Bug reports and technical issues

Leoreth, the CS food system is still bugged. It at least works (to a certain extent) now, but it doesn't count the tiles properly. When the city advisor assigns citizens to a tile, as an example, it does not re-calculate the amount of tiles worked. I somehow am able to work 8 tiles and gain the food bonus, too, but when I work a ninth tile then I have to remove two people from working the land to get city states back active.
 
Italy's third historical goal still seems to be buggy, controlling inland tiles in North Africa would contribute to the total percentage, which suggests one need to control more than just the Mediterranean Sea (to even get 75% of it :confused:). I think the goal needs to be specified, what exactly is expected from the player? Especially when the goal checks in 1930 AD, that is, after a long game.
You can see what tiles are part of the Mediterranean from the tile tooltip. I used Rhye's definition of the Mediterranean for the Carthaginian UHV here, which iirc includes certain inland tiles, too.

Leoreth, the CS food system is still bugged. It at least works (to a certain extent) now, but it doesn't count the tiles properly. When the city advisor assigns citizens to a tile, as an example, it does not re-calculate the amount of tiles worked. I somehow am able to work 8 tiles and gain the food bonus, too, but when I work a ninth tile then I have to remove two people from working the land to get city states back active.
Do I understand you correctly that if your citizens are assigned automatically, it doesn't check for the tile limit, only after you make a change manually?
 
This pops up quite often, which is annoying.
Spoiler :
qoPFh.jpg


And Mongol hordes can still appear from inside the city and push garrison troops out.
Spoiler :
jh1mp.jpg
 
Do I understand you correctly that if your citizens are assigned automatically, it doesn't check for the tile limit, only after you make a change manually?

Yes, that's how it seems to work.
 
Which SVN revision are you on?

I last updated it ~a week ago.

Where exactly?

on the Victory condition screen. I have a tick in all of them, even though I didn't have 18,000 culture.

One last thing: is there a way to incentivize a human England to settle New York/Boston? Whenever I play as Britain, I don't settle either, knowing that it's in America's flip zone. Then, when America spawns, it has neither of those cities, which is a HUGE blow to them economically, and they end up being incredibly weak/scientifically slow and I can wipe them out.
 
Update it! It was fixed last weekend.

And I don't think there is a way to incentivize people to settle in another civ's flip zone.
 
Carthage/Phoenicia lacks a name for when switching to Republic (only thing I changed compared to the starting ones). Also, I belive it to be a bug that Rome doesn't get the 20/80 advantage on the tile 1s2e of Rome, the tile 1e of the pigs - I was thinking that it had something to do with Italy now also being in the game and another civ (dont know how it works, can more civs have the same tile with regards to this? Anyway), but they DO get the advantage on the other tiles 1e of Rome, so it appears to be a bug. Hope I'm making sense :D

Edit: Oh and Rome didn't start with any workers (and didn't get any), it's probably already evident that I squatted them, it could have something to do with that. But my understanding was that most (non-early) civs get workers a few turns after building their capital, no matter if it's their correct one or not, right?
 
I was playing a game as Phoenecia and I moved my capital to Jerusalem, but when Byzantium showed up, it asked to flip Jerusalem but not Sur...? Why would they be able to flip my capital but not a city 2N of it that's closer to Constantinople?
 
Sur is not flipped by Byzantium or Arabia, it is specifically made so.
 
Why? They should make it so that the Phonecian capital is not flipped by Byzantium or Arabia, b/c it might not be Sur.
 
Well, if Phoenicia loses its core it'll collapse (AI), whether it's capital or not.
 
At the moment, Western Turkey isn't counted as 'Asia' for the British UHV, and European Russia is counted as Asia.
 
Playing Russia, I found communist goal failed in 1500. I think because I played in marathon mode.
 
What's your SVN revision?
 
I've committed a fix for that a while ago, I think it was after Sunday.
 
Leoreth, is there something special about the Tibet region? My culture seems to be unable to extend into it (I have an Indian city).
 
lmao playing an english game 600 AD/marathon/emperor and at 1410 when i get to the incas to get conquerors I see independents' caravel and a force of conquerors units under independants flag. no idea how they got there
 

Attachments

Back
Top Bottom