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[BtS] Rise of Mankind 2

Last post for today (It's a new mod for me hence the nagging)

1.On giant map I battle alot for a long time with barbs.
any chance of implementing a mod that allows for getting experience as against AI opponents, there is no sense in fighting a lot more against barbs at least until A.D without promotions after level 4 if I'm correct.(I don't remember if it's an added mod or you can do it with any mod)

2.On giant maps I need to build a lot of cities for domination, 3 Squars city size mode makes it mush easier,
less cities to fill the same area. I think World of Civilization implemented this feature very nicly.

3.WilL it be possible to add dale's great mods like:
Ranged Bombardment
Combined Arms Stack Attack
 
The giant map comes up weird: I lose all of the "edges": The waters (especially those around pangea) and the polars. And It as the size of huge. :confused:
 
LetMyPeopleGo,

RoM 2.12 actually had Dale's mods (And a few other awesome mods) as an addon. Currently all the mod makers are updating their stuff, so it'll probably have a RoM 2.2 compatible version out in a month. Hopefully. >.>

And one thing I do with every new version of RoM I get is add in Mylon's Extended City Radius mod. The words "Breaks the game horribly" comes to mind. You can get 70+ cities with normal RoM if you try. I've gotten 140+ with Extended Cities in play...you can literally generate tens of thousands of resources every turn. :D
 
LetMyPeopleGo,

RoM 2.12 actually had Dale's mods (And a few other awesome mods) as an addon. Currently all the mod makers are updating their stuff, so it'll probably have a RoM 2.2 compatible version out in a month. Hopefully. >.>

Well, it better. One thing that made me play this mode was the implementation of the NORMAL usage of artillery and similar stuff. :( How could it possibly be that the vanilla had that silly kind of artillery fight! :confused:
 
Where do I load it from? It's in the folders containing the other BtS mods, but I can't find it on any of the menus, either on Load a Mod or under Scenarios.
 
This mod looks awesome. How do you combine the Extra Civ Addon Pack? I unzipped both the 2.2 and addon to my desktop. Then I moved the 2.2 to the BTS Mod folder like any other mod. I figured that you just move the addon into the same folder and it would insert the new files, but I guess not because the mod wouldn't launch. So I must be doing something wrong. Any help?
 
I am new to this mod and it looks great, I don't quite understand the reason for 3 food per citizen, production cities are hard to have because most tiles produce 1 food
so you have compensated with farms +2 food and cottage and the like +1 but still no solution for many hills and a problem for specialists.

Is it hard coded or I can change it back myself if I wish ?
I know I'll have to change cottages +1 etc. and farms too.

Another question, Spiritual max anarchy length increased from 0 to 2, any compensation instead ?
There's plenty of stuff that adds more food production and later techs will increase the yield rates for most improvements. It's hard to grow cities in the beginning of the game but once you enter medieval times, food should be minor problem for your empire. ;) Mod file GlobalDefines.xml sets the base food consumption.

Spiritual was set to have anarchy length because it was too powerful to allow player to change civics instantly - as RoM has plenty of new Civics, you'll have often 5+ turn anarchy lengths on Civs that do not have Spiritual trait. But if you consider Spiritual now too weak, how would you increase its beneficial bonuses?

Last post for today (It's a new mod for me hence the nagging)

1.On giant map I battle alot for a long time with barbs.
any chance of implementing a mod that allows for getting experience as against AI opponents, there is no sense in fighting a lot more against barbs at least until A.D without promotions after level 4 if I'm correct.(I don't remember if it's an added mod or you can do it with any mod)

2.On giant maps I need to build a lot of cities for domination, 3 Squars city size mode makes it mush easier,
less cities to fill the same area. I think World of Civilization implemented this feature very nicly.

3.WilL it be possible to add dale's great mods like:
Ranged Bombardment
Combined Arms Stack Attack
1. There's strategies against barbarians. First of all they appear early on plots that you or any other civ can't see (fog of war) so the tactic is to spread out scouts/warriors around your empire to make bigger area visible. I usually put them on hills so they can see 2 squares. Having scouts in this way gives me about 5-6 more turns to prepare my cities for incoming barbarian troops. Also early game, use slavery to hurry some fighters ;)

2. I probably won't be adding 3 radius cities to this mod. I prefer to have some things still the same as in normal Civ games.

3. Addons will be updated once other modder's have updated their mods to BtS 3.17. This might take some time.

hey quick question, will you be updating the rev, dcm, idwm, and other addons to version 2.2?
i hope so!:D
Well, like I said, it probably gets update once the other modder's have updated their mods to 3.17. I haven't made this addon (Kalimakhus made it) so it will be up to him if we get eventually update to this addon. I don't do SDK modding myself so I can't make those new DLLs. Be patient, it's not simple task to update any mod to new BtS version, especially if the mod has DLL changes, it could take months before they have new mod version ready.

Where do I load it from? It's in the folders containing the other BtS mods, but I can't find it on any of the menus, either on Load a Mod or under Scenarios.
It should appear on the list when you click Load a Mod. Check that the mod is unzipped correctly and that the path for it looks like this: '..\Beyond the Sword\Mods\Rise of Mankind\Assets\'

This mod looks awesome. How do you combine the Extra Civ Addon Pack? I unzipped both the 2.2 and addon to my desktop. Then I moved the 2.2 to the BTS Mod folder like any other mod. I figured that you just move the addon into the same folder and it would insert the new files, but I guess not because the mod wouldn't launch. So I must be doing something wrong. Any help?
You were doing it the correct way. Extra Civ Addon is just inserted on top of main mod and there's like 5 files that get overwritten from main mod files when you add the addon (sound defines / new diplomacy entries). Make sure that the addon is correctly on top of the main mod ie. there must not be folder paths like this: '..\Mods\Rise of Mankind\Rise of Mankind\'. If you find such folder there, then the addon is installed incorrectly. One other thing that might have something to do with this is Modular loading, even though addon changes Rise of Mankind's ini and enables modular loading for it, you might have to enable it from Civ4Config (file under Beyond the sword folder). In that file set option: ModularLoading = 1. Loading up the mod with extra civ addon pack might take some minutes due to huge amount of xml files that need that need to be loaded during start up.
 
Thanks Mister Giggles, Thanks zappara,

One question remains for Zappara, I understand the strategies against barbarians you suggested, my argument
is about the lengthy wars against the Barbs, on giant maps they actually build strong cities, they get stronger and even eliminate some of my rivels and take over their cities, but I don't get promorions while fighting them, it would be nice to get promotions above level 4 or 5 which is the limit against animals and barbs. They pull out the latest troops before I do, I fight hard but no experience gained, that's not logic.

Lets get experienced
 
One question remains for Zappara, I understand the strategies against barbarians you suggested, my argument
is about the lengthy wars against the Barbs, on giant maps they actually build strong cities, they get stronger and even eliminate some of my rivels and take over their cities, but I don't get promorions while fighting them, it would be nice to get promotions above level 4 or 5 which is the limit against animals and barbs. They pull out the latest troops before I do, I fight hard but no experience gained, that's not logic.

- What difficulty level are you using? Perhaps you should try an easier level? I mean, not many people complain about city area being too small (for domination?) or barbarians getting too strong...

The good old 20-square city area and massive barbarian uprisings are the only true way to play Civilization, ever since 1991! :crazyeye: :lol:

With the expanding cultural borders, achieving domination victory has actually become much more easier than in the first two Civilization games. I often shake my head in disbelief when I notice how few cities can actually bring so vast territories under the control of their owner.
 
Regarding experience gain vs. barbs.

Maybe I didn't explained myself good enough, there are many mods now that enable experience gain against barbs.
above the vanilla version, so one can reach level 6, 7 and more.

On giant maps (larger then huge) mostly land, I have to reduce the number of opponents so the game will run at all, so there is a huge void in the map that fills up with a lot, and I mean a lot of barbs so a major part of the game is against barbs and I woulld like to have the option to gain experience points (XP) the same way I do against AI opponents.

If the experience points restriction against barbs can be changed from within the game like some XML file please let me know.

Thanks
 
hey there, I seem to have a strange bug occurring in my current game... my capitol city is just about to grow to lvl 13, 1 turn left, but then it just doesn't grow anymore. I think the bug is caused by the amun-ra special shrine that I built there a couple turns before, but I don't have a saved file game to go back and check if that's true. should I post the saved game ?
 
It should appear on the list when you click Load a Mod. Check that the mod is unzipped correctly and that the path for it looks like this: '..\Beyond the Sword\Mods\Rise of Mankind\Assets\'

That's OK but it's still not showing.

(a) is this inside Program Files -> ...Beyond the Sword -> Mods, or My Games -> Beyond the Sword -> Mods?

(b) should everything be inside the Rise of Mankind -> Assets folder?

Here's a shot of the path.

 
do u have to unzip Rom 2.0 (or something like that?)?
and
after u loaded the mod can u play a scenario (like earth map) but still have all the Rise of Mankind features?
 
did anyone check out the assimilation mod yet? looks quite promising once the new version is up... might be a nice thing to add to this amazing mod
 
this is a great mod, but very slow even on a high end machine. I think I understand what LetMyPeopleGo is saying. I remember in MasterLex's GreenMod, which you have used some of, he allowed up to 50 XP points to earned when fighting barbarians and I believe 10 when fighting animals.
 
1.On giant map I battle alot for a long time with barbs.
any chance of implementing a mod that allows for getting experience as against AI opponents, there is no sense in fighting a lot more against barbs at least until A.D without promotions after level 4 if I'm correct.(I don't remember if it's an added mod or you can do it with any mod)
You can change this in <mod install dir>\Assets\XML\GlobalDefines.xml
Open the file in Notepad and look for:
Code:
	<Define>
		<DefineName>BARBARIAN_MAX_XP_VALUE</DefineName>
		<iDefineIntVal>20</iDefineIntVal>
	</Define>
Set the value to as high as you like. I'm guessing that -1 will make it unlimited, but I'm not sure.
 
Hallelujah :D:D:D

Thanks RoBO :king:

Another "secret" revealed to me thanks to you.
On my way to check it out.

Thanks
 
do u have to unzip Rom 2.0, which is inside the Rise of Mankind folder (or something like that?)?

and

after u loaded the mod can u play a scenario (like earth map) but still have all the Rise of Mankind features?

and how do i start playing Rise of Mankind after i loaded the Mod
 
Downloaded the new 2.2 version and I have a problem: there is no toolbar. It is as if I typed in Alt+I, only I can't turn it back on: it has all disappeared. I've removed the entire mod and reinstalled it three times and it still shows the same problem. I played that 2.12 version without a problem.

Any idea what's going on?
 
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