File "CvMainInterface", line 1163, in tempMove
ArgumentError: Python argument types in
CyUnit.setXY(CyUnit, int, int)
did not match C++ signature:
setXY(class CyUnit {lvalue}, int, int, bool, bool, bool)
ERR: Python function handleInput failed, module CvScreensInterface
I get the following error when trying to look at the "Improved Unit Icons" page in the external help file.
Thanks. That page was removed as the features it described have been replaced by the Plot List Enhancements mod. They were some of the PLE features extracted and put into BUG. Now BUG has the full PLE. We'll remove that page from the help file contents.
Maybe the "Raw Commerce and Production" page should be replaced by the one for "Raw Yields" aswell.![]()
yes, the english help file seems not to be updated in the basic structure... I think it will in next release.
Can someone take this on please? If it's left for me to do, I'll have less time for new features.
My first thought is that there is a Python exception being thrown in a loop which will cause a noticeable slowdown.
Schoolboy error on my part!I guess my hope that the message would be enough of a hint to tell people how to turn it off wasn't.I was hoping to avoid "Hit CAO to turn off this annoying message", but maybe that's what I'll use.
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Also, the exit button gives a "something not found" error message when I hover over it. The TXT_SOMETHING_SOMETHING_EXITKEY is missing.
We made the decision to treat UUs and the units they replace as totally separate. There are some situations when UUs are obviously superior (musketeer, preat) and there are some situations where they are hopeless (Monty's UU).... a new military advisor glitch (musketman is not better than musketeer)
We made the decision to treat UUs and the units they replace as totally separate. There are some situations when UUs are obviously superior (musketeer, preat) and there are some situations where they are hopeless (Monty's UU).
This is one area where the player will have to think.