I've tried searching to find if this bug is posted but cannot find anything, so hopefully I'm not duplicating anything.
On multiplayer games the informant causes the players to go out of sync. I'm not entirely certain what it is about it - whether moving it, doing a mission, or just selecting it that causes the OOS problem to occur. Will try testing it more today if I can get my friends to come and play a game, but last night we came to the conclusion that it was indeed the informant causing the problem.
There were 3 players - A, B, and C. Player A had built an informant and had moved it to a barbarian city. We had had OOS issues with him going out of sync (players B and C had the same sync values) while he had moved the informant around, but we had not associated it with the informant until he tried using the informant in the city. After several times of re-synching he finally deleted the offender which resolved the issue. Player B then decided to build an informant and after completing it moved it out of the city, immediately after the informant moved this player (B) went OOS with players A and C having the same sync values. The informant was quickly deleted and problem was resolved again.
On multiplayer games the informant causes the players to go out of sync. I'm not entirely certain what it is about it - whether moving it, doing a mission, or just selecting it that causes the OOS problem to occur. Will try testing it more today if I can get my friends to come and play a game, but last night we came to the conclusion that it was indeed the informant causing the problem.
There were 3 players - A, B, and C. Player A had built an informant and had moved it to a barbarian city. We had had OOS issues with him going out of sync (players B and C had the same sync values) while he had moved the informant around, but we had not associated it with the informant until he tried using the informant in the city. After several times of re-synching he finally deleted the offender which resolved the issue. Player B then decided to build an informant and after completing it moved it out of the city, immediately after the informant moved this player (B) went OOS with players A and C having the same sync values. The informant was quickly deleted and problem was resolved again.