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[BtS] Merged Mod

v2.6 introduced the German Pre-Dreadnought SMS Brandenburg... no changes to Germany in v2.61 or v2.62... v2.63 changed German Knights and Heavy Foot Soldiers (Maul)... as I used the old German ones for Austria and gave Germany new Knights and Heavy Foot Soldiers.

The only future plans I have right now for v2.64 would be some minor tweak on subs and a few new unit models (Mikasa and some Austrian troops).

Then again, I might go on a bender and add a 35th civ like Poland or something (can you add a civ without deleting a civ?).
 
v2.6 introduced the German Pre-Dreadnought SMS Brandenburg... no changes to Germany in v2.61 or v2.62... v2.63 changed German Knights and Heavy Foot Soldiers (Maul)... as I used the old German ones for Austria and gave Germany new Knights and Heavy Foot Soldiers.

The only future plans I have right now for v2.64 would be some minor tweak on subs and a few new unit models (Mikasa and some Austrian troops).

Then again, I might go on a bender and add a 35th civ like Poland or something (can you add a civ without deleting a civ?).

Mikasa would be a nice addition!

Also Poland would be great! I can only imagine swarms of hussars, heavy spearman then later on cavalry 7tp/Vickers tanks and some nice planes...
If you need some help with gathering info let me know I wouldn't mind helping out (too bad I cant make models or I would hand them to you on a plate) :sad:
 
Mikasa was a pet project of mine and I crammed it down Matt's throat (he was nice enough to comply, thanks Matt for putting up with me). So OF COURSE it's going to get added in... I don't think anybody would be asking for Pre-Dreadnought models if I didn't push so hard for them (Brandenburg and a new Canopus were both pushed by me as well).

As for Poland... dunno... I added Austria because I was sick of the HRE stealing German cities and I thought the Austrians got gyped. So ditching the HRE in favor of Austria was an easy choice for me.

On the matter of Poland, there's already a Poland mod I could borrow from (credit being given of course), the matter I'm not sure of is if I can add a 35th civ, or if the game is hard-coded for 34 civs (meaning I have to ditch a civ to add a civ, which I wouldn't do for another Euro civ). I have to double check that then see if I have the patience to do all the XML code changes that would be needed to add another civ.

In other words, v2.64 might be small (sub change, a few new models) or bigger (adding a new civ alltogether). Also, there is NO TIMETABLE... maybe it will show-up this weekend, or maybe take a few more weeks... no idea... I've only added Mikasa on my end to date, but I'm certainly not releasing a new mod just for that! Depends more on my mood and freetime.
 
Yeah, I haven't updated any XML since 2.6. I will have some free time tonight, maybe I'll take a look at it again, and just make the whole thing compatible with 2.63... 2.64 will come in due time, and I can just update again.
 
Yeah, I haven't updated any XML since 2.6. I will have some free time tonight, maybe I'll take a look at it again, and just make the whole thing compatible with 2.63... 2.64 will come in due time, and I can just update again.
Going from v2.6 to v2.63 will mostly focus on the change from HRE to Austria, including unit leaderhead changes, civ changes and some unit changes.
 
Update!

Check the first post, v.31 now matches Wolf's 2.63.
 
Yeah, the xml changes took about 20 minutes to do. Winmerge is really a great little tool for this.
 
I'm now getting the red splotches on everything.
 
I'm now getting the red splotches on everything.
Well, maybe you should just stick to the Wolfshanze mod! ;)

Hehe...

Ninja... you are testing these releases for stability, right?
 
I am for now until this is fixed. Especially if you put in Poland. BTW what would be their UU? Hussars? Lancers?

Unique building?
 
I am for now until this is fixed. Especially if you put in Poland. BTW what would be their UU? Hussars? Lancers?

Unique building?
May well get done... I just have to figure-out if I can add a 35th civ or if I have to sacrifice one to make room. Winged Hussars to replace Cuirassiers most likely. Gotta check on the building thing.
 
I'm now getting the red splotches on everything.

Okay, this HAS to be because the wolfshanze.fpk file is not in the right folder. You need to copy it from the Wolfshanze mod asset folder to the Merged Mod asset folder.

As for testing -- obviously I don't play an entire game for each release, as I don't have time for that. But I do start up a couple of games with pretty much everything on random. I then enter the WB and check a couple of odd things, particularly new units.
 
Lets say Wolf that I do the extensive testing haha ;-)

As for Polish unique building it could be some special courthouse (although there are too many of them)
or THE BEST option would be special stable as we pride ourselves when it gets to Polish horses, and Cavalry tradition a few centuries old!
 
Ninja, I'm playing merged mod at the moment as Bismark. Good game and good combination. It's snakey contients so the Wolfshanze naval era will be good with stack attack.
 
It's snakey contients so the Wolfshanze naval era will be good with stack attack.
Dang... now I'm getting naval-eras named after me? Is that historically accurate? :lol:
 
Ninja, I'm playing merged mod at the moment as Bismark. Good game and good combination. It's snakey contients so the Wolfshanze naval era will be good with stack attack.

Cool. Keep me posted if you run into any issues! :)
 
Ninja, I just completed a full game. Stable with no glitches.

Also a great game.

After first loving DCM, I'm now wondering about the power of opportunity fire. It seems overpowered, but on the other hand it might be a case of changing tactics to exploit it.
 
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