Beta4
1) Judaism with Temple of Salomon spread like drugs at 10 in the morning.
2) Have you increased slave rebelion rate ? I get one every 5 turns avarage.
3) Is the chance of capturing slaves lowered ? As i remember AI civs having all plots arround city covered in working slaves, and now i cant see it.
Or its becouse more often slave revolts kills that slaves.
4) Great wall movie is still not fixed :/. After original one i have TR 2.1.3 movie with stopes and sound loops after 1 or 2 secs of playback. Custom assets cleared, as well as cashe and all folders that may lead to this bug.
5) Some pogan temples are not ballanced. For instance it is better to get +1 hammer -1 health +1 gold than only +1 hammer.
6) unique great generals have no sound or animation when used to join city or build academy.
7) thats a nice bug with organized religion in domestic screen

I know its in changelog, but i like this one any way
8) Spain is a bit too good. When you put 3 cities there and imrove terrain, Spain has 2 times more points than any other European country (exept Greeks as they like to just rush barbs...) and Spanish cultural borders put French cities radius to 1 title around them.
9) Mercenaries... it is still possible to make a 3 hired War elephant rush archer defended civs... You dont need money for resarch as you get money from conquering cities. Even one elephant is enough, if you dont have spearmans or stronger units.
10) Barbarians seem to be able to have slavary adopted and have slave revolts, but rebeling slaves just join barbarian army... When i was trying to Hmonang it had 3 defenders (chinese archer, huntsman, shortswordsman) but the turn i was able to attack it, city had 6 defenders (chinese archer, huntsman, huntsman, shortswordsman, shortswordsman, spearman). I had a view arround city, so i could tell if any one is comming to defend city. Nope they just "poped up" in the city...