[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

Thank you Astral ! The next time I will consult the Forum before disturbing the world (is necessary to say… that I start here and that I do not sail there yet very well!)
 
I love this mod, although suffer some graphics problems, and dunno if anybody can help with this?

The skins of some of the changed units appear a bright pink, when not active. That looks really crappy and is annoying me a lot. I think the main problem is with swordsmen and heavy footmen, also occasionally knights. Also, quite a few units are shown with the wrong skin - but a 'real' one, not just pink. Workers have the original Civ skin when inactive, but the Wolfshanze one when active. Axemen for civs which look different than the standard Civ axemen - like Chinese Halbardiers - are shown as ordinary Warriors when not active. Etc.

I've uninstalled and installed the newest version of the mod repeatedly, but the same thing happens.

Any good tips?
 
This mod isn't supported any more. Play Legends of Revolution or WolfRevolution. See post 2671
 
Which mod you go off of depends on what you want

LoR went off in an entirely different direction. I just didn't like where it went- but it's a good mod.

Merged Mod I think is closer to Wolfshanze's idea, though some things are different.

Wolfrevolution is Rev mod tacked on to base Wolfshanze.

Just to give you an idea of the differences.

I don't think I could play Civ IV base without Wolfshanze's work though. Hopefully on Civ V someone tries to recreate Wolfshanze ASAP.
 
Agreed with arstal.

(Except note that with WolfRevolution all you have to do is start using the custom game menu and you can turn off the Revolutions aspect if you want, giving you pretty much pure Wolfshanze except with bug fixes.)
 
Which mod you go off of depends on what you want

LoR went off in an entirely different direction. I just didn't like where it went- but it's a good mod.

Merged Mod I think is closer to Wolfshanze's idea, though some things are different.

Wolfrevolution is Rev mod tacked on to base Wolfshanze.

Just to give you an idea of the differences.

I don't think I could play Civ IV base without Wolfshanze's work though. Hopefully on Civ V someone tries to recreate Wolfshanze ASAP.

Help needed: I play only BtS, not Revolution. Don't I need that to play Wolfrevolution?
And what is Merged Mod?
 
Merged Mod is in this forum.

BTS is needed to play ANY of these mods.
Revolution is a component of some of these mods, and a mod in its own right.
 
In my first foray into working with mods on this deep of a level, I actually merged the Next War and Wolfshanze mods together. The German text on the German and Austrian UUs is not displaying properly and I had to removed the gamecore.dll to make it 3.19 compatible. Other than that its working very well so far and I'm enjoying it. I was trapped on an island by myself until caravels so I'm being forced to resort heavily to naval technology to expand. Hoping to get to the mid 19th-century steamers soon. :)

One critique I have is the galleon's bombard ability. Galleons are mainly transports and something just feels wrong about it on a gameplay level. Say, an invasion fleet consists of 5 galleons with 6% bombard abilities. That's a 30% bombard ability there and combined with the bombardment abilities of your escorts your target city's defenses will fall pretty quick. I wouldn't object too much if the paddle steamer and transport also had modest bombard rates, but it seems to me that with this mod the overall bombard rate of a fleet can potentially DECREASE as the eras progress instead of increase and that doesn't feel quite right to me.
 
In my first foray into working with mods on this deep of a level, I actually merged the Next War and Wolfshanze mods together. The German text on the German and Austrian UUs is not displaying properly and I had to removed the gamecore.dll to make it 3.19 compatible. Other than that its working very well so far and I'm enjoying it. I was trapped on an island by myself until caravels so I'm being forced to resort heavily to naval technology to expand. Hoping to get to the mid 19th-century steamers soon. :)

One critique I have is the galleon's bombard ability. Galleons are mainly transports and something just feels wrong about it on a gameplay level. Say, an invasion fleet consists of 5 galleons with 6% bombard abilities. That's a 30% bombard ability there and combined with the bombardment abilities of your escorts your target city's defenses will fall pretty quick. I wouldn't object too much if the paddle steamer and transport also had modest bombard rates, but it seems to me that with this mod the overall bombard rate of a fleet can potentially DECREASE as the eras progress instead of increase and that doesn't feel quite right to me.

hm...if you take the historical approach, galleons were armed with quite a good complement of cannons, whereas modern transport vessels forgoe armament totally in favor of increased transportcapacity, thus a bombard, even if small, is totally in order with galleons, if you ask me ...
 
The mod is not working on my game, it says the mod is installed but none of the custom content shows up. Any ideas on how to fix it?
 
Don't use this mod, it's not supported any longer, use WolfRevolution which picked up where it left off.
 
Wolfshanze left because he was very dissatisfied with the moderating on CFC. The last I saw of him was two years ago when I asked for some unit stats he used in Pacific General. I doubt he'll be back.
 
He hasn't logged back in, in a year and a half.
 
Yes I know Wolfshanze has been gone for a long time. Honestly, I didn't get into his mod until the beginning of this year after looking over the thread and finding out it was sadly dead and he was gone. I had nabbed a copy of it in the more active period but never got to play it back then because it crashed my game (I had 3.19). After removing the custom gamecore, sadly dispensing with certain features, I was able to play it.

I'm not an expert modder, but I made some lite changes that I thought were appropriate to it, like earlier factories (now with steam power). Also merged it with the newer BBAI and the future era from Next War. I had a look at Legends of Revolution and made a very basic Next War merge for that also, but there are certain things I prefer in Wolfshanze over LoR.
 
I had a look at Legends of Revolution but there are certain things I prefer in Wolfshanze over LoR.
The problem with Wolfshanze that plagued the mod for the entire time Wolfshanze did it, was that most of the cgi was totally unoptimized. Some of the models had ludicrous numbers of polygons, like 20,000 or something. This is a huge contributor to the crashes and late game problems in the mod. My understanding is that the main effort of LoR was to go through and clean up the models.
 
I absolutely love the Wolfshanze models and all the thought that went into picking them, though yes I have noticed that it tends to run just a bit slower than normal. I really dislike how LoR replaced all the jet fighters with earlier jet fighter models like the F86 or even the Me262. That's just one thing.
 
I absolutely love the Wolfshanze models and all the thought that went into picking them, though yes I have noticed that it tends to run just a bit slower than normal. I really dislike how LoR replaced all the jet fighters with earlier jet fighter models like the F86 or even the Me262. That's just one thing.

Definitely agree there.
 
why i can't see some texts in the main menu and the description of the units, technologies and buldings? I can't play well, because i can't select option at the beginning of the game.
I have bts v3.19 and the game in spanish.
 
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