Bug Report

I've just installed this, looks good, but having a serious bug that makes no sense. When I try to play a multiplayer game I have no interface? Can anyone shed some light on this? I tried fresh install, updated visual c++, have new graphics drivers. I am at a loss to explain this, my friend that I civ with has more or less the same rig, Win7 64, 12 gigs ram , 6gig Nvidia video card, something something quad core, and it is fine for him. The install was the Full package and just default selections. That save is without the hotfixes, but it is the same with or without.

Edit: after trying another multiplayer game without success, I loaded a single player and again have no interface :(
 

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I encountered a weird issue. Cost for upgrading certain units increased not from inflation over time, but rather the number of times I have upgraded that unit. At first I ALT + left click the upgrade button thinking I have enough gold for all my troops. It ended up only upgrading one third of my troops and still drain almost all my gold. I'm confused and find out that each time I click upgrade, upgrade costs for the same units(flintlock irregulars to mass conscript irregulars) will increase. It doesn't matter if I stack upgrade or do them one by one, the cost will always increase according to the numbers of units upgraded. The cost increase is instantly effective in the same turn so it can't possibly be inflation over time. This issue doesn't affect all units, navy and recon units are not affected for instance, it mainly happens when upgrading irregulars and gunpowder units. This is my first time playing with a progressive leader and I haven't noticed this issue in any of my previous games so I'm guessing it has something to do with that trait.
 
How can I turn on information about war weariness like BTS vanilla? (screenshot attached). I can't find out war weariness score like in Vanilla..
It is very uncomfortable because now we need to check the current war weariness level due to the latest revolution update :(

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Hey again ;P leaving this here for posterity, but yeah I can see the war weariness for my enemies. I'm not sure what problem is affecting your game
 
Hey again ;P leaving this here for posterity, but yeah I can see the war weariness for my enemies. I'm not sure what problem is affecting your game

Ah, the screenshot I attached is from BTS vanilla. I can't see that feature in the latest version of Realism invictus. I'd like to know how to check the current war weariness I have.
 
Ah, the screenshot I attached is from BTS vanilla. I can't see that feature in the latest version of Realism invictus. I'd like to know how to check the current war weariness I have.

I meant that I'm seeing it just fine on my end
 

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I meant that I'm seeing it just fine on my end

Strange... I don't know why I can't see WW in my RI 3.5. Perhaps I need to reinstall it. By the way, Is it possible to check my current accumulated war weariness in peace time?
I'd like to declare war after short peace, but it is dangerous if I still have a lot of war weariness gained from the previous war.

Many thanks for your reply! Recently RI forum seems very quite..
 
This mod is ridiculous, and i hope thats a bug. Had a war with Mali, conquered most of his cities and i totally domintaed him.

And suddenly (in one turn) 3 of my cites swaped to malinese. Three cities from mainland of my empire just gone for no reason. from 100 armenian to 100 malinese with big stacks of troops.
I could accept that if there were Malinese cities before, and some revolt would be natural but not in my main armenian cities XD its so absurd that i cant even describe it. Its not the first time when this mod doing something like that but it was never such ridiculous. For now im done with realism invictus, its simply killing all joy. added two screens turn before and turn after.
 

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This mod is ridiculous, and i hope thats a bug. Had a war with Mali, conquered most of his cities and i totally domintaed him.

And suddenly (in one turn) 3 of my cites swaped to malinese. Three cities from mainland of my empire just gone for no reason. from 100 armenian to 100 malinese with big stacks of troops.
I could accept that if there were Malinese cities before, and some revolt would be natural but not in my main armenian cities XD its so absurd that i cant even describe it. Its not the first time when this mod doing something like that but it was never such ridiculous. For now im done with realism invictus, its simply killing all joy. added two screens turn before and turn after.

You probably should have turned off new revolution feature added by 3.5 version. I suspect you got too much war weariness during war with Mali which gives very high separatism modifier in your cities.
 
This mod is ridiculous, and i hope thats a bug. Had a war with Mali, conquered most of his cities and i totally domintaed him.

And suddenly (in one turn) 3 of my cites swaped to malinese. Three cities from mainland of my empire just gone for no reason. from 100 armenian to 100 malinese with big stacks of troops.
I could accept that if there were Malinese cities before, and some revolt would be natural but not in my main armenian cities XD its so absurd that i cant even describe it. Its not the first time when this mod doing something like that but it was never such ridiculous. For now im done with realism invictus, its simply killing all joy. added two screens turn before and turn after.

haha xP. You're just not used to dealing with Separatism. Actually once you understand how simple it is, it will only ever act as a limitator on your empire (a good one) and won't flip your mainland cities. Just remember: espionage, troop garrison & some civics reduce separatism. If one city is rioting (Red fist +10 separatism) and you end the turn with anything above 0% separatism (in that city) then it has whatever that % is to flip to the most appropriate culture.

(The biggest hidden-dangers of rising separatism are: war weariness, unhappiness, unhealthiness, religious and cultural divide. Use that separatism tab (top, left) as often as possible just to check in with your cities.)

And if you have other cities with +% separatism, even if they AREN'T rioting, when one city revolts they have a chance to join them in flipping. But yeah, I'dve loved to have seen some screenies of the city screen of your cities just before they flipped
 
But yeah, I'dve loved to have seen some screenies of the city screen of your cities just before they flipped

Well i will just upload last autosave just few turn before it happens, maybe you will find thing i missed.

I was checking separatism whole game and it was green, and had troops in cities.
 

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Well i will just upload last autosave just few turn before it happens, maybe you will find thing i missed.

I was checking separatism whole game and it was green, and had troops in cities.

HATE TO SAY IT dayym gurl, your cities were riotin. https://imgur.com/BYACPOa. Always look out for that +10% modifier in that column. Means your cities are already rioting, and have a chance to lose a city if when you end turn

p.s. what map script are you using?! mother of christ
 
Two minor bugs I've encountered

The Financial/Environment screen, has some boxes that are not completely aligned. See picture.
1idWNIO.png


Industrial Shipyards tooltip/civilopedia says it gives +1 food to water tiles, which it doesn't as far as I can tell.

EDIT: Strike that Shipyard report. I just figured out the lack of +1 food stems from the ind. yards obsoleting the shipyard so the +1 from the shipyards and the ind. shipyard cancels out.
 
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HATE TO SAY IT dayym gurl, your cities were riotin. https://imgur.com/BYACPOa. Always look out for that +10% modifier in that column. Means your cities are already rioting, and have a chance to lose a city if when you end turn

p.s. what map script are you using?! mother of christ


MAP SCRIPT: PerfectMongoose the best map script in civ 4 IMO

And about that separatism/revolution option i just turned it off and now game is much more enjoyable.
 
MAP SCRIPT: PerfectMongoose the best map script in civ 4 IMO

And about that separatism/revolution option i just turned it off and now game is much more enjoyable.

It's not. The separatism makes it a lot more interesting, and adds so much flavour when segments of an empire break off and form their own. You just didn't wanna get used to it! That's fair, but don't go bad-mouthing my favourite mechanic ;P
 
Another graphic bug I found. The Dravidian OT-64A looses it's texture if one of the soldiers dies in battle. See picture attached
 

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Separatism in it's current iteration is whacky and unplayable. Sadly
I suggest turning it off.

Revolutions is the only thing that kept me coming for more civ4 but they always were pretty badly balanced. This one, however, requires a few more iterations and I am sure that authors would make it great if they had the luxury of time.
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It's not. The separatism makes it a lot more interesting, and adds so much flavour when segments of an empire break off and form their own. You just didn't wanna get used to it! That's fair, but don't go bad-mouthing my favourite mechanic ;P

It does adds flavor, it is a lot more interesting. But it appears to me that you have never played with it anywhere beyond the Renaissance era.

Since the biggest contributing factor is war-weariness any actual late-game fight ( more than 20 vs 20 ) will end up in a blood bath that will skyrocket your/your enemies separatism in MULTIPLIERS of 2x/3x etc.

This translates into a perfectly developed and well-off empire literally collapse on itself because of one major battle( maybe a few).

Here's a small example of my recent game that explains the process:
- If you want to capture a heavily fortified enemy city you have to suffer casualties in the process ( you need to soften up enemy high tear units and protect your veterans ). In my game, I skyrocketed to 146% separatism just from 3 turn conquest war of Constantinople ( I lost around 6-10 units ).
- This means that even NEWLY conquered 18 pop city had over the threshold separatism even with -500 bonus.
- This then led to several of their previously occupied cities to simply oust my forces and join them as well as my OWN city on ANOTHER continent joining badly losing Ottomans.
- I had exactly 0 options to counteract it in the cities without that -500 bonus despite the heavy garrisons and having all the money in the world. Even knowing all the mechanics, you just don't have enough tools.
- This was before any of the civics that provide crazy War Weariness penalties. This means that as you go further into the eras every single AI empire will collapse and fragment from some petty wars against insignificant mongrels.
- Nothing about this scenario makes sense.

The system requires tuning and balancing. It is too raw and not tested enough to provide adequate checks and balances for it to be enjoyable or challenging.
AI just shoots itself in the foot while the player is left puzzled and annoyed by the game element that is out of his control.(the fact that you KNOW why that happens, doesn't mean that you can actually control it)

Here's a screenshot of a city that ruined my entire empire in 3 turns:
https://imgur.com/X37TNi1

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P.S. I am a huge proponent of revolutions and always insist on playing c2c with this option on, but the AI there is handicapped even without this option so it doesn't matter much. And I enjoying changing civs to a newly emerged rebel factions and fighting my old empire.

Realism Invictus provides a good challenge and an enjoyable experience even without revolutions. As it was balanced around that.
I am playing with Separatism off and having the best time of my life. The first-ever civ game that I could enjoy playing even in modern era( usually by that time you don't have any challenge anymore and it becomes boring)



P.S.2 Admittedly the best thing the team did for the health of the game is to remove the Great Library cheese.

Cheers!
 
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