[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

Yes folks... those two units can kill land units too... so yes... it could be bad news to lose somebody on land from an air attack... as with all other things, it's pretty rare to lose something outright from a single enemy attack, but if the enemy has a lot of planes in range, I guess you better be careful or get your own planes up in the air.

Remember, you can base fighters and place them on Constant Air Patrols from cities, carriers and FORTS... you can also station aircraft in vassal's cities.

Yes, this mod makes air warfare a little more important then a sideshow... which is how it should be.
 
Wolfshanze, have you perhaps considered adding in an anti-tank gun and/or a flak unit? :)
 
Hmmm we already have "anti tank infantry" and for the flak units we have mobile sam's and sam infantry - so unless you are talking about early type unit (like WW2 one) there is no need for one is there?
 
That's exactly what I'm talking about! :D
 
Well I have to say I would like to see something along the lines of Pak 38 and or maybe heavy 88's. Unit could be getting good anti tank promotions and be something like the machine gun - a siege weapon that can only defend?
Might be a good idea Ninja
 
I've always wondered why nobody in WWII took a battleship hull (or, heck, a freighter!) and mounted a dozen flak batteries on it.

Wodan
 
I've always wondered why nobody in WWII took a battleship hull (or, heck, a freighter!) and mounted a dozen flak batteries on it.

Wodan

Because such ship would not survive long - it could combat a squadron of planes but sooner or later it would be over run...
Germans tried that with their uboats, there were a few boats with removed deck guns add additional AA batteries able to combat planes quite well but they were all sunk by British planes after all. Every time it was the same scenario - planes would aproach the boat from several directions so gunners cant concentrate their fire. Battleship hulls were way more expensive but they would meet the same fate I guess.
 
I always thought the standard WW2 battleship had a heck of a lot of flak batteries mounted. But I see your point, Wodan, it would have been a cheap defensive boat to include in a battlegroup.
 
I've always wondered why nobody in WWII took a battleship hull (or, heck, a freighter!) and mounted a dozen flak batteries on it.

Wodan

I think they were called AA Cruisers.. They were not battleships hulls (Cruiser ones) but you could fit quite enough on a cruiser, and have that extra mobility. And if it is sunk it is less expensive than losing a battleship hull..
 
Yeah, to all.

Krysiak: I meant that they would go in battlegroups. You're right they could be swarmed but what's the alternative? Have a normal ship instead, which would be swarmed even faster?

I guess the WWII solution is to build more carriers, and meet the attackers with your own fighter groups. But, it just seems like AA specialist ships would be much cheaper and faster to put in production. Maybe not, or maybe there was some technical difficulty barring easy implementation. Beats me.

Matt: I don't see anything in Wiki about such an animal. In fact, it says cruisers were pretty much eliminated from the order of battle of most navies as a result of the increased dominance of airpower in WWII. The implication is that cruisers are the multipurpose workhorse tasked with independent operations and that with airpower independent operations as a concept were doomed. Also that cruisers could not economically be changed to a specialist role for use in major fleet ops.

Wodan
 
Tried the new version: got a gamecrash when I clicked on "Germany" at the civ choice screen...:(
Can't really comment on this, as I can't duplicate it (I play Germans more often then not so they are usually the first nation I spot problems with). Anybody else have problems selecting the Germans in v2.64? Not on my end. :dunno:

***

On the subject of AA ships, there were plenty of purpose-built and converted ships for AA roles... especially cruisers and cruiser-displacement ships... the British built the purpose-built AA cruiser class "Dido", and the Americans their own "Atlanta" class cruisers... both the Dido and Atlanta class were built specifically as AA platforms with main armament that were DP guns (dual-purpose), anti-ship and anti-air capability. Neither class was very effective in anti-ship roles, but then they weren't built for such a purpose... the Juneau (an Atlanta class cruiser) went down with five brothers from one family on-board in a surface engagement with the Japanese (the Navy then changed policy banning so many siblings on one vessel). The Italians converted the old San Giorgio to an AA ship as well. AA ships were actually quite common, hardly rare at all in WWII.
 
Couldn't that be handled by giving interception promotions?
 
Can't really comment on this, as I can't duplicate it (I play Germans more often then not so they are usually the first nation I spot problems with).

I gathered as much. It was just a bit of a letdown after the loading time. (I write this as I'm reloading to see if I can repeat it myself...)
 
33-Civ German earth scenario map stable on this end. Maybe it's a language thing... have you tried it in English just to see if it's a language problem (assuming you may have tried it in a non-english language?).
 
That begs the question why they aren't in the mod?!?
Well they already are... maybe you just didn't notice? ;)

In the Wolfshanze Mod, cruisers are the BEST ships at intercepting aircraft in the game. In-fact, I've modified AA intercept rates for most ships in the game to give a better reflection of purpose and ability... intercept rates are listed below... if a ship isn't listed, it doesn't have an AA rate.

Battleship 25%
Destroyer 30%
Heavy Cruiser 35%
Stealth Destroyer 45%
Missile Cruiser 50%

I might give carriers and/or supercarriers a low AA rate (10% ?) in a future version... :dunno:

I really don't see a need to make (yet another) WWII cruiser to the game, as even a purpose-built AA cruiser would be hard-pressed to intercept every third air strike (by the odds), so I just bundled the ability in with the cruiser role as a generalization... as Civ4 isn't exactly a WWII simulator like Pacific General, where I can easily distinguish abilities of one cruiser to the next with accuracy... Civ4 just isn't built like that to be splitting hairs.
 
Well not complaining, but what this does is say that general-purpose cruisers are good at intercepting as a specialty-AA cruiser. It also says that specialty-AA cruisers are as good at ship-to-ship battle as a general-purpose cruiser.

Wodan
 
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