I've had a several unexplained crashes when using worldbuilder
I also noticed that when I go to Map Mode -> Standard Mode and try to change terrain types using any brush size other than 1x1, it does not seem to do anything.
(This is not exactly a bug, but I would like to complain about how Worldbuilder's Edit City Mode no longer lets you select buildings based on their icons. This is confusing in my modmod, as there are multiple different wonders called Wyrmhold which can be distinguished by art by not by name. I love having the ability to edit cities the new way, I just wish you had kept the old way of changing buildings too. You did after all keep the old way of changing a unit's promotions despite adding a new way.)
It would be best to direct any issues with the new World Builder to Platyping on this thread. All I did was copy his code (its all done in python by the way).
bAlwaysHostile units can still enter rival cities peacefully
Known issue
bool CvPlot::isCity(bool bCheckImprovement, TeamTypes eForTeam) const now has parameters for checking suprforts, and these are used in isEnemyCity, but the python exposed bool CyPlot::isCity() has no such parameters.
OK. I'll try to fix that for 2.51
pCity.getNumBuilding(gc.getInfoTypeForString('BUILDING_RING_OF_WARDING')) seems to return true for cities that are not actually cities and thus cannot have any buildings.
OK. Entered as a bug. Maybe Red Key will get a chance to look into that.
Any ETA for 2.51?
No ETA. Dont wait around for me.