Thanks AP. Well, doing that kind of research is partly my job
Let's hear from the team on what they think. I am equally eager to hear about their comments on Hu Bao Qi (tiger and panther calvary).
There is a Mounted unit called Tiger Rider in the mod. And Cao Cao already has 2 UUs and 2 UBs. Consider all that, Tiger and panther rider may not be a necessity. Of course, if there's a really interesting idea about the unit that brings good gameplay, then it's still possible.
Playing the mod will make one's already good ideas even better, I think.
Hey guys
This is an awesome mod.
I just ran it for some time, but there are too many civs for my poor old computer to handle. Is there a scenario with fewer civs by any chance?
Yes, there's a smaller map under development. Also, some steps have been taken to accelerate the mod. Hopefully in the next release you will feel much better.
Great mod, a lot of work behind clearly. One single remark: the last 1/3 of the game is just tooooooooooooo long and not intersting at all: fight a long and sure fight to reach the land domination limit: I had it palyin Yuan Shao (the yellow guy up north with the huge map) and had it again playing Sun Ce in the smaller map.
I'm maybe going to try it on a random map
Play a higher difficulty or play a weaker faction will help, but to solve late game stagnancy problem we need some really bright idea.
Did you get permission from Koei to redistribute their art?
Not exactly, before introducing artworks from KOEI into this mod, we thought copyright might be a problem. So we checked the Japanese copyright law (
http://en.wikipedia.org/wiki/Japanese_copyright_law) to make sure that we are not infringing someones copyright. We found that non-profit reproduction of artwork is in the exception list, as it stated: Non-profit performance: Works can be performed or exhibited freely if the performer is not remunerated, and the audience is not charged an admission fee. And as it required that If one of the above exceptions to reproduce a work publicly is used, the person reproducing the work must cite its source We clearly stated the source of leaderhead art and give full credits to KOEI.
Since we are not lawyer, our action was based upon the resource of Japanese law we could find. If the wiki is wrong or you know some other Japanese laws forbid what we do, please tell me, and well use other pictures instead. Thanks.
Ive had a chance to play around with the mod now and I think is absolutely amazing. It adds a whole new dimension to civ and the inherent difficulty level presented by which civilization you choose means it has considerable replayability.
I wanted to ask if you were considering adding more scenarios to show the development of China throughout the period? For instance, (and this is just an example) a scenario with Ma Chao (who at one point owned more land than Liu Bei ever did) as a civ and other key stages like that, much like the Dynasty Wariors: Empires series does. This could culminate in the final show down between Shu, Wu and Wei as the only playable civs. Indeed, you could do a number of Shu Wu and Wei scenarios based on different times.
More pre-made scenario options would make this mod fantastic.
More scenarios are a good direction. But Rome is not built in a day, so do the Three Kingdoms. Patience, my friend.
How about some unique historical victories? Might make civs like Shan Yue more playable.
En...Yeah, it makes this mod brother of RFC, which is a good thing
RFC has one map. For now this mod has 2, and soon will be 3 or more.
RFC has 2 scenarios. For now this mod has 1, but eventually will be quite a few.
Also, this mod will have some historical events and would-be events. And this mod is a random-map based mod.
All these factors must be taken into account when deciding to include something like historical victory. Apparently it's a bit more complex to implement it in our mod than in RFC.
The best thing about historical victory is to encourage player to play in some refreshing new way. Can we achieve similar effect via some other route?