Bug Reporting

Here's a new one:
File "CvMainInterface", line 1163, in tempMove

ArgumentError: Python argument types in
CyUnit.setXY(CyUnit, int, int)
did not match C++ signature:
setXY(class CyUnit {lvalue}, int, int, bool, bool, bool)
ERR: Python function handleInput failed, module CvScreensInterface
 
I get the following error when trying to look at the "Improved Unit Icons" page in the external help file. This is the only page that is "missing." BUG version 3.0, English

1217022978.jpg
 
I get the following error when trying to look at the "Improved Unit Icons" page in the external help file.

Thanks. That page was removed as the features it described have been replaced by the Plot List Enhancements mod. They were some of the PLE features extracted and put into BUG. Now BUG has the full PLE. We'll remove that page from the help file contents.
 
Thanks. That page was removed as the features it described have been replaced by the Plot List Enhancements mod. They were some of the PLE features extracted and put into BUG. Now BUG has the full PLE. We'll remove that page from the help file contents.

Maybe the "Raw Commerce and Production" page should be replaced by the one for "Raw Yields" aswell. :D
 
yes, the english help file seems not to be updated in the basic structure... I think it will in next release.

Can someone take this on please? If it's left for me to do, I'll have less time for new features.
 
Can someone take this on please? If it's left for me to do, I'll have less time for new features.

I think that Alerum will do it for sure, but no need to do it before next release, I think, because anyway some new pages should also be added, so the structure will need to be changed anyway.
In august I think that I can also help a bit with the English help files.
 
My first thought is that there is a Python exception being thrown in a loop which will cause a noticeable slowdown.

Many thanks for your suggestions, enabled logging, results seem normal in Pty
Error log2, lots of Load_modules and a lot of System path routing at the top. Not an expert but nothing was jumping out at me.

Embarrassingly the slowdown has dissapeared in futher games however i seem to have recurring crash problems, (unrelated as i was having these issues previous to BUG install). Sadly i can;t blame patch 3.17 either. ;)

I guess my hope that the message would be enough of a hint to tell people how to turn it off wasn't. :rolleyes: I was hoping to avoid "Hit CAO to turn off this annoying message", but maybe that's what I'll use. ;)
Schoolboy error on my part!
I was sure i had checked every page looking for the checkbox, very embrassed to find it on the first page. :blush:

I also seem to have lost the slowdown gamesave, if i can find it will post it, i'd be interested to see if you could find anything out of place.

Many thanks again for your assistance.
 
I just installed the bug mod and when i make changes to the configuration nothing happens, they boxes are still checked when i reopen the options window.
 
@Yesod - How did you install BUG? Installer or ZIP? Mod or CustomAssets?

This happens when BUG cannot find the correct INI file. Make sure that there is a folder "BUG Mod" in your "My Games\Beyond the Sword" folder and that it contains "BUG Mod.ini".

If that folder got installed elsewhere (it contains the CustDomAdv.txt and help files as well), move it to the location above.
 
Mod. It worked the first time I installed it, but then this started happening. Also, the exit button gives a "something not found" error message when I hover over it. The TXT_SOMETHING_SOMETHING_EXITKEY is missing. Maybe it's always like that, I don't know.
 
Also, the exit button gives a "something not found" error message when I hover over it. The TXT_SOMETHING_SOMETHING_EXITKEY is missing.

This is an old bug from 2.30. Did you download BUG 3.0 and uninstall the previous version? Actually, since you're installing it as a mod, you can just install BUG 3.0 fine.

And are you loading BUG from the mods menu and then starting a new game?

Are you loading a previous saved game? The mod name is attached to the saved game, so old saves from 2.30 will require 2.30.
 
This isn't a bug report. However, I was playing a game last night and noticed that BUG (latest from svn) was pretty slow (error logging wasn't enabled, so don't know if I was getting heaps of python errors - assume not). I had a stack of 5 units and had the cycle set up to step thru them, pressing F (for fortify). I was too quick for the interface with the one unit fortifing, unfortifing, refortifing, etc. I had to go fairly slow for the interface to catch up.

I'll try and set up a test game and do the 'fortify run' (patent pending) under vanilla BtS and BUG.
 
Thanks, I installed 3.00 and it works fine.
 
an old military advisor bug and a new military advisor glitch (musketman is not better than musketeer and why am I not able to see the hitler comparison?)

PHP:
				if gc.getPlayer(iLoopEnemy).getName() == szWEnemyName:

attachment.php


attachment.php
 
... a new military advisor glitch (musketman is not better than musketeer)
We made the decision to treat UUs and the units they replace as totally separate. There are some situations when UUs are obviously superior (musketeer, preat) and there are some situations where they are hopeless (Monty's UU).

This is one area where the player will have to think.
 
It seems you didn't translate ALL of BUG (at least to french):
Civ4ScreenShot0009-1.jpg


so it has at least some uses to others if I try to learn french... :rolleyes:
 
We made the decision to treat UUs and the units they replace as totally separate. There are some situations when UUs are obviously superior (musketeer, preat) and there are some situations where they are hopeless (Monty's UU).

This is one area where the player will have to think.

okay this makes sense. =)
 
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