Walter Hawkwood
RI Curator
Just FYI, I solved CTD in MP (LOL, that's some newspeak phrase
). Full reinstall helps, hotseat works great. The mod just keeps getting better and better.

known bug of domestic advisor (still can't find solution) - when you click on specialist info and then back to production, then working fine..thh said:Don't know if that has been fixed yet, but there's some problems upgrading Axemen to Foot Knights. Germans can't upgrade Short Swordsmen/German Axemen/Wild Swordsmen to Teutonic Knights.
The F1 View does not sort properly by production, i.e. it sorts 1, 10, 15, 2, 20 instead of 1,2,10,15,20
Anaztazioch said:miserable09
TR focuses on Warlords conversion, so it wont be foxed before Gold edition.
I not sure if you were talking about this in the domestic screen but I get this quote +1242300 per religion in a city.What does this meanBeta4
7) thats a nice bug with organized religion in domestic screen
I know its in changelog, but i like this one any way![]()
Just FYI, I solved CTD in MP (LOL, that's some newspeak phrase). Full reinstall helps, hotseat works great. The mod just keeps getting better and better.
1) Judaism with Temple of Salomon spread like drugs at 10 in the morning.
2) Have you increased slave rebelion rate ? I get one every 5 turns avarage.
3) Is the chance of capturing slaves lowered ? As i remember AI civs having all plots arround city covered in working slaves, and now i cant see it.
Or its becouse more often slave revolts kills that slaves.
4) Great wall movie is still not fixed :/. After original one i have TR 2.1.3 movie with stopes and sound loops after 1 or 2 secs of playback. Custom assets cleared, as well as cashe and all folders that may lead to this bug.
5) Some pogan temples are not ballanced. For instance it is better to get +1 hammer -1 health +1 gold than only +1 hammer.
6) unique great generals have no sound or animation when used to join city or build academy.
7) thats a nice bug with organized religion in domestic screen
I know its in changelog, but i like this one any way![]()
8) Spain is a bit too good. When you put 3 cities there and imrove terrain, Spain has 2 times more points than any other European country (exept Greeks as they like to just rush barbs...) and Spanish cultural borders put French cities radius to 1 title around them.
9) Mercenaries... it is still possible to make a 3 hired War elephant rush archer defended civs... You dont need money for resarch as you get money from conquering cities. Even one elephant is enough, if you dont have spearmans or stronger units.
10) Barbarians seem to be able to have slavary adopted and have slave revolts, but rebeling slaves just join barbarian army... When i was trying to Hmonang it had 3 defenders (chinese archer, huntsman, shortswordsman) but the turn i was able to attack it, city had 6 defenders (chinese archer, huntsman, huntsman, shortswordsman, shortswordsman, spearman). I had a view arround city, so i could tell if any one is comming to defend city. Nope they just "poped up" in the city...
Hello ,
It´s not a "bug" , but can u take out the option , to build on icefields (tundra)?
I played the beta 3 on the worldmap (3.2Ghz/2g ram ) on monarch and if i dont save EVERY turn ,around banking - rifling, there come the "BAD allocation" - out of memory screen.Or maybe u can tell me where to find and i fix it for my own version??
A Wonderfull mod![]()
Greets Hulk
HI Hulk,
What makes you say that building on tundra causes this problem?Because the cities are getting too many on the map? Can this problem be confirmed by other testers please?
Thanks
Houman
HI Hulk,
What makes you say that building on tundra causes this problem?Because the cities are getting too many on the map? Can this problem be confirmed by other testers please?
Thanks
Houman