[BTS]TF-1 All Praise the Mahatma Day!

I think a chariot rush is still doable if there is horses easily available (we have 8+ forests to chop).

Problem is, to chop them all in short order would probably need another worker. Otherwise we're looking at 8x5=40 turns for all of them. Doable, especially if we only chop some, but again it's an awful long time to build up for a war. And we still won't have a second city.
 
Turn 39/750 (3025 BC)
Move work to start a camp on the 'phants

Turn 41/750 (2975 BC)

After End Turn:
Tech research finished: Animal Husbandry
Spoiler :
TF-01AH2950BC.jpg


Other Player Actions:
Civics Change: Stalin(Russia) from 'Tribalism' to 'Slavery'

Turn 42/750 (2950 BC) [23-Sep-2009 12:14:29]
Research begun: The Wheel (12 Turns)

So, we have horses in our BFC :D
Spoiler :
TF-012950BC.jpg


Are the two dots in the screenshot where you're thinking of for the "wheat/marble spot" (blue) & "wheat/gold spot" (red)?
edit: I think red is where kolokol is talking about SSW of wheat as well
 
Oh yeah, I missed Delhi with my dot :smoke:

I'll leave it up for discussion and play the rest in 12hrs.

I have never seen so many rivers :eek: I guess I don't normally mess with wet/arid.

One knock against chariot rush that someone mentioned is that we don't know if Moscow is on hills or not. Would there be any way to figure out without declaring? There is a hill in the NE corner of his BFC but I think the forest would block the view of the city. Or actually I can't remember, if it was on a hill would we be able to see it from farther away?
 

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Problem is, to chop them all in short order would probably need another worker. Otherwise we're looking at 8x5=40 turns for all of them. Doable, especially if we only chop some, but again it's an awful long time to build up for a war.
It's totally possible. Start building the Chariots and using the guy to chop the forests after he's done with the cows, ivory and horses. When the Chariot is one turn from completion, whip it. The next one will only take one turn. Stalin will probably have 3 cities by the time we're ready (8-10 Chariots). Strike Moscow first, keep it and raze the rest.
And we still won't have a second city.
What about Moscow?

One knock against chariot rush that someone mentioned is that we don't know if Moscow is on hills or not. Would there be any way to figure out without declaring?
I don't think so. (Open borders, but that would make our rush impossible).

I think a Chariot rush is totally doable, but I don't want to impose. If there's a vote, I vote for it, but won't feel too bad if we go on a different path.

Regarding the next cities, I opened the save and took the liberty of moving the warriors a bit to reveal a couple more tiles. It's in the spoiler. (This is my first SG. If these are bad manners, let me know and I'll remove it at once and will not do it again. I apologize if I did what shouldn't be done).

Spoiler :
Images removed.
 
Ooh, I like blue dot especially. Wheat in the first ring, and enough production with three hills and the horses. And some grassland to farm too!

I think that should be city number 2.

I think a Chariot rush is totally doable, but I don't want to impose. If there's a vote, I vote for it, but won't feel too bad if we go on a different path.

OK, cool - I'll go with it, but my reservations are based on the fact that this is kind of an all-or-nothing play - if it fails, we're miles behind. I agree that it could succeed, but I'm not sure it's a certainty...
 
I'm on board for a chariot rush! Not because I have thought it through but because I like the idea of having all this land to ourselves and also :hammer:!

So my plan then will be to continue with the wheel and then BW.

Finish the WB and then ? I'll probably stop around there as the should be about turn 50.

Do we need/want barracks before a chariot rush? barracks = 75:hammers:, chariot = 45:hammers:

Worker -> Finish the camp then move onto hooking up the horses and cows
 
Would we rather have two more chariots than promoted chariots? My gut feeling is yes, but I'll leave it to the rush specialists to cast the decisive vote :)

Cows first, horses second?
 
Cows first, I guess. I'd only build the Barracks if we got that Chariot event because then we'd be able to have them with Combat 2. If we don't, numbers are more important IMO.

But if you want to wait for the rush specialists opinion, someone probably should PM TMIT. :)
 
Ponies!! how sweet now I think the rush is definantly on. We are looking at something like 15 chariots right? so a barracks is not worth it.

@v8 yes cows first 3vs2 food, remember to micromanage tiles for wb build if needed

@Iggie (is it ok if I call you that) I think maybe it can be acceptable to move a unit once maybe even twice but definantly not as much as you did. That is valuable information we should not have yet. That land could be great or not which would influence our decisions now. I was even wondering if there might be another civ there, unlikely but possible. But hey were all noobs at this:hammer2:

Here are the screens of my city suggestions 1 for bigger cities and 1 for the more cities apprach. I favor the former because we can shift between caste and slaver frequently.
 

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remember to micromanage tiles for wb build if needed

Sorry if I'm the total noob here, but how would you micro Delhi for the wb build. Here is the current state of Delhi:
TF-1Delhi2950BC.jpg

I was thinking I would let the wb build out as is. I'll probably hand it off at that point but then we could work the clams to grow up to 3.

Would anyone do it differently?
 
Here are the screens of my city suggestions 1 for bigger cities and 1 for the more cities apprach. I favor the former because we can shift between caste and slaver frequently.

Your 45deg spin is making my brain hurt :crazyeye: Do you play the game like that?

Iggie had the #1 city (gold/wheat) shifted up 1N but I suppose he also had more info.

So, is Moscow our 2nd city like Iggie says, or will we try and fit one in before a rush?
 
@Iggie (is it ok if I call you that) I think maybe it can be acceptable to move a unit once maybe even twice but definantly not as much as you did. That is valuable information we should not have yet. That land could be great or not which would influence our decisions now. I was even wondering if there might be another civ there, unlikely but possible. But hey were all noobs at this:hammer2:
Iggie?!? I like that.
I won't do that again. I'll remove the images from my former post.
Here are the screens of my city suggestions 1 for bigger cities and 1 for the more cities apprach. I favor the former because we can shift between caste and slaver frequently.
The problem I have with a city trying to get the triple gold area is that it's likely that we'll only be able to work all that after Bio. Each gold mine requires +2food that have to come from somewhere else. The wheat will give us enough food to run one of them (it's not irrigated, right? I'm not sure). The rest of the tiles is also brown, which is only neutral until Biology. If we settle next to the wheat to work one gold and another city by the bananas (just like the one you put), we'll work all of them.

I like your jungle cities and also prefer the first screenshot. I'd still keep the wheat city 1N.
Iggie had the #1 city (gold/wheat) shifted up 1N but I suppose he also had more info.
Yeah, I did have more info, but, as I said above, we wouldn't work all the gold for a very long time.
So, is Moscow our 2nd city like Iggie says, or will we try and fit one in before a rush?
If we're going to rush, I'd vote for no extra cities. I guess the final decision about the rush belongs to whoever will (would) perform it. (Is that TG or kolokol?) Afterall, it depends on the person's confidence of being able to successfully make it work.
 
Sorry for the delay, the guy who was supposed to bring for our hockey game forgot, so we had to go to the pub and have a few pints :lol:

I only played 10 turns, which I plan on doing for most of this SG. I feel my micromanaging can use some work, so limiting myself to 10 turns should limit the damage I do :lol:


Turn 42/750 (2950 BC)
zzz

Turn 43/750 (2925 BC)
Warrior movement

Turn 44/750 (2900 BC)
A Camp was built near Delhi

Turn 45/750 (2875 BC) [24-Sep-2009 08:57:33]
Ivory finished, started on Cows
While attacking in the wild near Delhi, Warrior 2 (Delhi) (1.64/2) defeats Barbarian Lion (Prob Victory: 73.2%)
I was feeling good about 73% :p

Turn 47/750 (2825 BC) [24-Sep-2009 08:59:31]
Warrior movement/healing

Turn 48/750 (2800 BC)

After End Turn:
Delhi finishes: Work Boat

Other Player Actions:
Player contact made: Boudica of Celtia
TF-012775BCBoudica.jpg

Bodacious Boudica - her scout must of come from up north

Turn 49/750 (2775 BC)
Delhi begins: Warrior (5 turns)
A Fishing Boats was built near Delhi
Move Delhi to work clams and ivory (I figure the extra :commerce: & :hammers: is better than an extra :food: working the unimproved cows.

Turn 50/750 (2750 BC)
A Pasture was built near Delhi

I threw a single turn into a Warrior because I didn't know what to build.

This power rating is not exactly confidence inspiring when it comes to planning a chariot rush :cry:
TF-012750BCScore.jpg
 

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The problem I have with a city trying to get the triple gold area is that it's likely that we'll only be able to work all that after Bio. Each gold mine requires +2food that have to come from somewhere else. The wheat will give us enough food to run one of them (it's not irrigated, right? I'm not sure). The rest of the tiles is also brown, which is only neutral until Biology. If we settle next to the wheat to work one gold and another city by the bananas (just like the one you put), we'll work all of them.

I like your jungle cities and also prefer the first screenshot. I'd still keep the wheat city 1N.

Yeah, I agree completely. Having the city 1N will turn it into a very nice production city in its own right eventually, rather than just being a size 4 gold mine city until Biology. We can work the other gold mines with another city, which will be better than the original one for a commerce city anyway.

If we're going to rush, I'd vote for no extra cities. I guess the final decision about the rush belongs to whoever will (would) perform it. (Is that TG or kolokol?) Afterall, it depends on the person's confidence of being able to successfully make it work.

I agree with this as well. I'm glad I got the early turns rather than the rush turns, that's for sure. From now, if we've committed to it, it's just a question of getting as many chariots as possible as quickly as possible I guess.

BTW Iggie, why is combat 2 the threshold? Because that would have better than 50/50 against an unpromoted archer in a city without cultural defences?

Re: microing Delhi, I would work a 1/2/0 and 1/2/1 tile to get the workboat finished as quickly as possible. It's on 13/45? So 32/5 = 7 turns, with 2 overflow; after that, working 3/3/1 (cows), 4/0/2 (clams) for a +5 food surplus to get it to size 3.

Do we need another worker, or are we just chopping from here on out?

Edit: this was written before TF's turns :)
 
OK, here's the post-turn post. Looks like a good set, TF - Boudica to the north might be a pain in the butt in the long-term. Guess we didn't roll the right opponents for a diplomatic win, eh? :lol:

The pasture's been built, so we should be working the cows and the clams from now. What I would do production-wise is to finish the warrior at Delhi, then build another worker. The production of said worker will take 8 turns, which should reasonably coincide with our research of BW - they can then chop to their hearts' content and get us a force of chariots out.
 
Roster:
V8_mark
TurdFerguson --> Just finished a quick 10 ;)
kolokol --> UP!
Ignorant Teacher --> On deck

kolokol, definitely take a look at the Delhi management now that the cows are pastured.
 
Ok Got it

1 additional worker and then chop chariots, right?

How many turns do we play in a set? - If we don't set a fixed number of turns I will just chop some chariots and leave the:hammer: to iggie
 
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