Bug Report

3(4) more in WTR beta 2

[1] - Unnamed great generals have missing KEY in its name when becoming a leader. So instead for "Minamoto Yoritomo (smaurai)" i will have "TXT_KEY_UNIT_GREAT_GENERAL".
You can easly get unnamed Great Generals, just use WB. Normally i get "named" generals, but barbarians dont and thats the problem. Usually i was renaming nonnamed generals, but how to do that whith barb in way other WB unit edit.

[2] - I recive info that Great General is born before i actually win a fight in witch i get xp for his birth. Its like immortal attack this warrior and right after the fight begins i recive that window (blasie pascal: man greatness lies in his power of tought) and info where he was born.

[3] - Money bug. I have 30 and go -2 to resarch faster, but when i click end turn, it goes +4 and slower resarch. I understand that happens when i got less money that - value is, but this is "abnormal". I allready think i located the source. Mercenaries. When you have "sold" your mercenary you cant go -gold/turn (exept its the first turn he has been hired). I can normally go from +14 to +4 and get better resarch, even to +0, but when i go ecen -1 whith 200 in tresury, it puts it back to "lowest" income.

(4) Are barbarians (on Rampaging barbs setting) alowed to have mounted units, such as horse archer and knight ? Never seen chariot. I know they can build such units whith access to horses, but "spawning" in fog of war whith such fast and strong units ?
 
Anaztazioch said:
3(4) more in WTR beta 2

[1] - Unnamed great generals have missing KEY in its name when becoming a leader. So instead for "Minamoto Yoritomo (smaurai)" i will have "TXT_KEY_UNIT_GREAT_GENERAL".
You can easly get unnamed Great Generals, just use WB. Normally i get "named" generals, but barbarians dont and thats the problem. Usually i was renaming nonnamed generals, but how to do that whith barb in way other WB unit edit.

[2] - I recive info that Great General is born before i actually win a fight in witch i get xp for his birth. Its like immortal attack this warrior and right after the fight begins i recive that window (blasie pascal: man greatness lies in his power of tought) and info where he was born.

[3] - Money bug. I have 30 and go -2 to resarch faster, but when i click end turn, it goes +4 and slower resarch. I understand that happens when i got less money that - value is, but this is "abnormal". I allready think i located the source. Mercenaries. When you have "sold" your mercenary you cant go -gold/turn (exept its the first turn he has been hired). I can normally go from +14 to +4 and get better resarch, even to +0, but when i go ecen -1 whith 200 in tresury, it puts it back to "lowest" income.

(4) Are barbarians (on Rampaging barbs setting) alowed to have mounted units, such as horse archer and knight ? Never seen chariot. I know they can build such units whith access to horses, but "spawning" in fog of war whith such fast and strong units ?

[1] - unnamed general for barbs - problem is in random neme generator, will be fixed
[2] - no, you got this after battle is won :) - it is game engine: at first battle is calculated (determined winner, XP points, probably withdrawn, GG born), then messages is displayed/logged and then battle is "played"
[3] - hmm... you are right - it is because merc. component recalculate gold income/outcome at start of turn -> until merc is in python, not in SDK, there will be problem with this
(4) - uff...don't know yet, must check code

anyway, good analyze as usual, thank you :)
 
[2] - ... i know you mean that battle lasts 0.1 ms + PC end, its just a simple calculation. But i was talking about animation. first i get that info, than i can watch the animaton.
*edited* i meant is there a way to wait till animation is complete, than info and GG ?


And something new :o
When isaw this first time i went WTH !!!
And i Really mean WTH !!!
Lower i will use big Galley to name a unit, and small galley to name its mesh
It battle animation problems, dont know source. Sometimes its like my fully healed Galley attack whith only 2 galleys ! (Galley has 3) Than after these 2 are destroyed i must wait like 20 secs becuse the thrid one is far behind the screen and is !!!swimming!!! through the LAND, enemy CITIES, enemy UNITS and impassible terrain (ice/mountain). Once it reches combat place, it does not fire/get killed, but i recive a message victory/defeat.
Happens whith every unit type. Had this whith Keshik in TR, was like "it must be some problems whith my pc". I never played vanilla/warlords long enough to encounter this.
Also i cannot recreate this by loading save game, so not even sending one.
 
Anaztazioch said:
[2] - ... i know you mean that battle lasts 0.1 ms + PC end, its just a simple calculation. But i was talking about animation. first i get that info, than i can watch the animaton.
*edited* i meant is there a way to wait till animation is complete, than info and GG ?


And something new :o
When isaw this first time i went WTH !!!
And i Really mean WTH !!!
Lower i will use big Galley to name a unit, and small galley to name its mesh
It battle animation problems, dont know source. Sometimes its like my fully healed Galley attack whith only 2 galleys ! (Galley has 3) Than after these 2 are destroyed i must wait like 20 secs becuse the thrid one is far behind the screen and is !!!swimming!!! through the LAND, enemy CITIES, enemy UNITS and impassible terrain (ice/mountain). Once it reches combat place, it does not fire/get killed, but i recive a message victory/defeat.
Happens whith every unit type. Had this whith Keshik in TR, was like "it must be some problems whith my pc". I never played vanilla/warlords long enough to encounter this.
Also i cannot recreate this by loading save game, so not even sending one.

[2] - no, it can't be done :( - after calculation, battle animation is "pushed" to queue and combat ends. Animation i played in another part of code - change this is nearly impossible ...

unit movement: this is problem also in vanilla/warlords game ...
 
World Map bug.

Carthage seems to be affected by difficulaty. They start whith 7 archers, 2 settlers, 2 scouts and 2 workers at deity (3 times in a row checked).


I checked this in Worldmap, Player info are same (leader name, civ name, starting x,y and handicap), but when i checked starting title thisgs were differant.

Carthage has :

BeginPlot
x=59,y=40
TerrainType=TERRAIN_PLAINS
PlotType=2
BeginUnit
UnitType=UNIT_SETTLER, UnitOwner=24
Damage=0
Level=1, Experience=0
UnitAIType=UNITAI_SETTLE
EndUnit
BeginUnit
UnitType=UNIT_WARRIOR, UnitOwner=24
Damage=0
Level=1, Experience=0
UnitAIType=UNITAI_ATTACK
EndUnit

Problem is that Carthage team is 18 not 24. 24 is reserved for barbarian i guess. So he cannot find Carthages units, so he places default "value" on barbarian units, as Civs have higher priority than Barbs (or atleast it seems so).

Changed value of UnitOwner from 24 to 18 (only on x=59,y=40 or Carthagian starting position, depending on what you prefer) and it seems its fixed :).

http://forums.civfanatics.com/uploads/89892/anetrith_sTotalRealismWorldmap.rar

edit : I saw some posts with problems on WroldMap thread with cartagian starting position relating beta 1, but not a word about it being fixed.
 
Had to add a registry key to get the Warlords Total Realism beta to install, and now the patch for 2.08 Warlords will not install. It gives the error I got when I first tried installing the Warlords Total Realism mod, that an installed copy of Warlords can't be found.

I tried deleting the HKEY_LOCAL_MACHINE\SOFTWARE\Firaxis Games\Sid Meier's Civilization 4 - Warlords\1.00.0000 key I had added to make the Total Realism mod work, but the 2.08 patch won't go still.

And now the game won't launch at all, gives an .exe crash on load. /sigh/
 
... beta 2 is NOTcompatibile with Warlords 2.08
It crashes on loading mod, eighther by TR shortcut or via advanced options in game menu.

Wait till beta 3. Take patiance refresh site every 30 secs for 5 hours ;)

As for game, try reinstalling it. And using 2.00 warlords exe will launch Warlords 2.00 not 2.08 even if you have installed patch.
 
Anaztazioch said:
World Map bug.

Carthage seems to be affected by difficulaty. They start whith 7 archers, 2 settlers, 2 scouts and 2 workers at deity (3 times in a row checked).


I checked this in Worldmap, Player info are same (leader name, civ name, starting x,y and handicap), but when i checked starting title thisgs were differant.

Carthage has :

BeginPlot
x=59,y=40
TerrainType=TERRAIN_PLAINS
PlotType=2
BeginUnit
UnitType=UNIT_SETTLER, UnitOwner=24
Damage=0
Level=1, Experience=0
UnitAIType=UNITAI_SETTLE
EndUnit
BeginUnit
UnitType=UNIT_WARRIOR, UnitOwner=24
Damage=0
Level=1, Experience=0
UnitAIType=UNITAI_ATTACK
EndUnit

Problem is that Carthage team is 18 not 24. 24 is reserved for barbarian i guess. So he cannot find Carthages units, so he places default "value" on barbarian units, as Civs have higher priority than Barbs (or atleast it seems so).

Changed value of UnitOwner from 24 to 18 (only on x=59,y=40 or Carthagian starting position, depending on what you prefer) and it seems its fixed :).

http://forums.civfanatics.com/uploads/89892/anetrith_sTotalRealismWorldmap.rar

edit : I saw some posts with problems on WroldMap thread with cartagian starting position relating beta 1, but not a word about it being fixed.


You are playing the wrong map. We will name our Map this time with Beta 3, so you guys don;t get confused with old version o fthe map. Plot x=59,y=40 looks totally different in repository.
 
O_o

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\Total Realism\World_Map\TotalRealismWorldmap.CivWarlordsWBSave

Thats the name of map i changed. Changed its name so i still have "original" one. But what ever. ;)

You are posting in bad threat if u know what i mean (beta3)
 
AI_DIPLO_FIRST_CONTACT_LEADER_NAPOLEON_2
Cathrine_2
Bismark_2
Edit: guess when AI_DIPLO appears ;)

Judaism spreads a bit too fast. Zoroastrialism "doesnt spread", dont know if thats bugs or it should be this way (Isabella founded Jewls, spread to France, Greece, Carthage and Rome. I got Zorostralism with Holycity only in Ectebana.

Mahyazdyar Karen and some other Persian GG born in my civ. So this seems to work, both had discription discription and image.
 
Weird bug

I have two cities. First city gets overrun by rampaging barbarians.

The city immediately turns back over my control plus I get free points towards technologies for conquering the city.
 
@ Markmeister

Was this city in your cultural borders ?
And was the "cities flip back after conquer" option on ?

Im playing now as Arabia, Custom game, monarc, Large, Fractal, all religions funded, 15 player. You wont belive, but Cristianity was funded at 1ad !!! By Mansa Musa... Now im +350 ad and so far didnt encountered such bug. And yes i lost quite a lot of cities. Medina was like 15 times overrun by barbs. They tried to raze it every time.

----------------------

Nadu-rimanni
This guy does have no pic and no discription.
 
@anaztasioch

i can confirm that zoroastrianism doesnt spread right on more than one accasion. i only played two games so far, every religion besides z. spread just fine, while z. was confined to its holy city. maybe coincidence though
 
thh said:
@anaztasioch

i can confirm that zoroastrianism doesnt spread right on more than one accasion. i only played two games so far, every religion besides z. spread just fine, while z. was confined to its holy city. maybe coincidence though

Thanks for this report. We have to double check that.
How was Judaism? did it spread tooo fast as well as reported bu other users?

Thanks
houman
 
thh said:
@anaztasioch

i can confirm that zoroastrianism doesnt spread right on more than one accasion. i only played two games so far, every religion besides z. spread just fine, while z. was confined to its holy city. maybe coincidence though

in my game zoroastrianism spread quite fast. i have spain faction and i have researched it first - after a few turns half of europe is zoroastr.
 
when i conquer city with wonders i dont get culture bonuses from those wonders (the rest of bonuses work fine)
 
Anaztazioch said:
@ Markmeister

Was this city in your cultural borders ?
And was the "cities flip back after conquer" option on ?

Im playing now as Arabia, Custom game, monarc, Large, Fractal, all religions funded, 15 player. You wont belive, but Cristianity was funded at 1ad !!! By Mansa Musa... Now im +350 ad and so far didnt encountered such bug. And yes i lost quite a lot of cities. Medina was like 15 times overrun by barbs. They tried to raze it every time.

----------------------

Nadu-rimanni
This guy does have no pic and no discription.


The city was inside the cultural borders.

I don't know if the 'flip back' option was on. I used the default single player and didn't cusomize any settings.

Unfortunately I forgot to save the game and I don't see it in the autosave.

I'll try to duplicate the error and see what happens though.


edit
Okay - I got it to happen again. Karakorum was outside Beshbalik's cultural borders. Beshbalik was inside Karakorum's cultural borders though. Left Karakorum unprotected so it would be captured. Flipped the turn after capture.

Did not get the same message though - when it happened yesterday I had 'conquered' the city and got technology points.

I have the save game so I can send it if you need it.

Mark
 
Markmeister said:
The city was inside the cultural borders.

I don't know if the 'flip back' option was on. I used the default single player and didn't cusomize any settings.

Unfortunately I forgot to save the game and I don't see it in the autosave.

I'll try to duplicate the error and see what happens though.


edit
Okay - I got it to happen again. Karakorum was outside Beshbalik's cultural borders. Beshbalik was inside Karakorum's cultural borders though. Left Karakorum unprotected so it would be captured. Flipped the turn after capture.

Did not get the same message though - when it happened yesterday I had 'conquered' the city and got technology points.

I have the save game so I can send it if you need it.

Mark


Please send it to bugs.totalrealism(at)gmail.com

Thanks
Houman
 
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