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Bug Reports and Discussion

Discussion in 'More Naval AI Modmod' started by Tholal, Jan 3, 2013.

  1. MagisterCultuum

    MagisterCultuum Great Sage

    Joined:
    Feb 14, 2007
    Messages:
    15,971
    Location:
    Kael's head
    Players actually do start with workers as a part of base FfH2, if you use a Classical or Medieval Start. I don't often have the patience for to begin in the Ancient Era.

    Is there any ETA on the next release? I was thinking of putting out a new version of MagisterModmod on New Years Day, but would be willing to wait another month if that meant incorporating your improvements first.
     
  2. maglock

    maglock Coatlann Tamer

    Joined:
    Oct 2, 2008
    Messages:
    127
    Location:
    Australia
    I Just started up a new game using 2.71 and I can research the seafaring tech for 1 research point. Tried as Malakim and Calabim.

    Shouldn't seafaring be restricted to the Lanun?
     
  3. jackal1234

    jackal1234 Chieftain

    Joined:
    Jul 11, 2010
    Messages:
    93
    Location:
    127.0.0.0
    hey man. can u do one last update to wrap it up? i still want to play this and am passing it along to the boys. thanks for all the great work!!
     
  4. roofitavio

    roofitavio Chieftain

    Joined:
    Jan 22, 2018
    Messages:
    3
    Is it intentional that I no longer receive warnings that Acheron is coming ("Travelers have told tales about a dragon that wants to make (city) his lair")?
     
  5. Bickendan

    Bickendan Chieftain

    Joined:
    Mar 6, 2011
    Messages:
    71
    Playing a major solo hotseat game, noticed that there are no pearls at all. Not that the Lanun need it at all, but still.
     
  6. toomanysecrets

    toomanysecrets Chieftain

    Joined:
    Nov 17, 2008
    Messages:
    6
    MNAI 2.71 nospells.png
    Apparently AI is not picking Spheres promotions at all. Is it happening only to me?
    Here is a screenshot of a Sheaim stack. But it is happening to every AI in every game.
    I don't know if it is related but "puppet states", "advanced tactics" and "multiple production" active. "Revolutions" disabled.
    Let me know if I can help you with additional information.
     
  7. Jojo_Fr

    Jojo_Fr Chieftain

    Joined:
    Mar 17, 2013
    Messages:
    286
    Location:
    France
    Erebus in the Balance v12 have this balance change :

    • Calabim can build Elder Council's if they have the Philisophical trait


    But I played Flauros (Philosophical) and I can't build Elder Council.
     
  8. Bickendan

    Bickendan Chieftain

    Joined:
    Mar 6, 2011
    Messages:
    71
    Diplomacy is autocancelling -- Rights of Passage, Open Borders, Non-Aggression Pacts, Free Trade Agreements.
     
    Imp. Knoedel likes this.
  9. Lamabreeder

    Lamabreeder Chieftain

    Joined:
    May 11, 2004
    Messages:
    42
    I hope this is the right place to report this bug. The game told me to visit thread 483736 but that one looks abandoned.

    I am playing ExtraModMod (latest version as of this typing, installed on latest version of FfH2), an event pops up and tells me that it's a buggy event and I should report it which I hereby do. The event in question names itself INSPIRED_MISSION. It's the one where you are asked to fund expansion of your state religion. I have a screenshot and the autosave available if one of those things are of interest to anybody.

    Is it safe to continue playing after a buggy event fires? Seems the self-aware code detected its buggyness and degraded itself to a simple text-message, but I am not fond of nasty surprises.
     
  10. lfgr

    lfgr Chieftain

    Joined:
    Feb 6, 2010
    Messages:
    618
    Hi, thanks for the report. The correct place to report ExtraModMod bugs is now my continuation's thread, I will update the in-game text for the next version. To avoid getting reports on already fixed bugs, I'd ask you to download the patch in that thread when you start your next game (the patch is not save-game compatible). I would also appreciate if you could upload the save here or in the linked thread.

    As for your second question, it is completely safe to play on. The bug is actually that there is no valid option, so the event cannot do anything :).

    EDIT: Let me take this opportunity to notify everybody watching this thread that I am continuing maintenance of MNAI here.
     
  11. Lamabreeder

    Lamabreeder Chieftain

    Joined:
    May 11, 2004
    Messages:
    42
    Thanks for the quick response! I will post the save here because of my earlier post here, all future bugs - of which there will be none, I am sure - in the new thread. (The save is on a custom made map, but I don't think that matters.)

    Attached: A save that will immediately produce the described buggy event. Yay autosaves!

    Thanks for all the great work!
     

    Attached Files:

  12. lfgr

    lfgr Chieftain

    Joined:
    Feb 6, 2010
    Messages:
    618
    Thanks, the bug will be fixed in the next release.
     

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