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Bug Reports and Discussion

Discussion in 'More Naval AI Modmod' started by Tholal, Jan 3, 2013.

  1. lfgr

    lfgr King

    Joined:
    Feb 6, 2010
    Messages:
    848
    This seems to be intended. Is it a big problem?

    Looks like memory corruption, which is unfortunately very hard to fix. Does it happen when you load MagisterModMod, or at the start of a game (in the sense of "Play Now")?

    I already commented on the unyielding order thing. I took note of the other issues and will look into them.
     
  2. MagisterCultuum

    MagisterCultuum Great Sage

    Joined:
    Feb 14, 2007
    Messages:
    16,307
    Location:
    Kael's head
    Well, it means some religions might never get founded, if the founding wonder is build it worldbuilder.

    I decided to add some python code to make those wonders add the religion/set the holy city each turn to make sure ti does not happen, but running it like that could be a bit inefficient.
    Normally it happens when loading the mod, but I've seen it when starting a new custom game or loading saves too. In my current game it happened when Auric Ulvin entered the game at the completion of the White Hand ritual. I got an assert showing a problem with Auric's leaderhead art file, and then when Auric tried to contact me the game crashed. Fortunately I had a save from right before the ritual was completed. When I loaded that to try again I did not have any issues.
     
  3. omegaflames

    omegaflames Warlord

    Joined:
    Sep 21, 2012
    Messages:
    158
    Are you not also able to add/found that religion via worldbuilder as well? Using worldbuilder for something like that seems like a fairly trivial edge case scenario especially if you can use it to add/found the religion as well, if not then I can see that being an issue. If the religion can't be added/founded via worldbuilder then a workaround should be available by using great engineers/slaves to hurry it. It would require a turn to work of course but I can't think of a reason it would not work.
     
  4. Tielby

    Tielby Prince

    Joined:
    Sep 23, 2007
    Messages:
    351
    Location:
    The sacred and free citadel of mind
    One of the tooltips on the splashscreen says Blight damages "all units". Shouldn't that be changed to "all living units"?
     
    Last edited: Aug 14, 2020

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