Hmmm... well, that all depends on your end-goal.Quick Question- what files do you have to copy/paste over to get HRE changed to Austira without a crash?
Going to try adjusting the merged mods mod to get that changed.
I'm glad you enjoy the Wolfshanze Mod... if it's of any consolation, the current version (2.63) should play-nice with any saved games from v2.60 and above.NOOO! Not another update. Im sticking with the last one for a while, Ive downloaded you're mod too many times already.
Your Lite bombers are an especially nice addition, I like having Carrier-bombers with antinaval capacity for my marine assult and regular bombers for inland city bombing(With a stack of fighters to send wherever I need air defence of course)
Naval war much more important, much less one sided, all units are being used by the AI (and by me, though I tend not to build galesses because I rarely get guilds early enough, the AI uses them very well)
The balance of the game is so good, Wolfshanze is my default for normal civ (also FFH and my own mod)
The best part is there is nothing that makes you go Huh? Cannons moved to the right place, naval war makes sense, Air war makes more sense, Early tanks are cool.
Many thanks.
If all I did was an XML change... but I did add a new leaderhead and numerous new unit models for Austria... so... big download again... come on folks... you're not all still stuck with dial-up are ya? Shouldn't take that long on broadband.Couldn't you have made this a small update download?![]()
Well... I'm done for the foreseeable future... kinda out of ideas... wanna still play/finish my v2.60 saved game (which does work with v2.63). The only thing that will prompt me for a new release will be collecting more unit models.... which is mostly dependant on the other modders in the community.Nah, I wont worry about it, but I am getting into a habit of only updating every few weeks, you do so much Wolf, its what makes you're mod so good (that and you're good sense of history and balance)
Thank you again.
Well... I'm done for awhile... scouts honor... just got to release this next version in a few minutes, then I'm done...Hmm, how many times have you said, I'm done for a while, just before another major relese.
Still, I wouldnt mind Austria being more filled out, it makes much more sense than HRE, Ill grab the new version.
Wolfshanze, I need some advice!
As you know, I'm combining your mod with Dales. Part of that work involves assigning values for each unit for the ranged bombardment feature. Dale has used certaing values for the ships in the game, however, these values do not transfer so easily to your mod, seeming as you have a lot more ships to choose from!
So, here goes. I need a range for the cannons, and an accuracy. The range is in plots in the game, and I don't think values above 2 are appropriate. I'm not sure, but I assume that the amount of damage caused by bombardement increases with ship strength as well. Based on Dales values, I've gone ahead and assigned some values to your shipclasses, but I'm not sure how historically accurate these would be. Your input is much appreciated.
Not to detract from your testing at all, and thanks by the way for the fast fixes.User error... you're guessing, I'm testing.
The CIA attempted to arm the original A-12 as the YF-12, but found that it was literally too fast for interception; they'd overtake the aircraft before the pilot could plot an interception course, lock on and fire his weapon. Similar to the experience of Me-163 pilots, only more so.Agreed arstal he is, pity is i dont use grenadiers much, do you know if the blackbird was ever armed its such a great aircraft.