The problem I have with a city trying to get the triple gold area is that it's likely that we'll only be able to work all that after Bio. Each gold mine requires +2food that have to come from somewhere else. The wheat will give us enough food to run one of them (it's not irrigated, right? I'm not sure). The rest of the tiles is also brown, which is only neutral until Biology. If we settle next to the wheat to work one gold and another city by the bananas (just like the one you put), we'll work all of them.
I like your jungle cities and also prefer the first screenshot. I'd still keep the wheat city 1N.
Yeah, I agree completely. Having the city 1N will turn it into a very nice production city in its own right eventually, rather than just being a size 4 gold mine city until Biology. We can work the other gold mines with another city, which will be better than the original one for a commerce city anyway.
If we're going to rush, I'd vote for no extra cities. I guess the final decision about the rush belongs to whoever will (would) perform it. (Is that TG or kolokol?) Afterall, it depends on the person's confidence of being able to successfully make it work.
I agree with this as well. I'm glad I got the early turns rather than the rush turns, that's for sure. From now, if we've committed to it, it's just a question of getting as many chariots as possible as quickly as possible I guess.
BTW Iggie, why is combat 2 the threshold? Because that would have better than 50/50 against an unpromoted archer in a city without cultural defences?
Re: microing Delhi, I would work a 1/2/0 and 1/2/1 tile to get the workboat finished as quickly as possible. It's on 13/45? So 32/5 = 7 turns, with 2 overflow; after that, working 3/3/1 (cows), 4/0/2 (clams) for a +5 food surplus to get it to size 3.
Do we need another worker, or are we just chopping from here on out?
Edit: this was written before TF's turns
