Bug Reporting

I'm having some problems with the in game text. I thought it was related to the Sevopedia - I disabled that but still have the problems. I've attached an image. The Unhealth symbol is missing and the text goes from normal to bold. Health/Unhealth symbols appear to be missing throughout the game and the bold text appears a lot and makes the text unreadable sometimes - I'll see text displayed on top of other text at times.

This occurs everywhere as far as I can tell. I'm playing with the Steam version of the game.
 

Attachments

  • sevopedia.JPG
    sevopedia.JPG
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That error comes from the broken GameFonts_75.tga file.

Check newer revisions, it's being adressed by NN and should be downloadable as soon as it's fixed.
 
That's the correct URL for accessing SVN, though you can use HTTP since you're not committing changes. That shouldn't matter, though, just make it slightly faster to update. The problem you're seeing is actually from the larger GameFont.tga file which has been removed (again :p). You can see the status of the files in this folder here.
 
Because you can't build cottages on hills (unless it's adjacent to a river [or is that fresh water?]--or am I mistaken? ;)
 
cottages aren't cities.

cottages can only be built on grass hills, regardless of water-supply.
 
That's the correct URL for accessing SVN, though you can use HTTP since you're not committing changes. That shouldn't matter, though, just make it slightly faster to update. The problem you're seeing is actually from the larger GameFont.tga file which has been removed (again :p). You can see the status of the files in this folder here.
Actually, this time I managed to bork both files simultaneously! God I hate those files. :sad:
 
cottages aren't cities.

I was being sarcastic about cottages vs. cities. :rolleyes:

cottages can only be built on grass hills, regardless of water-supply.

But this I didn't know. Thanks for the clarification. Can you build a cottage on a riverside tundra/plains hill?
 
But this I didn't know. Thanks for the clarification. Can you build a cottage on a riverside tundra/plains hill?

IIRC the prerequisites are:
(basefoodoutput >= 1 AND grassland or plains terrain) OR
(basefoodoutput >= 1 AND fresh water)

So no for plains hill (basefoodoutput 0), yes for riverside tundra.
 
Now that is indeed news to me, Roland. I was under the impression (and never heared anything else) that the hill must be "grassed".

So that means that a plains hill that got the truffles event can have a cottage?
 
Now that is indeed news to me, Roland. I was under the impression (and never heared anything else) that the hill must be "grassed".

So that means that a plains hill that got the truffles event can have a cottage?

I'm not sure, but I think not because I guess that won't change the basefoodoutput...but I'm not sure...

Try it! :)
 
(basefoodoutput >= 1 AND grassland or plains terrain) OR
(basefoodoutput >= 1 AND fresh water)

I read that as

basefoodoutput >= 1
AND
grassland OR plains OR fresh water​

given that

(A and B) or (A and C) == A and (B or C)​

Did you intend something different, or am I reading it wrong? That's good to know, though I rarely put Cottages on anything but flatlands and only on tundra once Biology comes in and I can afford to build cities there.
 
I read that as

basefoodoutput >= 1
AND
grassland OR plains OR fresh water​

given that

(A and B) or (A and C) == A and (B or C)​

Did you intend something different, or am I reading it wrong? That's good to know, though I rarely put Cottages on anything but flatlands and only on tundra once Biology comes in and I can afford to build cities there.

Nope, that's it. In the xml-file, it mentions the terrain part and the fresh water part separate and that's why I also copied it separate here, but it is of course easy to simplify the conditions. I also just noticed that I didn't but brackets around the plains or grassland part. I shouldn't write such stuff late at night, I get sloppy.
 
Ah, of course it's XML. For some reason I assumed you were reading this from the SDK.

One of these days I'll look in the SDK to see why Hills say you cannot found cities on them. While the pedia is in Python, it gets all of the displayed "features" from the SDK I think. It certainly does for units, buildings, traits, etc., so that's a fairly safe assumption.
 
Actually, this time I managed to bork both files simultaneously! God I hate those files. :sad:

Is the font issue resolved? Do I need to install the svn client to get the latest? I checked the web page and the font file was from April 2. I'm still getting the bold fonts - overwriting the symbols.
 
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