No, it's an XML issue, and I'm on it. I've got ranged bombardment working, and I know how to fix the airbombing. I'll be pretty busy over the weekend, so I'm not making any promises as to when I'll be done editing.
Sorry!
Sorry!
There's a temporary download location at [Link removed]. Just replace this file (CIV4UnitInfos.xml) with the same file in the merged mod\assets\xml\units folder. Ranged bombardment and all the airbombing missions should now be available. I haven't tested it, though, as I'm at work. 



, I plan to expand this mod a little further.

Yeah, I think that's intentional. I personally don't care much for the whole archery bombardment, but I know some players requested that Dale put the code in. I prefer to switch it off.
Wasn't so much the archer bombarding, but the archers almost killing a Privateer that annoyed me. A Catapult- ok, I can buy that a bit, but not a bunch of arrows taking out a warship.

Well balancing is not easy but I would not call that a major issue as archers are gone by the time most nations expand their fleets. One thing possible to do to solve the problem would be to add a severe negative modifier for archers bombarding naval units?
