Anaztazioch said:3(4) more in WTR beta 2
[1] - Unnamed great generals have missing KEY in its name when becoming a leader. So instead for "Minamoto Yoritomo (smaurai)" i will have "TXT_KEY_UNIT_GREAT_GENERAL".
You can easly get unnamed Great Generals, just use WB. Normally i get "named" generals, but barbarians dont and thats the problem. Usually i was renaming nonnamed generals, but how to do that whith barb in way other WB unit edit.
[2] - I recive info that Great General is born before i actually win a fight in witch i get xp for his birth. Its like immortal attack this warrior and right after the fight begins i recive that window (blasie pascal: man greatness lies in his power of tought) and info where he was born.
[3] - Money bug. I have 30 and go -2 to resarch faster, but when i click end turn, it goes +4 and slower resarch. I understand that happens when i got less money that - value is, but this is "abnormal". I allready think i located the source. Mercenaries. When you have "sold" your mercenary you cant go -gold/turn (exept its the first turn he has been hired). I can normally go from +14 to +4 and get better resarch, even to +0, but when i go ecen -1 whith 200 in tresury, it puts it back to "lowest" income.
(4) Are barbarians (on Rampaging barbs setting) alowed to have mounted units, such as horse archer and knight ? Never seen chariot. I know they can build such units whith access to horses, but "spawning" in fog of war whith such fast and strong units ?
Anaztazioch said:[2] - ... i know you mean that battle lasts 0.1 ms + PC end, its just a simple calculation. But i was talking about animation. first i get that info, than i can watch the animaton.
*edited* i meant is there a way to wait till animation is complete, than info and GG ?
And something new
When isaw this first time i went WTH !!!
And i Really mean WTH !!!
Lower i will use big Galley to name a unit, and small galley to name its mesh
It battle animation problems, dont know source. Sometimes its like my fully healed Galley attack whith only 2 galleys ! (Galley has 3) Than after these 2 are destroyed i must wait like 20 secs becuse the thrid one is far behind the screen and is !!!swimming!!! through the LAND, enemy CITIES, enemy UNITS and impassible terrain (ice/mountain). Once it reches combat place, it does not fire/get killed, but i recive a message victory/defeat.
Happens whith every unit type. Had this whith Keshik in TR, was like "it must be some problems whith my pc". I never played vanilla/warlords long enough to encounter this.
Also i cannot recreate this by loading save game, so not even sending one.
Anaztazioch said:World Map bug.
Carthage seems to be affected by difficulaty. They start whith 7 archers, 2 settlers, 2 scouts and 2 workers at deity (3 times in a row checked).
I checked this in Worldmap, Player info are same (leader name, civ name, starting x,y and handicap), but when i checked starting title thisgs were differant.
Carthage has :
BeginPlot
x=59,y=40
TerrainType=TERRAIN_PLAINS
PlotType=2
BeginUnit
UnitType=UNIT_SETTLER, UnitOwner=24
Damage=0
Level=1, Experience=0
UnitAIType=UNITAI_SETTLE
EndUnit
BeginUnit
UnitType=UNIT_WARRIOR, UnitOwner=24
Damage=0
Level=1, Experience=0
UnitAIType=UNITAI_ATTACK
EndUnit
Problem is that Carthage team is 18 not 24. 24 is reserved for barbarian i guess. So he cannot find Carthages units, so he places default "value" on barbarian units, as Civs have higher priority than Barbs (or atleast it seems so).
Changed value of UnitOwner from 24 to 18 (only on x=59,y=40 or Carthagian starting position, depending on what you prefer) and it seems its fixed.
http://forums.civfanatics.com/uploads/89892/anetrith_sTotalRealismWorldmap.rar
edit : I saw some posts with problems on WroldMap thread with cartagian starting position relating beta 1, but not a word about it being fixed.
thh said:@anaztasioch
i can confirm that zoroastrianism doesnt spread right on more than one accasion. i only played two games so far, every religion besides z. spread just fine, while z. was confined to its holy city. maybe coincidence though
thh said:@anaztasioch
i can confirm that zoroastrianism doesnt spread right on more than one accasion. i only played two games so far, every religion besides z. spread just fine, while z. was confined to its holy city. maybe coincidence though
Anaztazioch said:@ Markmeister
Was this city in your cultural borders ?
And was the "cities flip back after conquer" option on ?
Im playing now as Arabia, Custom game, monarc, Large, Fractal, all religions funded, 15 player. You wont belive, but Cristianity was funded at 1ad !!! By Mansa Musa... Now im +350 ad and so far didnt encountered such bug. And yes i lost quite a lot of cities. Medina was like 15 times overrun by barbs. They tried to raze it every time.
----------------------
Nadu-rimanni
This guy does have no pic and no discription.
Markmeister said:The city was inside the cultural borders.
I don't know if the 'flip back' option was on. I used the default single player and didn't cusomize any settings.
Unfortunately I forgot to save the game and I don't see it in the autosave.
I'll try to duplicate the error and see what happens though.
edit
Okay - I got it to happen again. Karakorum was outside Beshbalik's cultural borders. Beshbalik was inside Karakorum's cultural borders though. Left Karakorum unprotected so it would be captured. Flipped the turn after capture.
Did not get the same message though - when it happened yesterday I had 'conquered' the city and got technology points.
I have the save game so I can send it if you need it.
Mark