[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

I could live with those flak guns, especially if they deleted SAM infantry. Only 10% intecept chance, and a chance they get hurt too, and they dont autostop the bomb when they get hit, thats exactly how AAA should work in game in my mind.
 
I could live with those flak guns, especially if they deleted SAM infantry. Only 10% intecept chance, and a chance they get hurt too, and they dont autostop the bomb when they get hit, thats exactly how AAA should work in game in my mind.
In my mind too...
 
They have flak guns in the rtw mod IIRC. It's been a while. Anyway that woudl be a good source for anecdotal experiences of whether it's a good idea to add to the bae game. As I recall, I didn't build too many of them. Fighters seemed more bang for the buck as they also have an offensive role.

Wodan
 
I could live with those flak guns, especially if they deleted SAM infantry. Only 10% intecept chance, and a chance they get hurt too, and they dont autostop the bomb when they get hit, thats exactly how AAA should work in game in my mind.

If those are in RtW, I'd really like Wolf to have a chat with Dale and get help on putting those in. It sounds like the best solution.

One modification I'd suggest as a possibility- if it can be tied into a building- maybe tie it into the bunker? Right now the bunker is a useless building I never build for any reason. Rename the bunker into civil air defense or something.
 
I could live with those flak guns, especially if they deleted SAM infantry. Only 10% intecept chance, and a chance they get hurt too, and they dont autostop the bomb when they get hit, thats exactly how AAA should work in game in my mind.

Too bad that requires SDK changes, it's not possible through python.
 
Is it possible to make the interception chance only vs fighters and/or light bombers? And even make it so that AAA couldn't destroy the air unit? like siege units in BTS. what is it... uh... <maximumdamage> or something on XML? I still think its lame that firaxis made it so Artillery and such can't kill.

Admittedly, in my rush to check the forums on friday I did infact miss wolfs reponse to my post and I'm very sorry.

There's already something like that... it's called Standard Oil. ^^;
Response to milly's post #633: its actually "Standard Ethanol" not Standard Oil, and it represents that current Ethanol sensation thats sweeping the nation. The process i was refering to was Pyrocracking.

Certainly not all WWII aircraft were made from aluminum... alot were made from wood, canvas and other building materials (the RAF Mosquito was all-wood frame).
True, but the de Havilland Mosquito did require Aluminum ailerons. There were no purely non aluminum aircraft made for WW2.

One thing i've noticed, since you've allowed cavalry to upgrade to tanks, the Stable should become obsolete earlier; right now you can build all sorts of tanks but no cavalry and the Stable can still be built. It obsoletes at advanced flight, which is when Gunships pop up, but it should obsolete at combustion or industrialism, as this is when tanks show up.
Also I want to make sure this is seen amongst all the other rabble I've posted. LOOK HERE! LOOK AT THIS QUOTE, WOLFSHANZE! Something doesn't make sense!
 
Also I want to make sure this is seen amongst all the other rabble I've posted. LOOK HERE! LOOK AT THIS QUOTE, WOLFSHANZE! Something doesn't make sense!
You're right... I'll do something about the Stables... don't know why anyone would build one after tanks though.
 
Can think of one scenario. You have Early tanks, and want a unit to mop up any stragglers, or to maybe flank attank artillery stacks...
 
When I said "Tanks", I did indeed mean "Tanks"... the WWII version (not "early tanks")... I intentionally don't want cavalry outdated in WWI, because they were still widely used in WWI and can move faster then WWI tanks... which is why I leave a three-way option to upgrade cavalry to either Early Tanks, WWII Tanks or modern Gunships... you can't say you don't have options with cavalry... I'm going to obsolete the stable with "Industrialism"... a very WWII-era tech.

At the rate I'm going, I'll probably release one more v2.6x release of the Wolfshanze Mod (compatible with saves) before I press-on to v2.7 which will break backwards compatability. I've got a lot more models to play with right now!
 
What about having Cavalry Upgrade to Infantry or Machineguns also? I know it may sounds dumb, but a lot of Cavalry made the switch to Infantry, it was not always tanks, and certainly not gunships. :p It would have been funny though.

To the Minister of Defence: Uh, sir, should we not upgrade our cavalry? I mean they are totally obsolete. We could equip them with Sherman Tanks you know
Defence Minister: NO! Certainly not! We are saving them so in 25 years, when we discover Helicopters we can upgrade them with Gunships!

I do not mind if you say no though, I mean Infantry with Flanking may be a little much..
 
What about having Cavalry Upgrade to Infantry or Machineguns also? I know it may sounds dumb, but a lot of Cavalry made the switch to Infantry, it was not always tanks, and certainly not gunships. :p It would have been funny though.
Nope... not gonna happen...

I'm very happy with how Cavalry progress in the mod, with the option for WWI or WWII tanks or (if you want to wait), Gunships.

I have ZERO intention of changing the upgrade path for cavalry any differant then it already is.
 
Ok, sounds fine, just thought I would mention it, see what response it got.
 
Available for download now... Wolfshanze Mod v2.66...

This is not a huge release... I'm holding-back on gameplay changes for a later update... what this update does, is basically add a bunch of models that have recently become available... so consider it a graphical update... not much changed in gameplay... it's just "prettier".


************
New in v2.66
************
Stables now obsolete with Industrialism

New models/skins for:
European Explorer
German Fallschirmjäger (now properly animated... thanks GarretSidzaka)
German Archer
German Heavy Footman
French Heavy Footman
English Heavy Footman
English Marine (WWII)
English Bomber (Vulcan)
Mongolian Fighter (Polikarpov I-16)
Austrian Fighter (FW-190)
Austrian Tank (Pz38t)
Austrian Heavy Tank (Panther)
Japanese Submarine (I-400)
 
When I said "Tanks", I did indeed mean "Tanks"... the WWII version (not "early tanks")... I intentionally don't want cavalry outdated in WWI, because they were still widely used in WWI and can move faster then WWI tanks... which is why I leave a three-way option to upgrade cavalry to either Early Tanks, WWII Tanks or modern Gunships... you can't say you don't have options with cavalry... I'm going to obsolete the stable with "Industrialism"... a very WWII-era tech.

Some comments:

- "upgrading" Cavalry (to Tanks, Armor in general or even Helicopters) is totally unrealistic - you can't upgrade a horse; they just go obsolete (or rather: become outdated, save some exceptions concerning terrain where armored vehicles are useless)

- "Tank" is the name of the WW I armor (the name just stuck after that)

- industrialism actually is pre-20th century (for England it started late 19th century, i.e. around 1780); I do not comment on Industrialism as an in-game tech.

's All.

PS: I do not comment on the mod. I think it's great and would be even greater if it could be combined with one or more other mods. (Don't see that happening though, cos this thread is mostly filled with monologue by someone who likes to type. I do not comment on the mod, because all I'd get is another monologue listing how Wolfshanze is right and the unfortunate poster is wrong. Your turn.)
 
The whole upgrading ships line must REALLY get to you then. Not to mention upgrading planes, they dont take the WWI biplane and build a jet around it.

Hammer cost would be largely in training as much as manufacturing the weapons, in upgrades I feel you're always rush buying the new equiptment from civilian companies (such as engines from rols royce) but not training new troops themselves, just runign them through a breifing on their new stuff. To that end operating as a fast moving attacker works for calvary, tanks and gunships.
 
For someone who doesn't comment, you sure are commenting.

this thread is mostly filled with monologue by someone who likes to type. I do not comment on the mod, because all I'd get is another monologue listing how Wolfshanze is right and the unfortunate poster is wrong.
You're probably right... I guess I'll have to show you why you're wrong! :lol:

- "upgrading" Cavalry (to Tanks, Armor in general or even Helicopters) is totally unrealistic - you can't upgrade a horse; they just go obsolete (or rather: become outdated, save some exceptions concerning terrain where armored vehicles are useless)
Explain how whole US Cavalry divisions were literally turned-into armored or mechanized divisions then.

Nobody magically waved a wand and turned a horse into a tank... they ditched the horses and got tanks... the men were still the same though. Why is this hard to imagine?

Frankly, out of all the upgrades, I have the least problem with cavalry to tanks (ditch the horse, re-equip with a tank... unless you thought the horse did the shooting?). Explaining how a Trireme becomes a Caravel is much harder!

- "Tank" is the name of the WW I armor (the name just stuck after that)
What would you call a WWII Tank then? It's not a tank? You didn't read that I literally meant "TANK" as-in the unit in the Wolfshanze Mod... there's "EARLY TANK" and "TANK" in the Wolfshanze Mod... I was refering to the WWII "TANK", not the WWI "EARLY TANK".

- industrialism actually is pre-20th century (for England it started late 19th century, i.e. around 1780); I do not comment on Industrialism as an in-game tech.
Industrialism is a tech in the game that comes around the WWII timeframe... I didn't invent it or name it... it's just a name... I'm making Stables obsolete around the WWII timeframe... what else is there to say?

There... how's that for typing a lot and showing how the poster is wrong?

For the record, I probably take less time to post a four-paragraph response then a lot of people take to type much less... I'm a wicked-fast typer. :lol:
 
You're right... I'll do something about the Stables... don't know why anyone would build one after tanks though.
The "Horse Whispering" event gives your Stables +1:food:

"upgrading" Cavalry (to Tanks, Armor in general or even Helicopters) is totally unrealistic - you can't upgrade a horse; they just go obsolete (or rather: become outdated, save some exceptions concerning terrain where armored vehicles are useless)
In addition to what Wolfshanze and Tlalynet said, this is hardly an issue this mod introduced to the game. How, for example, do you upgrade a Frigate to a Destroyer? One's made of wood and the other is steel. For that matter, how do you upgrade any ship?

Anyway the way I figure, we're upgrading a unit that has a role to another unit that has the same role. Whatever resources were used to maintain that unit (maintenance, supply) are now applied to the new unit. And, the personnel and the role carry over as well. Many tank/armor units (in RL) serve the same military function as cavalry did.

Anyway, I kind of like how I don't have to worry so much about units going obsolete, and doing wholesale builds (e.g., musketeers) when now I can cash upgrade if I want. Without a doubt, musketmen as a unit type really benefit from Wolfshanze's upgrade changes.

Wodan
 
Exactly, Wolfshanze, Wodan. That is how I imagine it, it is more of a re-equip than actually morphing horses into choppers, Frigates to Destroyers (Though Frigates to Ironclads are reasonable.)
 
Report on my first experiences with this mod: many excellent ships!

I decided to get creative (ha ha) and play a WWII-type situation. I had Hitler, Hirohito, Augustus, Roosevelt (me), Churchill, De Gaulle, Mao and Stalin all on a continents map. Hitler went all 1939 and declared war on Churchill, and pestered me to get involved against him! Churchill confidently sat back and waited as he slowly took Adolf's cities one by one. Finally, Germany surrendered.

Then something else happened... Hirohito got greedy and decided to attack the United States. A naval war quickly ensued, whereupon our subs, heavy cruisers and battleships carried the day. Finally, I decided that any invasion of mainland Japan would be out of the question, so I went the Oppenheimer path. So far 18 nukes have been dropped on Japan and they still haven't surrendered. What did you do to Hirohito's leaderhead settings to make him so resistant? :lol: It's realistic!

The funniest part is how Hitler founded Islam... I guess we've got Islamo-fascists in this game! :D

user_7_fasc.jpg



On the naval warfare, I had a pretty good edge on the Japanese, so I was able to blockade their cities with subs while they still had age of sail vessels running around. My early bombers and fighters could not reach their homeland, though, due to the short range, but it didn't matter anyway because of the nuclear weaponry.

Have you considered adding the nuclear bomber unit to this mod? It seemed like I was able to get ICBMs way too quickly.
 
Well, glad you like the mod... and glad you had fun with it... I also hate Islamo-fascists (but that's probably not politically correct to say, don't want to offend any Islamo-fascists on the board).

Haven't really put much thought into nuke stuff... other then changing global warming from desert to fallout.
 
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