ruff_hi
Live 4ever! Or die trying
that should be do-able. BTW: how do you put the game into debug mode?
CTRL-Z will enter debug mode, assuming you have the chipolte stuff active in your INI. We should probably add that to the civilopedia shortcuts if its not there.
Smoothing dropdown has now been committed.
Great addition!
It has a big impact both on performance and on look
But can you please moove it (or even better the dropdown about turn) from the top right corner to the top left corner? In the ITA localized version where it is now it overwrites the final part of the title of the window.
Another improvement may be to memorize the selected smothing factor for 7in1 and for single graph, so that one doesn't have to change that value each time he flips between the two views.
Has 'smoothing factor' been modified for local language?
The drop down is a bit long for the English version but all the languages have been updated, I'll shorten it and / or move it if needed.
What two factors are you using for 7-in-1 and BIG? I could put in a constant relationship (ie smoothing factor 7-in-1 = smoothing factor BIG / 3)
just committed the following:
- moves smoothing dropdown to top left
- created different smoothing dropdowns for BIG and 7-in-1 graphs
- changed tab spacing so 'statistics' isn't obscured
Traceback (most recent call last):
File "CvScreensInterface", line 899, in handleInput
File "CvInfoScreen", line 2468, in handleInput
File "CvInfoScreen", line 636, in redrawContents
File "CvInfoScreen", line 674, in drawGraphTab
File "CvInfoScreen", line 929, in drawGraphs
File "CvInfoScreen", line 1020, in drawGraph
File "CvInfoScreen", line 853, in getHistory
TypeError: unsubscriptable object
ERR: Python function handleInput failed, module CvScreensInterface
# Determine who this active player knows
self.aiPlayersMet = []
self.iNumPlayersMet = 0
for iLoopPlayer in range(gc.getMAX_CIV_PLAYERS()):
pLoopPlayer = gc.getPlayer(iLoopPlayer)
iLoopPlayerTeam = pLoopPlayer.getTeam()
if (self.pActiveTeam.isHasMet(iLoopPlayerTeam)):
self.aiPlayersMet.append(iLoopPlayer)
self.iNumPlayersMet += 1
[COLOR="DarkGreen"] # Force recache of all scores
self.scoreCache = []
for t in self.RANGE_SCORES:
self.scoreCache.append(None)
[/COLOR] self.redrawContents()