Fanatic Demon
Student in Wizardry
I'm currently working on my new Ultimate Ranged Combat Mod which will revolutionise combat in Civilisation Civ4
You can download a Preview version from: http://forums.civfanatics.com/uploads/49944/Ultimate_Ranged_Combat_Mod_0.1.rar
The current version has implemented the following features:
- Multiple Ranged Attacks at 1 or longer range
- Counter Ranged Attack
- Free Ranged Attack when Moving
- Entrenhment Defensive modifiers
- Ranged Zone of Control Defence which will automatically fire when a units moves into range
- Different Ranged Attack values versus Soft, Hard, Ship, Sub and Air Targets
- Ranged Armour Defence protects a unit agains ranged attacks
- Ranged Armour Piercing allows the to penetrate ranged armour
This mod is inspired by Dales Field Bombardment mod, and brings it up to a whole new level. It adds several new XML elements which allows modders to make combat in Civilisation a lot more realistic. It uses Solvers AI SDK fix as a base and adds additional AI combat ranged combat graphics improvements.
Here is a list of basic XML elements:
- <iVisibilityRange> (see normal unit range)
- <iSeeInvisibilityRange> (see invisibility unit range)
- <iCaptureBonusChance> Chance of capturing enemy enit when killed
- <iGetCapturedChance> Chance of unit beeing captured when killed
- iRangedZoneOfControlRange (maximum range at which is automatically shot at any targets)
- iRangedZoneOfControlResponseChance (chance of ZoC response versus any target will happen)
- iRangedTargetRange (maximum range attacking any target)
- iRangedDamage (ranged damage versus any target)
- iRangedArmorDefense (allows armored units to be more bombard resistant or become completely impervious)
- iRangedArmorPiercing (allows the Armor of Any Target units to be pierced)
- iRangedAccuracy (determines chance of hitting any target by range)
- iRangedExperienceModifier (determines how unit experience modifies ranged performance in general)
- iRangedLethality (how good or bad is a unit in killing any targets at range completely)
- iRangedTerrainDefenceModifier (determines how terrain defence modifies renged defence)
- iRangedTargetType (Targeting Type of unit) possible values: Soft, Hard, Ship, Sub or Air.
- iRangedTargetDifficulty (determines how hard is to het hit by ranged attacks )
- iRangedEntreshmentBunking (reduces enemy entreshment level)
- iRangedRandomness (determines how many random random values are used for calculating damage)
- iRangedAIPreferenceRangedAttack (How much the AI will prefer ranged attack over close combat)
- iRangedExperienceAccuracyModifier (determines how unit experience modifies targeting accuracy)
- iRangedExperienceDamageModifier (determines how unit experience modifies ranged damage)
- iRangedExperienceResponseModifier (determines how unit experience modifies a unit Zone of Control response)
- iRangedExperienceLethalityModifier (determines how unit experience modifies a unit ability to exterminate)
- iRangedExperienceDefenceModifier (determines how unit experience modifies ranged defense)
- iRangedHealthOffenceModifier ( how damage effects the ranged attack effectiveness )
- iRangedHealthDefenceModifier ( allows units to become more of less damage resistance if they lose health)
- iRangedMinimumAttackHealth (minimum amount of health required for ranged attack)
- iRangedMinimumDefenceHealth (minimum amount of health required for ranged defence)
- iRandedEntrenshmentAttackModifier (increases or decreases effect of entrenched units)
- iRandedEntrenshmentDefenceModifier (increases or decreases effect of fortified units)
there will be many more XML tags which allow the modder to further refine his mod.
You can download a Preview version from: http://forums.civfanatics.com/uploads/49944/Ultimate_Ranged_Combat_Mod_0.1.rar
The current version has implemented the following features:
- Multiple Ranged Attacks at 1 or longer range
- Counter Ranged Attack
- Free Ranged Attack when Moving
- Entrenhment Defensive modifiers
- Ranged Zone of Control Defence which will automatically fire when a units moves into range
- Different Ranged Attack values versus Soft, Hard, Ship, Sub and Air Targets
- Ranged Armour Defence protects a unit agains ranged attacks
- Ranged Armour Piercing allows the to penetrate ranged armour
This mod is inspired by Dales Field Bombardment mod, and brings it up to a whole new level. It adds several new XML elements which allows modders to make combat in Civilisation a lot more realistic. It uses Solvers AI SDK fix as a base and adds additional AI combat ranged combat graphics improvements.
Here is a list of basic XML elements:
- <iVisibilityRange> (see normal unit range)
- <iSeeInvisibilityRange> (see invisibility unit range)
- <iCaptureBonusChance> Chance of capturing enemy enit when killed
- <iGetCapturedChance> Chance of unit beeing captured when killed
- iRangedZoneOfControlRange (maximum range at which is automatically shot at any targets)
- iRangedZoneOfControlResponseChance (chance of ZoC response versus any target will happen)
- iRangedTargetRange (maximum range attacking any target)
- iRangedDamage (ranged damage versus any target)
- iRangedArmorDefense (allows armored units to be more bombard resistant or become completely impervious)
- iRangedArmorPiercing (allows the Armor of Any Target units to be pierced)
- iRangedAccuracy (determines chance of hitting any target by range)
- iRangedExperienceModifier (determines how unit experience modifies ranged performance in general)
- iRangedLethality (how good or bad is a unit in killing any targets at range completely)
- iRangedTerrainDefenceModifier (determines how terrain defence modifies renged defence)
- iRangedTargetType (Targeting Type of unit) possible values: Soft, Hard, Ship, Sub or Air.
- iRangedTargetDifficulty (determines how hard is to het hit by ranged attacks )
- iRangedEntreshmentBunking (reduces enemy entreshment level)
- iRangedRandomness (determines how many random random values are used for calculating damage)
- iRangedAIPreferenceRangedAttack (How much the AI will prefer ranged attack over close combat)
- iRangedExperienceAccuracyModifier (determines how unit experience modifies targeting accuracy)
- iRangedExperienceDamageModifier (determines how unit experience modifies ranged damage)
- iRangedExperienceResponseModifier (determines how unit experience modifies a unit Zone of Control response)
- iRangedExperienceLethalityModifier (determines how unit experience modifies a unit ability to exterminate)
- iRangedExperienceDefenceModifier (determines how unit experience modifies ranged defense)
- iRangedHealthOffenceModifier ( how damage effects the ranged attack effectiveness )
- iRangedHealthDefenceModifier ( allows units to become more of less damage resistance if they lose health)
- iRangedMinimumAttackHealth (minimum amount of health required for ranged attack)
- iRangedMinimumDefenceHealth (minimum amount of health required for ranged defence)
- iRandedEntrenshmentAttackModifier (increases or decreases effect of entrenched units)
- iRandedEntrenshmentDefenceModifier (increases or decreases effect of fortified units)
there will be many more XML tags which allow the modder to further refine his mod.