davidlallen
Deity
It is not exactly related to roads, but another movement related thing which is bugging me is use of techs or promotions to allow passing a feature type. Discussion in this thread. The game provides FeaturePassableTechs, but it must be used with FeatureImpassables, and units with FeatureImpassables are disqualified from ever exploring. IMHO this makes it unusable.
Would you have any interest in a standalone FeatureRequiredPromotion (preferred) or FeatureRequiredTech tag, applied to the feature object? It's only 10 lines of python but it makes the turn update 5x slower :-(
Would you have any interest in a standalone FeatureRequiredPromotion (preferred) or FeatureRequiredTech tag, applied to the feature object? It's only 10 lines of python but it makes the turn update 5x slower :-(