For everyones' information, I am watching closely the discussions in the Wolfshanze thread and the DCM thread. I will make a larger update, once Dale has ironed out his bugs, and Wolf has made a new update, which hopefully will adjust the presence of airunits, interception levels and add some new models.
I am also seriously considering adding an anti-tank gun unit, which will afford civs without access to the ressources for tanks some defense. I will also still consider adding a flak unit, again to allow the poorer civs a defending chance. These will basically be modelled on the machine gun, in that they can only defend, and will suffer penalties against units which they were not meant to fight. I haven't figured out what's best - make a generally weak unit, with large bonuses to fight their designated opposing unit, or a stronger unit with penalties against other units. However, rest assured that on both accounts, these units will not be uber-powerful, even against their natural adversaries. Graphically, the ones from Road to War will make do.
I have also already made a working mod to work with Wolf's 2.64. I have made some effort to balance the Wolf's airunits vis-a-vis Dale's airbombing missions, so that the more advanced aircraft, the more missions become available. No aircraft, however, are allowed all mission types. Otherwise, the Jet fighter would simply become THE best unit, and I want people to still need bombers. Furthermore, the light bomber and the jet fighter are now also lethal.
I am also seriously considering adding an anti-tank gun unit, which will afford civs without access to the ressources for tanks some defense. I will also still consider adding a flak unit, again to allow the poorer civs a defending chance. These will basically be modelled on the machine gun, in that they can only defend, and will suffer penalties against units which they were not meant to fight. I haven't figured out what's best - make a generally weak unit, with large bonuses to fight their designated opposing unit, or a stronger unit with penalties against other units. However, rest assured that on both accounts, these units will not be uber-powerful, even against their natural adversaries. Graphically, the ones from Road to War will make do.
I have also already made a working mod to work with Wolf's 2.64. I have made some effort to balance the Wolf's airunits vis-a-vis Dale's airbombing missions, so that the more advanced aircraft, the more missions become available. No aircraft, however, are allowed all mission types. Otherwise, the Jet fighter would simply become THE best unit, and I want people to still need bombers. Furthermore, the light bomber and the jet fighter are now also lethal.