Bug Reporting

@DrJambo and Fujisan - is this the bug that you are reporting or is it something different?

That's the very one!

Notice one of the quotes stated it wasn't BUG that's causing it. If that's true, maybe it's Bhruic's unofficial patch instead? Regardless, I have seen screenshots from some players using 3.13 that don't have this issue...
 
There's something I haven't tested yet, which I planned to, but am in an in-between-state for the next day or so while I swap in-out harddrives and reinstall a few OS'es...
But perhaps toggling the option for listing the break down of commerce fixes the inter-city trade display.
 
I've made some tests:
With only BUG in my 'custom assets' and the official 3.13 dll this display bug appears in all my savegames. If I remove BUG, the bug disappears.
I also tried Balderstrom's suggestion to toggle the commerce break down, but that doesn't have an effect.
 
LOL, BUG bugs. Anyway, does a grammar error count as a bug? The hint that says something to the effect of "A Swordsman can do more damage entering through a hole in the wall, then climbing over it with arrows raining down from above." doesn't need that comma and should say "than" instead of "then".

But I fixed it.
 
Eek! i thought I pulled that Hint & Tips Mod out. I did a copy and paste on it, and found a few tips I didn't much care for on... one that really got me was one suggesting to be pickier on research, and only build techs you'll need in the near future... "So if you have no cow or sheep, don't waste time building Animal Husbandry." or something along those lines... sure the concept is sound, but the tech suggested is horrible... without AH you'll never know if you have horse or not! Anyway, thanks for the fix, and if you find any more stupidness on my part, please let me know.;)
 
Hey fellas,

I had a bug report in my History in the Making mod, which I think may be BUG related. Here is the post:
http://forums.civfanatics.com/showpost.php?p=6422972&postcount=1052
Screenshot:
Spoiler :

attachment.php



The reason I say it's BUG mod related is because the CvScreensInterface.py and the GPUtil.py files are unmodified filed straight from the BUG mod (I didn't modify them).

I did modify the CvMainInterface.py files, however when I look up the line numbers, they are within python code added by the BUG mod.

From what I can see, it maybe looks Great Person related?

Any insight would be greatly appreciated!

** EDIT **

I seem to be having the same issues as outlined in this post:

http://forums.civfanatics.com/showpost.php?p=6093094&postcount=290

and this post

http://forums.civfanatics.com/showpost.php?p=6093115&postcount=292

Both are on Page 15 of this thread.

** EDIT #2 **

I don't know if this has been identified yet, but Kalimakhus has found a fix for this in the GPUtil.py file.
http://forums.civfanatics.com/showpost.php?p=6441469&postcount=1148

Just thought I'd share with you...
 
I am currently running this bug down. If anyone has any suggestions, saves, solutions, etc ... please post them here. Links to other reports of this bug would also be helpful.

The main reason this bug is difficult to track down is that it doesn't occur when the game is in logging mode.
 
It seems that the culprit might be the 'CIV4ColorVals.xml' file. This actually makes sense as this file adds a whole range of different colours to the game and makes some slight changes to the basic game colours. When the game goes to display the log and cannot find the required colours ... CRASH.
 
So playing in multiplayer, I also noticed that the warnings for things like population size and unrest are one turn too late. In other words, on the turn that my capitol city grows in population, I get told that next turn, my capitol city will grow in population.

Is there any way to fix this?
 
I thought that we had fixed the '1 turn late' issues. I'm not fully up to speed on the Alerts but I will had this to my list of things to look at. Do you have a SP game that I can look at?
 
I thought that we had fixed the '1 turn late' issues. I'm not fully up to speed on the Alerts but I will had this to my list of things to look at. Do you have a SP game that I can look at?

No, but I'll try to get one going in the next couple of days. If I do, which game save should I post? I'm guessing 1-2 turns before the alert should be triggered?
 
I would like to add my vote to the many posters who would like to see the trade route display issue fixed. I really do enjoy using this mod, but this issue is a bit annoying.
 
No, but I'll try to get one going in the next couple of days. If I do, which game save should I post? I'm guessing 1-2 turns before the alert should be triggered?
That sounds about right.
 
will release new version after next patch.
 
yes - its a python bug in BUG. I'll fix it in the next release. Do you have a save that generated that problem?
 
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