Sorry, haven't posted some time here, have been busy with other parts of CFC

.
And i honestly lost the motivation for modding at the moment

. I think the next patch (whenever it will come) will probably the last patch

.
Wupz, now I realized UU/UB means Unique Units and Unique Buildings. Thought it was for Unit Usage (Sid's tips and stuff) and Unit Background, which is missing as well. But, nowonce I've set the point, I'll try to do some.
So, anything done

?
I had been on a long sabbatical from Civ in general, but I must say that this mod has really gotten me into it again. Really great work so far!
I started a game with the Private Space Explorers so we'll see how that goes. Nice work!
Thanks

.
Some things I've noted:
- I built Advanced Plants but it didn't give me any resource-units to distribute (like the Import-Plant/Animal wonder did). It did give me 7 resources to distribute, however.
That's intended, like the hollywood wonder (and the others) in normal civ.
- I keep getting a message that I've built the Import Plants and Import animals wonders.
It's a bug :/. You get these messages again, when the buildings have been responsible for a terraforming event.
Can't really do anything against it :/.
- If feels like Request Water/Oxygen from Earth is too cheap. What does Earth get out of the bargain? Is there a permanent cost in Gold and/or National Feeling (kind of hard to be independent, when you're dependent on Earth for water and air)? Is it possible to have to invest 1 other resource each time to you this wonder (representing some important resource to Earth)?

adding negative national feeling would be an idea.
- The barbarians start off cool (mutants and viruses) but change into Tanks (where are they getting tanks!?

) and Rocketdudes (not as fun). Other than some new weird units, I don't have an ideas for them.
These are rioting martians

.
But i've honestly never thought about restricting the barbarians. The advance in BtS, so why should they not advance here?
Any other opinion?
Maybe they need then some other advanced mutant units.
- Speaking of Rocketdudes, shouldn't they get a bonus against Tanks? They seem more deserving than the Grenade Troops.
I'd maybe shift the boni...ah...i'm so uncreative about that

.
- Though it is listed as a National Wonder, I can build Watersupply multiple times. Why is this? Is this intentional?
It's in the same way a national wonder like the command center is (or the palace in normal civ). When you build it again, then you just move it to another city, you don't get one additionally.
- The fusion of current religions as a culture producer to religion (including the new ones) as a producer of a drive for independence doesn't always seem to fit with the buildings. For example, a court house would seemingly produce National Feeling, as it legitimizes the locals. You could do some interesting things with Panzer Kunst as far as bonuses (free XP, unique promotions, unique units), however it doesn't seem like it should behave like a much 'religion.' What about the Brotherhood of Mars? What is it and how does it work?
I actually think that the Brotherhood of Mars should give you further effects if you have it as your state religion (greater Nation-feeling or something; a Martian religion for the Martian people!) but that would ostracize those who wish to remain faithful towards the Earthling religions.
I thought about some more religion changes, just did not have the time and motivation to add them :/.
e.g. thought about restricting the martian state church wonder to only the martian religions, removing the earth religion wonders and adding 3 more martian religions, but there are some problems with that (besides motivation).
Removing national feeling from the earth buildings woud fit to this, and would make sense, right.
Can anyone maybe motivate me

?