I'm currently working on my new Ultimate Ranged Combat Mod which will revolutionise combat in Civilisation Civ4 You can download a Preview version from: http://forums.civfanatics.com/uploads/49944/Ultimate_Ranged_Combat_Mod_0.1.rar The current version has implemented the following features: - Multiple Ranged Attacks at 1 or longer range - Counter Ranged Attack - Free Ranged Attack when Moving - Entrenhment Defensive modifiers - Ranged Zone of Control Defence which will automatically fire when a units moves into range - Different Ranged Attack values versus Soft, Hard, Ship, Sub and Air Targets - Ranged Armour Defence protects a unit agains ranged attacks - Ranged Armour Piercing allows the to penetrate ranged armour This mod is inspired by Dales Field Bombardment mod, and brings it up to a whole new level. It adds several new XML elements which allows modders to make combat in Civilisation a lot more realistic. It uses Solvers AI SDK fix as a base and adds additional AI combat ranged combat graphics improvements. Here is a list of basic XML elements: - <iVisibilityRange> (see normal unit range) - <iSeeInvisibilityRange> (see invisibility unit range) - <iCaptureBonusChance> Chance of capturing enemy enit when killed - <iGetCapturedChance> Chance of unit beeing captured when killed - iRangedZoneOfControlRange (maximum range at which is automatically shot at any targets) - iRangedZoneOfControlResponseChance (chance of ZoC response versus any target will happen) - iRangedTargetRange (maximum range attacking any target) - iRangedDamage (ranged damage versus any target) - iRangedArmorDefense (allows armored units to be more bombard resistant or become completely impervious) - iRangedArmorPiercing (allows the Armor of Any Target units to be pierced) - iRangedAccuracy (determines chance of hitting any target by range) - iRangedExperienceModifier (determines how unit experience modifies ranged performance in general) - iRangedLethality (how good or bad is a unit in killing any targets at range completely) - iRangedTerrainDefenceModifier (determines how terrain defence modifies renged defence) - iRangedTargetType (Targeting Type of unit) possible values: Soft, Hard, Ship, Sub or Air. - iRangedTargetDifficulty (determines how hard is to het hit by ranged attacks ) - iRangedEntreshmentBunking (reduces enemy entreshment level) - iRangedRandomness (determines how many random random values are used for calculating damage) - iRangedAIPreferenceRangedAttack (How much the AI will prefer ranged attack over close combat) - iRangedExperienceAccuracyModifier (determines how unit experience modifies targeting accuracy) - iRangedExperienceDamageModifier (determines how unit experience modifies ranged damage) - iRangedExperienceResponseModifier (determines how unit experience modifies a unit Zone of Control response) - iRangedExperienceLethalityModifier (determines how unit experience modifies a unit ability to exterminate) - iRangedExperienceDefenceModifier (determines how unit experience modifies ranged defense) - iRangedHealthOffenceModifier ( how damage effects the ranged attack effectiveness ) - iRangedHealthDefenceModifier ( allows units to become more of less damage resistance if they lose health) - iRangedMinimumAttackHealth (minimum amount of health required for ranged attack) - iRangedMinimumDefenceHealth (minimum amount of health required for ranged defence) - iRandedEntrenshmentAttackModifier (increases or decreases effect of entrenched units) - iRandedEntrenshmentDefenceModifier (increases or decreases effect of fortified units) there will be many more XML tags which allow the modder to further refine his mod.