[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

Actually, I've been playing a game with the Romans, and Legionaires at least, do still require Iron. Obviously, I don't know about swordsman.
 
Praetorians, at least should require iron.
WHY?

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They would be overpowered. Too easy to get.
Pfft... so if the Romans start near Iron, how is that any different? :rolleyes:

I think your problem is with the unit stats, not the requirements... if Rome starts near Iron they could have them right away anyways...

Roman Legions started conquering the known world with Bronze Swords... I see no reason why the game should say they can't do what they did in history.
 
Well, who am I to tell you how unbalanced your mod is? :p
At least I release my mods! :p
POKE.GIF


Oh, and I've never lost to the Romans once... can't be that unbalanced. If you lose because of one UU, then you're not a good Civ player.
 
Well I haven't lost to the Romans either in vanilla civ. But a lot of players thrive of the Praetorian UU and own a lot of AI civs at the start of the game when using them. I usually go for the culture victory (France or China) and don't use their UU's much.

But anyway, it's always risky to tweak the game balance.
 
Well I haven't lost to the Romans either in vanilla civ. But a lot of players thrive of the Praetorian UU and own a lot of AI civs at the start of the game when using them. I usually go for the culture victory (France or China) and don't use their UU's much.

But anyway, it's always risky to tweak the game balance.
There's nothing wrong with tweaking gameplay... you're assuming that Firaxis (a company created by oh-so-fallible humans) got everything in playbalance 100% correct from the get-go. Which just proves how wrong Firaxis can be, since they constantly change gameplay balance with every single patch they put out... so obviously they haven't been getting it right themselves.

I'm not of the mindset that what a game company does is always correct out of the box, nor do I treat changing things they did as taboo. All humans are fallible and that includes Firaxis.

You seem to act as-if allowing roman swords to be made of bronze (as they were in the Roman Republic) is some sort of sacrilegious change that has just completely ruined the game... I say "phooey" to that... if the Romans used Bronze Swords in history, why can't they in-game?

Personally, if you want to talk about civs being unbalanced, I'll point to the damn Malinese... I'd rather be surrounded by Romans with Bronze Swords then having a single Malinese Civ in my game... that damn Leader makes his civ 10x more competitive then all the Romes in the world.

A single UU is not going to make or break a game, and quite frankly unless every single civ has the exact same leaderhead AI and the exact same UU, the game is already unbalanced. You're thinking with a closed-mind Chuggi... it is completely impossible for the game to be 100% evenly balanced unless every civ has the same units, same leader-AI-routines, same UUs and exact same equally-distributed starting spots and access to resources as every other civ.

Crying over bronze swords doesn't mean Firaxis was astoundingly insightful as to how they handed-out things in the game... every patch changes gameplay, so every time Firaxis touches the game they change play-balance (and quite frankly, I think they ruin things the more they mess with them... the latest patch made airpower almost pointless with almost every unit under the sun having AA intercept abilities)... obviously they know no-more then you or I when it comes to play-balance (and I'd say they often know less)... they are humans after all.

I'm not even sure I want every civ to be equal in power... they certainly aren't out of the box as-is (once again, the Mali & Ethiopians come to mind). There's no way to make every civ equal in power because no two civs are equal in every regard to begin with... a Roman civ in Vanilla Civ4 that starts right next to an iron source underneath Rome is no different then a Roman civ in the Wolfshanze Mod that starts next to copper... explain to me why in Vanilla Civ4 the Roman Civ that starts on top of Iron is less unbalanced then the Roman Civ that starts next to Copper in my mod?

Bottom line, I don't feel that Firaxis is stationed on top of Mt.Olympus and should be worshiped as infallible gods.
 
Speaking of Infallible...

Ooops... Wolf made a mistake...

Don't know how long this has been going on... but possible quite awhile...

Somehow (at least as long-ago as v2.73), the Mali and Ethiopians, who I made distinctive unit sets for... aren't using their distinctive unit sets... somewhere along the line they reverted to the default (Zulu) African unit set.

I caught the error when I was double-checking my added Zulu and Ethiopian units for v2.82 (no release date planned soon)... anyways, it's a simple enough fix for anyone to do on their end.

Simply go to the Wolfshanze/Assets/XML/Civilizations folder, open-up "Civ4CivilizationInfos.xml" and pull-up the Ethiopians and the Mali sections... for each, change this line:

Change:
Code:
<UnitArtStyleType>UNIT_ARTSTYLE_AFRICAN</UnitArtStyleType>

To:
Code:
<UnitArtStyleType>UNIT_ARTSTYLE_ETHIOPIAN</UnitArtStyleType>
Code:
<UnitArtStyleType>UNIT_ARTSTYLE_MALI</UnitArtStyleType>

...respectively... sorry about that... it will officially be fixed in the next release (no need to change Zulu... the Zulu use the "African" artstyle).
 
I got this mod the other day, and I must say, I am loving it. I especially like how there is still cultural differences after Gunpowder, and how you can have 36-player maps (Though I usually go with 24 civs). Anyway, I have two questions dealing with a more technical side of this mod...

1) Sometimes when I load a savegame, Civ IV crashes and gives the error "bad memory allocation", or something along those lines. In addition, whenever I zoom out to globe view, the game crashes and give the error "unable to locate video memory". I never had any of these problems with vanilla Civ. Any way to fix this?

2) I love this mod so much, I think it may replace vanilla Civ completely. Is there a wat to make Woldshanze load automatically at launch, or do I have to continue to launch > advanced > load mod > wolfshanze every time I play?
 
I got this mod the other day, and I must say, I am loving it. I especially like how there is still cultural differences after Gunpowder, and how you can have 36-player maps (Though I usually go with 24 civs).
Glad you are enjoying the mod... it was a lot of fun to create.


1) Sometimes when I load a savegame, Civ IV crashes and gives the error "bad memory allocation", or something along those lines. In addition, whenever I zoom out to globe view, the game crashes and give the error "unable to locate video memory". I never had any of these problems with vanilla Civ. Any way to fix this?
A couple of issues here... when you speak of loading a savegame... do you speak of reloading while already in a game, or do you speak of loading the first time when starting Civ4 for the first time? If you're reloading on top of an active game... that's pretty much what you can expect... especially if it's in a large map or late in a game with a lot of units and cities... if it's the latter, I've not seen this ever... what are your system specs?

The Wolfshanze Mod throws a lot of new graphics into the game that aren't in default Civ4... so memory requirements tend to jump a bit with the Wolfshanze Mod over default Civ4 requirements. System memory does help a lot with both Civ4 and the Wolfshanze Mod. I'm personally using a 4-year-old computer with the game and have no problems... I did, however, notice a significant increase in stability and "smoothness" in the game when I improved my system memory from 1GB to 2GB recently... 1 extra GB only set me back $40 bucks, so it was well worth it to me.


2) I love this mod so much, I think it may replace vanilla Civ completely. Is there a wat to make Woldshanze load automatically at launch, or do I have to continue to launch > advanced > load mod > wolfshanze every time I play?
Yep... sure-is...

Spoiler :
In My Documents/My Games/Beyond the Sword, open CivilizationIV.ini and where it says:

Quote:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0

Change it to:

Quote:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\Wolfshanze
 
Lets see...

Dual 2.0 GHz Processors
3 GB RAM
NVIDIA 8800 GT
Windows Vista 32-Bit
Creative Sound

Though, I was running everything on High 1650x1080 resolution, so maybe if I turned a few things down to Medium...
 
Yep... sure-is...

Spoiler :
In My Documents/My Games/Beyond the Sword, open CivilizationIV.ini and where it says:

Quote:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0

Change it to:

Quote:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\Wolfshanze
Alternatively, you could use this batch file. Just edit it so that it points to where you installed Civ 4 (if you installed in a non-default directory).
 

Attachments

Doesn't everybody put it in the BtS "Mods" folder? Where else would you put it?

To Onionsoldier... better specs then my system... maybe it's the resolution... I don't run my rez nearly that high, but I have everything set to max, though at a lower resolution.
 
Onionsoldier... have you checked all your drivers are up to date, and DirectX too?
 
I can't download this mod. it keeps saying my download has failed, I have an ivalid session.

What does this mean? I would really love to try out this mod, how can I get it?
 
I guess I have a bug on my laptop. It keeps refreshing some certian web pages, noticed this on my hot mail, can never access it, and when I click on the down facing triangle to go back, there is like 100's of hotmail so the same thing is happening with this page.

I am on a desk top computer, downloading it now.

PS argh how to fix this problem, no anti virus scanner and spy bot finds anyting. sorry to post about something not relating to your topic, can't wait to install it.

One question though, should I complete my game I am playing now, and then install it? or can I install it, play my current game, and then load your mod and continue that way? I never loaded a mod before.
 

I agree with Chuggi.

According to WIKI:

Spoiler :
Place of origin Ancient Rome as gladius, Celtic Europe before then.

Service history
In service 4th century BC through 2nd century AD.
Used by Legionary in Roman service, Roman-influenced other forces.

Specifications
Weight 1.2-1.6 kg
Length 64-81 cm
Width 4-8 cm

Blade type: steel of varying degrees of Carbon content, pointed, two-edged.
Hilt type Wood, bone or ivory.
 
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