunt leopards? :eek:
 
Any news on Széchenyi? I was thinking on uploading a new version of the Hungary mod on the weekend.
Hmmm... That's complicated. I have posted my question about what the spec map is for exactly, but I haven't got an answer yet. I already planned two things: a) post in the thread were I have proposed my question. This way it gets pushed up in the list. "Competent" users may see it this ways and can write me an answer (weekend is near and users will have more time). b) is reading stuff to find out what it is by myself. However, even if I can find out what it is for today, I'm not sure whether I can finish it till tomorrow or sunday. Even the gap between torso and fur isn't closed yet, because over the week I didn't have time to do it and I also encountered some problems with it that'll make it a bit more triggy... However, I could send you the latest version, if you like. But you'd have to move around some parts (head and torso). They got moved after exporting them to nif again. So far I only moved them in position roughly as I knew that it won't be the last version anyways.

avain said:
Check this pic:
http://forums.civfanatics.com/attach...5&d=1236581961

Or the one I attached here.
Thou I don't know how authentic they are, but these are what I found...
10lire said:
They are authenthic: A theory about the purpose of the leopard furs is that enemy horses was frighten by its smell (if downwind, of course). The wings of polish hussars had the same effect, but with humans. Very unusual, but very interesting!
But the question remains: Where did hussars go to hunt leopards?
Yeah, I thought that it's not an invention of Bakuel and also that it may be authentic... I just didn't know whether it is really leopard fur... But 10lires explanation makes sense. They must have imported the furs - just can't see any other way to get them - but that must have been incredibly expensive... In this case there should be some sources about that... Would be an interesting "homework" to find out...
 
Well keep in mind that leopards used to have a very large distribution.

http://upload.wikimedia.org/wikipedia/commons/a/af/Leopard_distribution.gif

Even today, the Hussars could still import them from North Western Iran and the range may have even extended to the black sea in those days. While expensive, I don't think it would cost that much more for a noble or government then some armor would have or a properly trained war horse. The upkeep of cavalry is generally expensive anyway. They may as well look good.
 
Okay, avain, I am proud to tell you that the chances that you'll have the new Széchenyi LH in the next version of your mod are quite high. I figured out the difference between the two maps. The env_mask map doesn't control the glossiness / shininess, but makes the surface it is assigned to look like a billard ball or a crystal. Because of the surfaces in our case were quite small, the difference was hard to recognize. It is possible that the env_mask shader is even able to mirror things (propably in a limited way). That's way there is the env map which may be the "object" that is mirrored. The spec map indeed is the map that controls the glosiness. The effect of both gets increased if the maps are brighter and decreased if they are darker.
From now on I am using the map you have created as specular map. The env_mask map is a sligtly changed version of the spec dds - the bright parts are a bit darker again. However, I can't see that the spec map causes great glossiness, but at least everything look more naturaly. All that still disturbs me a bit, is that the metallic objects look quite flat. I asked for suggestions for the properties of the nrml map, but so far I haven't got any answer. Maybe tonight when all the Americans come home from work.
I also managed to close the gap. I had to do that blindly as the torso got moved a bit (compared with how it is in nifskope) and I was unable to readjust it precisly. So I've done that quite roughly and moved around the vertices. It seems to be okay now, but I'd need to try it out with different animations.
At the evening I'll try the LH with another env map and try out some animations. If I don't get any answer on my question till tomorow, I'll upload the file here. Now I have to do something for university...

BTW: Thank you for pointing this out, Bakuel. You could be right, don't know what an armory, a well trained horse and a leopard fur cost today or costed those days. But if I think about it, you may be right...
 
Okay, here comes the Széchenyi LH. There are two versions: napoleon.nif and napoleon2.nif. The first uses the *env_gold.dds, the latter *env.dds. Unfortunately the gloss almost disappears with the *env.dds... I guess one would have to play around with the enlightment, probably with the specular lights, but this is a work I really hate... Anyways, I thought I leave the decision up to you and put in both versions.

Could you please upload your version of the early hussar? I think I have decided which version I gonna use :)
 
Good work! Your texture for the turul statue looks indeed better then mine. Also the backround for Corvinus is quite good. That's the Matthias church, rght? That's the building I wanted to use as backround as well, but I was unable to find a picture without people and cars...

EDIT: Uhh... The waiting time on atomic gamer is horrible... 6 minutes... It says your mod is around 20MB only. You could try mediafire instead of atomic gamer. It supports files up to 100MB. Just my two cents.
 
Yes, it's the Mátyás templom. I needed to remove some poeple from the pic, too ;)

BTW, there are problems with my modified Matthias LH. I added a laurel-crown, but it's sometimes missing, sometimes really huge in the foreground, etc. So shortly: I screwed it up;)
Care to correct it, or add some laurels to a "clean" Matthias LH?
 
Hmmm... Interesting idea. I requested something for the Szent István LH from Methyl, which I thought to use for Corvinus as well to cover the hair a bit. But I think that won't work anyways as Corvinus head is lso narrow. Your laurel could be an alternative... Hmmm... basically it sounds like an animation problem. Maybe the laurel is assigned to the wrong node or, if it has a skin instance, the skin points to a wrong bone. I'll take a look at it, but as always I can't promise anything.
 
Hmmm... Interesting idea. I requested something for the Szent István LH from Methyl, which I thought to use for Corvinus as well to cover the hair a bit. But I think that won't work anyways as Corvinus head is lso narrow. Your laurel could be an alternative... Hmmm... basically it sounds like an animation problem. Maybe the laurel is assigned to the wrong node or, if it has a skin instance, the skin points to a wrong bone. I'll take a look at it, but as always I can't promise anything.

Great! Actually, I "borrowed" the laurels from a Roman LH...
 
Let me guess: Caligula. I think that is an LH made by Ekmek. Well, I roughly got it running. I'll have to play around with it. Let's say I try to get it working within a week. If I have luck it's finished at the evening, but it may also take me some days. Also, I think the creator of that roman LH used Alexanders laurel. I'll try my luck with that. At least it is already shadered which saves me time. And I think it is really necessary to shader it in this case, otherwise it sticks out.
 
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