Bug Reporting

I installed BUG 3.6 and then I installed BAT 1.1. I installed BUG 3.6 for multi-player (meaning Program Files\...\Mods). BAT 1.1 installed standard (meaning My Documents...\Mods).

I started a game using the BAT mod and chose 12 civs total with me being American civ. Once the game started I hovered over my initial Warrior and noticed that it stated that the upgrade for this unit was the Incan UU Quechua. I exited the game.

I started another game but this time loading only BUG 3.6 mod. Same setup 12 civs, I am American. I hovered over my initial Warrior and it again said the upgrade for this unit was the Incan UU Quechua. I exited the game.

I started the game again with no Mods, same setup 12 civs, me being American civ. I hovered over my initial Warrior and no upgrade for this unit was listed.

I believe this is a bug and that the upgrade for this unit as an American civ should not be the Incan UU Quechua.

Please let me know about this.

I'm getting exactly the same thing after installing bug 4.2. In my case, playing as Korean but indicating the Quechua upgrade as next for my warrior. I followed the thread after mcorey's report but didn't see any resolution
 
I'm getting exactly the same thing after installing bug 4.2. In my case, playing as Korean but indicating the Quechua upgrade as next for my warrior. I followed the thread after mcorey's report but didn't see any resolution

The resolution was in my post (two after mcorey's): this is not a bug. The line reads "Replaced by Quechua"--not "Upgrades to Quechua."

ReplacedByUnit.png

This means that the Warrior unit's only Unique Unit is the Incan Quechua. You will see the same thing if you hover over the Warrior icon in the build list or Civilopedia. It does not mean that you can upgrade your Warriors to Quechuas.
 
User is reporting some error messages BUG is throwing at him. Looked over the python error logs, and looks like it's a problem with a character being passed to BugEventManager outside the normal 128 ascii range.

According to the logs there is a problem in both CvWBInterface and DynamicCivNames which are not part of BUG. The latter must be part of your mod. Check its onSetPlayerAlive() event handler.

There is also a problem in BugUtil.log() when trying to write an ASCII string that contains invalid characters. I was really hoping to avoid putting the logging code inside a try/catch block, but I'm gonna just bite the bullet and do it.
 
The world builder interface file is definitely custom, but that should only be used when loading WB scenarios. I only saw those at the beginning, probably loading a vanilla civ4 scenario. Tamudjin figured out how to get BtS to load vanilla civ scenarios, it causes errors in the logs, but they load, and that's better then crashing, like they used to. Dynamic Civ names is a part of Revolutions though. It's loading now as a bug module, but it probably wasn't designed to do so originally, we'll need to look at that module. Thanks for taking a look at the error logs.
 
I have been attempting to install the latest BUG mod and getting the message, " Error opening file for writing C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Bug Mod 4.3\Assets\Art\BUG\arm.dds." I have installed Windows 7 and given "trusted installer" full access to all subfolders and files. I check the box to install it for "multiplayer" or to run as a regular Mod.
 
Thank you for including the No Blood.zip file, I was looking to turn off the blood effect in previous BAT version, thanks for including it and giving instructions on how to use it. :goodjob:
 
When merged with BBAI, the newest SVN does not allow me to use BBAI key combinations after I switched the player by using strg+shift+L:

Code:
Traceback (most recent call last):
  File "BugEventManager", line 361, in _handleDefaultEvent
  File "Civ4lerts", line 826, in onBeginActivePlayerTurn
  File "Civ4lerts", line 858, in check
KeyError: 3
Traceback (most recent call last):
  File "BugEventManager", line 361, in _handleDefaultEvent
  File "Civ4lerts", line 895, in onBeginActivePlayerTurn
  File "Civ4lerts", line 932, in check
KeyError: 3

I'm getting these errors on trying to use shift+strg+x for AI autoplay.

I did not get this error on older bug mod versions.
 
Ah, you get these errors because you are tricking BUG by changing the active player when it isn't normally possible. I think I can make it possible, however. I'll take a look at it.
 
Scratch this post. I should have post it to BAT errata and there is already a solution (although i haven't managed to make it work so far)
 
Something wierd happens with my units; their apperance change between my nations graphic, and that of someone else. Ex: My english workers sometimes looks like indian fastworkers. :crazyeye:
 

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Something wierd happens with my units; their apperance change between my nations graphic, and that of someone else. Ex: My english workers sometimes looks like indian fastworkers. :crazyeye:
I have the same problem with the BAT 2.1.1a when conquered Ragnar. My (Japanese) axemen sometimes looked like the Viking ones.
 
No visible options on diplo screen...

I just updated BUG via SVN (to 2200 I believe)
Now, whenever I dial up an AI for diplomacy there are no visible options for me to select.
Spoiler :
blankdiplo0000.jpg

Any ideas on how to fix this without rolling back to the previous version (on which the map regen is gone...)

EDIT: rolling back to the pre SVN version does correct the diplo error, however trying to bring back the map regen button does not work when I follow these suggestions by Emperor Fool
Map regen button fix post A
Map regen button fix post B
 
For the BAT errors, please upgrade to BAT 2.2.

@ifinnem - How did you upgrade to the latest SVN? If you are doing an SVN Update in one folder and copying the files into another (CustomAssets), make sure you delete the files listed the changelog.txt (3 in the EntryPoints folder).
 
@ifinnem - How did you upgrade to the latest SVN? If you are doing an SVN Update in one folder and copying the files into another (CustomAssets), make sure you delete the files listed the changelog.txt (3 in the EntryPoints folder).

Yup that was what I did - will try delete the files and see if it works.

EDIT: Seems to have fixed it thanks!
BTW it was 4 files according to the changelog (CvAppInterface, CvDiplomacyInterface, CvOptionsScreenCallbackInterface, and CvRandomEventInterface)
 
The graphic weirdness you are getting sounds like a video card memory issue. When you play with so many extra graphics, it's possible the game is running out of space to push models and textures onto the card. When that happens, it probably falls back on using graphics already there instead of flat-out crashing to desktop.

How much RAM does your video card have? What card is it?
 
I have a NVIDIA GeForce GTX 275. Think it has 1 G RAM...

That's exactly what I have. If you post a save that demonstrates the problem, I'll check it out here.
 
This is the save I made the same round that I took the screenshot that I posted:
Thanks for the quick reply btw :)
 

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