We've stopped our last game when I realised that 400k is virtually impossible.
It went pretty well, I had good terrain to start with and finally managed to defeat the Korean next to me who had built about 90% of all World Wonders (more than 10 in his capital alone...), but I was still stuck at 5k gold. Even in Renaissance the cap was 25g per round. If I had dropped the research slider to 0% I would have made about 250g per round, up to a potential maximum of maybe 500g after building infrastructure in my newly conquered lands. I was playing Gustav Adolph, Riksbanken for the win! So in a singleplayer game it could have worked, but in MP, no way. Domination would have been a lot faster.
A word on Suzerainty: I like it a lot, and I often use it as soon as it becomes available. However, with the cap at 25g it cannot compete with Bureaucracy. So after Civil Service Suerainty seems kind of useless.
My suggestion: increase the Suerainty cap significantly and decrease the amount needed for Commercial Victory significantly. I might just try to implement it myself and run a test game with 300k needed and Suzerainty cap at 50g Medieval, 100g Renaissance, 200g, 400g, etc.
And thanks for the patch! Commercial Victory should be fun when balanced and I like your UB/UU changes!
Oh, and another suggestion: All those things that arent in the Civilopedia should be added, maybe in an entry in the concepts section. The wonder production bonuses for the traits and the caps. Call it "ATTENTION: things that are not in the Civilopedia" or something. That would really help a lot!![]()
How about corporations? They have the potential to make a huge amount of gold especially in combination with Wall Street. Part of the problem is that there were so many factors to consider, I didn't know what to shoot for. I feared 400K was too high (for multi-player at least, it's probably possible for single player). Just need more play testing to get it right.
Thanks for the feedback.